Overview of Civ Mechanics: Difference between revisions
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(Made "Past Servers" bigger (for now) so we can see where current servers end, made the huge past-servers section collapsed by default (for now).) |
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==[[Devoted Hell]]== |
==[[Devoted Hell]]== |
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=Past Servers= |
=<div style="font-size: 200%;">Past Servers</div>= |
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<div class="mw-collapsible mw-collapsed"> |
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==Vintage Civ== |
==Vintage Civ== |
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===[[Vintage Civ 1.0]]=== |
===[[Vintage Civ 1.0]]=== |
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===[[Civ+ Blitz]]=== |
===[[Civ+ Blitz]]=== |
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===[[Civ+ (2020)]]=== |
===[[Civ+ (2020)]]=== |
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==[[CivLegacy Alpha== |
==[[CivLegacy Alpha]]== |
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==[[Ares]]== |
==[[Ares]]== |
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==[[Civtest Alpha]]== |
==[[Civtest Alpha]]== |
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==[[CivTek]]== |
==[[CivTek]]== |
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==[[AncapMinecraft]]== |
==[[AncapMinecraft]]== |
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Revision as of 04:31, 8 July 2022
Each Civilization server is unique in their own way, with different mechanics and ways to progress, protect your belongings, and build your nation. This is a lists all servers past and present, with all the technical information about what sets them apart. Servers are listed in reverse chronological order. Included are servers that were short-lived, never made it out of beta testing, etc, to provide history on what their goals were.