CivilizationExperiment was started from a post on /r/minecraft querying what impact a server with harsher environmental settings would have on how players interact with the world and each other. The idea of environment influencing player behavior became the founding principle behind Civex 1.0. The post gained immense traction and new ideas and plugins were introduced from other already established civ servers such as Civcraft. The server was developed in a short period of time, notably through the efforts of mbach231, and launched shortly thereafter. The map was a single continent divided between different environments with all resources divided between regions.
The server started with a strong player base and eight original nations, but both quickly grew in size and scale. Over its lifespan, 1.0 experienced all manner of playstyles: merchants, farmers and fishermen, miners, politicians, warriors, spies, kings and emperors, drunks and roleplayers. One of the unique features of 1.0 was the value its players attributed to the political machinations of its nations, an attribute that resulted in a unique style of play arguably not seen since. Nations and empires rose and fell. Wars were fought over land, resources, monopolies, politics, power, and personal vendettas. In the end, 1.0 was a collection of good times, bad times, and countless stories of the players that called it home. 1.0 was officially brought to an end when a disgruntled former staff member and failed player released an illicit copy of the map, revealing information that did irreparable damage and forced the early termination of the map and the first iteration of the server.
The password for the server download is: SoLongCivExThankYouAllForTheMemories
Summary by Frank_Wirz