CivWiki:Featured
Featured article & current events Each week, a summary (roughly 1000 characters long) of one of CivWiki's articles and the Civ community's current events appear at the top of the Main Page as the Featured article. This page, its features and reporting of is managed by User:Specificlanguage and oversees the complete editing process of these features, as well as the associated newsletter for each week. This page serves as an archive for each featured article and current events, as well as a way to see those currently in draft. If you notice an error in an upcoming TFA summary, please feel free to fix it yourself; if the mistake is in today's or tomorrow's summary, please leave a message to Specificlanguage. Articles can be nominated for Featured article at the form, and articles with a date connection are welcome! Feel free to bring questions and comments to the talk page. Note: Unlike actual featured articles on Wikipedia, articles are generally required to have good content but do not indicate the quality of an article, it mostly indicates a key moment in Civ history. |
November 2024
November 11, 2024
This week's featured article was written by Wandrum.
From the Featured ArticlePearled Harbor was an event in November 2023, during a conflict between Gang Shi and Icenia. This came after relations became heated due to several incidents involving bombing of unreinforced structures and pearling of Icenian senators. Even though many nations sought out for peace such as Yoahtl signing a non-aggression pact with Gang Shi, they soon learned about their plans to attack Icenia, Yoahtl and other nations. On November 29, 2023, officials from Yoahtl and Icenia met with Fastestgrass, who would be able to inside Gang Shi with the help of Antea4204. In the quick succession of 11 days, the Dawn Guard Pact, Antea4204, Fastest, and Fastest’s friends prepared the day that is now known as “Pearled Harbor”, launching an attack on Gang Shi’s vault on December 8, 2023. They were able to crucially damage the vault, burn the vast majority of the wealth it held and after deciding to withdraw from Black Mesa without any deaths. Pearled Harbor marked the beginning of a war called the Grasslands Gambit, lasting until December 12, 2023 ultimately ending in the dissolution of Gang Shi and their associated nations Butternut and Lambeau. (Full article...) |
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November 4, 2024
This week's featured article is a repeat of June 27, 2022, and was written by Yodabird19.
From the Featured ArticleMount Augusta's iteration in CivClassic 2.0 was a large city-state, centered around democracy, legalism, and limited government. After its initial stint near Tierra de Conciencia, the country settled near The Commonwealth and became a populous center of activity near the middle of the map. The city played a major role in the start of the 18-month NATO-Mir War, and had over ten mayors over its lifespan. The city was also an economic and cultural capital of the server; the Maester Alliance and the Order of St. Marcus held its headquarters in the city at Shardore Tower Library, the Augustan Trade Center and nearby Mount Augusta Mall, and organized the Fourth Olympics on the server. The city also had many distinct districts which became its own territories such as South Augusta, Sealand, Insula, and Union of Socialist Augusta. The nation collapsed after players migrated over to a new iteration in CivRealms 2.0, while much of its territory was inherited by Mount September. (Full article...) |
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October 2024
October 28, 2024
This week's featured article is a repeat of October 31, 2022, and was written by prawny331.
From the Featured ArticleDevoted Hell was the most recent iteration in the Devoted franchise of Civ servers, run by ProgrammerDan and Convoy. The server was unique in that the Nether was the only playable dimension, forcing players to innovate in order to survive and thrive and build cities in the new environment changed by the Nether update. On launch, the server had four shards arranged in sequence, varying in difficulty and plugin makeup, along with a short tutorial world to introduce new players to Civ mechanics. Another new feature was the inclusion of the Jobs plugin, tying progression through the server’s tech tree to several MMO-like skills. The server launched in January 2021; the server was planning to use a subscription model for users to play in order to fund the server’s expenses, though a rough launch left the server with rampant TPS issues due to faulty hardware. Before players joined the server, the server also attempted a tutorial system in its lobby. Among the most notable nations were Inferno and Helios, the latter winning a building contest on the server due to its massive scope. Although a fourth iteration was teased, this proved to be Devoted’s last iteration, but introduced novel mechanics for future Civ servers. (Full article...) |
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October 21, 2024
From the Featured ArticleMap art are areas that, when rendered on a map, can display an image, usually some art. Although pixel art was a widespread part of Civcraft, and map art has existed since maps were introduced, Civ players did not widely adopt the practice until CivClassic, when several signature map arts were created, based on real-life paintings or art, Civ-specific memes, in-game events or flags, or for basic informational purposes. While they can be see on a world map, in-game maps were used to display them in context. These maps were then sold across the server in major shopping centers such as Yoahtl, widening their reach across the server. The practice now continues today on CivMC, with several map arts being ported over from CivClassic, as well as several new ones created based on Civ memes. Players have more recently found ways to display more elaborate messages, including newspapers, real life images or images of in-game places. New map arts continue to be created, sold across various places around the server, as well as being housed in museums, and continue to be an integral part of Civ culture. (Full article...) |
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October 14, 2024
This week's featured article was written by User:Ishir.
From the Featured ArticleKarydia is the western-most continent of CivMC, south of Icenia and northwest of Deluvia. It has the least amount of sovereign nations, home to two: Mercutio and Vanani. The continent also contains territories belonging to external states, including Salerno, based in Southern Sea which are parts of Royal Karydia, Mayguow, which is under Imperial Federation dominion, Karydia Imperial, also a part of the Imperial Federation, and Icarus, part of Icenia. While most of Karydia’s land is controlled by nations based outside the continent, efforts to establish new, independent states have mostly failed, such as nations like Western Boundary, Holy See and others, including a lot of exclaves failing; the relatively new Vanani has been the only lasting example. Infrastructure in Karydia, particularly its rail system, remains underdeveloped, though infrastructure and rail projects are underway to connect key settlements like Malina, Blue Cove, and IF with Mangal (Vanani) and a Salernite rail to Pavia. Key settlements include Malina, the capital of Mercutio, Blue Cove the capital of Icarus, World’s End, a new salernite settlement and upcoming cities in Vanani, like it’s capital Mangal. Governance across Karydia is diverse, though democratic systems are the most common. Mercutio operates with a theocratic council system, while Vanani combines democratic and monarchical elements. Icarus is governed democratically but remains intertwined with Icenia, and Salerno follows a constitutional monarchy. Mayguow, though part of the IF, operates democratically with the possibility of veto by the IF. Efforts to boost Karydia’s social and economic integration are ongoing, with major developments in Vanani and Salerno in central and southern Karydia driving the region’s growth toward better connectivity and modernization. Karydia’s blend of isolated nations, foreign territories, and ongoing development efforts make it a truly unique region with a complex future ahead. (Full article...) |
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October 7, 2024
This week's featured article was written by Jaydon.
From the Featured ArticleFloating exchanges refer to a collection of shop chests set at various price points. Based on supply and demand, the price—essentially where the highest supply is found—fluctuates among these points, or “floats.” Once set up, this creates a dynamic, self-regulating market. These exchanges typically deal with item pairs, such as diamonds and iron, or diamonds and XP. The exchange profits from the price differential between buying and selling. For example, if one price point buys iron at 10 iron per diamond and sells at 8 iron per diamond, the 2 iron difference represents the exchange’s profit. As the inventory grows, the exchange can handle larger trades, increasing its revenue over time. With enough data from the exchanges one are able to accurately depict the change of market value on most goods. Exchanges can be considered a new development, they picked up during the end of CivClassic; however their most prominent application after that was CivCorp on CivRealms, a trading city with lots of floating exchanges). Consequently on CivMC it was CivMarket and later on Monument Group hosting the most free floating exchanges, however several other nations also host their own exchanges based on the same concept. (Full article...) |
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