Civcraft is an experiment for communities, political ideologies, debate and discussion. Our backstory is based on real in-game history, not fiction. Civ is not just about surviving the elements, but about surviving each other, where players can work together to create and shape civilization or to watch it crumble. A world open to any idea, manifesto or philosophy, created by the players. For many, it is not just a video game, but an extension of their daily existence. We hope to push Minecraft to its fullest potential in order to foster discussion, experimentation and community building.
The Civ genre has an evolving history of both game mechanics and of created civilizations which, just as in real life history progression, are used as a seed for each new iteration. A nation's actions, good or bad, are carried forward in perceptions of other players to the next iteration. In short, your history as a player stays with you as does your reputation.
The server address is
mc.civclassic.com and you can connect with anything from 1.16.1 (best) down to 1.12.
The Devoted series of servers was always seen as an experimental test bed of new plugins and mechanics.
After Civcraft 3.0's demise, Devoted became the main Civ server, signaling a departure from the initial direction of the Civ genre.
CivRealms fixes some game balance shortcomings by fundamentally changing some Minecraft mechanics such as swimming or pillaring up.
The server address is
civrealms.com. Even through the server is running on 1.12.2, you can connect with any other recent client version, although then you will experience some glitches.
Being almost a decade old, the Civ genre has seen many servers come and go. Here is an overview of the ones that made a lasting impact on the genre.
Civcraft was the Civ server at the core of the Civ genre, introducing the now well-known Civ plugins.
Its first iteration launched on 24 March 2012.
The server address was
mc.civcraft.vg and later
CivEx (after "Civilization Experiment") is aimed at more casual play, creating an environment for lore creation and role playing.
The latest iteration, CivEx 4.0, is currently under active development led by Sharpcastle, planning to revolutionize the Civ genre with new ideas such as cities with time-window based sieges as a replacement for bastions and vaults, and player activity based resource production as a replacement for botting.