I.C.O.R.
The Inter-dimensional Council of Ricks
The Inter-dimensional Council of Ricks (ICOR) primary territory is located in the northern-central mountain range of the main continent, primarily in the forest biome. ICOR is west of Amaryllis, north/north-west of La Commune d'Athena, and south/south-east of Moloka. We are a fairly low population nation of approximately 7 active players, however we have recently increased our recruitment efforts and are looking forward to a population influx. ICOR was founded in mid-to-late September, 2019.
Everyone is welcome to join our Nation's discord.
Namesake
The nation's namesake lies in the founders' profound enjoyment of the 2013 TV series Rick and Morty.
Morty, you gotta flip 'em off. I told them it means 'peace among worlds.' How hilarious is that?! — Rick SanchezCities & Settlements
The Citadel of Ricks is the capital of ICOR. It is located around 2530, -7130. The Citadel is at the heart of ICOR territorial claims and is nestled in a large valley of the snow-capped mountain range that cuts through ICOR's claim. The Citadel has been developed around a small, meandering tributary that flows south into the main river that is central to the main continent.
Hallstatt is the southern settlement of ICOR. We google'd random city names until we found a cool one, so its a total rip off. Fight us, Austria. Hallstatt is home to ICOR's primary farming efforts.
Morty Town is the northern settlement of ICOR. It is our newest addition to our claim, and thus the most undeveloped. Morty Town will begin serious development once ICOR sees a stable population increase of active players.Government
ICOR has an oligarchy style government that will consist of seven total council members when fully instantiated. Three of these council members will be permanent seats granted to the founders of The Inter-dimensional Council of Ricks. The other four council members will be held by elected citizens of the nation. Elections will be held quarterly.
- Founder: flexional_mc
- Founder: ___parallax___
- Founder: JFSimmmns
- Remaining council seats will be filled at a future date when a larger population exists to elect members from.
In addition to the seven Council members, the following positions will be held by citizens of the Nation. These positions and the Council Member position are NOT mutually exclusive.
- Administrator of Transportation
- Administrator of Economics
- Administrator of National Security
- Administrator of Domestic Security
- Administrator of Foreign Affairs
- Administrator of Development
- Administrator of the Interior
Foreign Affairs
As of the current revision of this document, ICOR has no official allies, enemies, or other foreign agreements/disagreements. We are friendly and welcoming to anyone and everyone looking to have amicable relations with us.
Criminal Code (Section 2 of the ICOR Charter)
All punishments listed are guidelines ONLY. Final punishments are at the discretion of The Council. All punishments are in per count of execution terms.
Section 2.1 Theft
Section 2.1.1 Petty Theft
Breaking of any type of material/block, less chests, contained within the confines of the Nation, not of the perpetrator's group, for the express intent of taking said material or block. Punishment guideline: fine of twice the value stolen.
Section 2.1.2 Theft
Breaking of any chest within the confines of the Nation that is not of the perpetrator's group. Punishment guideline: fine of twice the value stolen and pearling of a week.
Section 2.1.3 Grand Theft
Breaking of any type of vault chest/factory within the confines of the Nation that is not of the perpetrator's group. Punishment guideline: fine of twice the value stolen and pearling of 2 months.
Section 2.2 Vandalism
Breaking or placing of any type of material/block, contained within the confines of the Nation, not of the perpetrator's group, for the express intent of defacing or devaluing the property in question. Punishment guideline: fine comparable to the amount of destruction and potentially pearling comparable to the amount of destruction.
Section 2.3 Corruption
Section 2.3.1 Bribery
Taking something of value with the intent to alter gubernatorial decisions to meet the will of an individual or organization that is not within the Council. Punishment guideline: immediate removal from office and pearling for a week. Blacklisted from all government positions.
Section 2.3.2 Extortion
Using a position of power within the Nation to gain something of value from an individual for the express purpose of personal gain. Punishment guideline: immediate removal from office and pearling for a week. Fine of twice the value extorted, payable to the victim. Blacklisted from all government positions.
Section 2.3.3 Fixing
Using a position of power or aide of an outside foreign entity to win a seat within the government. Punishment guideline: immediate removal from office and pearling for a week. Blacklisted from all government positions.
Section 2.3.4 Treason
Performing an action that would undermine the statues of the Nation for the purpose of gaining control of the Nation, including, but not limited to, betrayal and overthrowing the standing government. Punishment guideline: permanent pearling and/or exile from the Nation.
Section 2.4 Killing
Section 2.4.1 Murder
The act of killing/pearling any PLAYER OR HORSE with inherent citizenship of the Nation, any Ally of the Nation, or any neutral nation, without explicit authorization from The Council. Punishment guideline: 3 months pearling or permanent pearling, depending on the severity of the offense.
Section 2.4.2 Slaughter
The act of killing an individual, non-hostile mob, less horses, within the confines of the Nation. Punishment guidelines: fine of 2 diamonds.
Section 2.5 Refusal to Pay Fines or Restitution
Any person who has been subjected to pay fines or restitution for past crimes, whom willfully refused to pay the fine or restitution when they have the resources to pay, or has failed to make sufficient efforts to seek the resources, will be subject to pearling comparable to the fine/restitution to be paid.
Building Style & Restrictions
ICOR seeks to preserve the natural and original landscape as best as possible, whenever possible. We prefer that our cities and settlements blend and flow with the land as much as possible to maintain all players' immersion in any particular biome within our claim. Because of this, we ask new citizens to respect the following two building rules:
- No major terraforming/flattening
- No cutting down trees within our main valleys (especially the dark oak trees). We have tree farms if you need wood!