Vintage Civ

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Vintage Civ
Basic Info
Start DateMay 27th, 2022 (2.0)
OwnerSouthernBloc
AdminsPkeod, SimpleBastard, Novocain
Subreddit/r/VintageCiv
Discordhttps://discord.gg/wkfyFe8tHn
Minecraft Version1.16.5 (Vintage Story)
Server addressplay.vintageciv.com
Websitehttps://www.vintageciv.com/

Vintage Civ is a Civ server on Vintage Story that had its first beta released on the 2nd of January 2022.[1]

Along with the intense hyper-realism of vanilla Vintage Story, Vintage Civ uses a variety of new plugins, most notably the Shackle Gear [2]. Previously used on AbjectPovertyCraft, the Shackle Gear works similarly to Prison Pearl as a means for players to self-police themselves, a notable "rule" of the Civ genre, being the idea of an “anarchistic gaming experiment” [3]. Other features include Citadel built into the VS base game as plumb-and-square Reinforcement, to make up for absence of vanilla Vintage Story land claiming which prevents players from interacting, placing, or destroying blocks inside the land claim (at no cost whatsoever, unlike Reinforcement).

Another notable difference to vanilla VS is the lack of other player icons in the map, including your own. This makes the addition of the client-side mod VSHUD a necessity to many Vciv players for waypointing and navigation purposes. A certain feature coming from Vanilla VS allows players to be able to see other ingame player nametags within a certain distance, making underground or secluded living difficult. While people have been a bit resenting of the feature ever since VCiv launched[4][5][6], the devs have been thinking away at a rework of the ingame nametag system [7]. Another VS counterpart to Minecraft Civ is the inclusion of the Snitches mod, which comes from, well, Snitches[8].

More info pertaining to the unique features in Vintage Story compared to Minecraft can be found at the official Vintage Story wiki For other miscellaneous details and the mods included can be found at the Vintage Civ website

Mechanics of Vintage Civ

Vintage Civ throughout its entire history has based many of its features and mechanics off past Civ-like servers, most notably CivCraft and CivClassics. These are some notable differences to vanilla VS and/or similarities/differences to MC Civ.

  • The base game of Vintage Story includes reinforcement, its MC Civ counterpart being citadel. Similiar to Minecraft, different materials, different powers of protection. Steel is the highest and common rocks are the lowest in reinforcement power.
  • Unlike vanilla Vintage Story you cannot see others on the world map, a side effect of this is not being able to see your own map icon as well. Despite this you can see other players nametag at a certain unspecified distance
  • A far different way of terrain generation,
  • Combat Tag, forcing a player to either wait 30 seconds to log out of the server after getting hit by another player, or exit before the time limit runs out and leave a "dummy player" that can be killed.
  • Snitches
  • Bastions
  • Shackle Gear. Highest prison time per item being Anthracite. [Someone add more details and how to fuel a ShackleGear]
  • Acid Blocks [More details when 2.0 releases on May 27]
  • 25k by 25k size, with a diameter of 50k blocks.
  • [More to be added]

Nations and Civilizations

Player groups include anything from small scale groups who have just established a settlement to larger kingdoms made up of dozens of players.

Name Leader Government Founding Date Discord Link
Talmberg Polskizoldak Collectivism 13th January 2022 Talmberg
Vikings of Vintage Davis 27th May 2022 Vikings of Vintage
Kindread Clan Candles 21st March 2022 Kindread Clan
The Beornings Barbarism(?) 4th May 2022 The Beornings


History

1.0 History

Vintage Civ 1.0 was released on January 13, 2022 after about a week of testing. During launch, very little occurred as players were still settling the map. The major conflict of the server involved Channers and Bastion, a popular town on the server, involving one of Bastion's residents Xorborax. After about 3 months, the server fell into decline as popular hype for CivMC's release, admins working on VintageCiv 2.0, and general disinterest to maintain nations on the server lost motivation for many players.

2.0 Test Servers

The day before launch on May the 26th of 2022 SouthernBloc posted on the #announcements of the VCiv Discord channel featuring a large message featuring and listing most of the main server details aswell as new changes for 2.0. The message states:

To @everyone As we get closer to release, roughly 24 hours out, we are doing the final scrubs and polishing on some mods and concepts. The next phase is to roll the dice, and see what kind of world the new generation is going to give us. So far, the snippets I have taken look promising. I've been asked to provide a server info sheet, which I am happy to give. This really only contains the information you should know at the start, as we have always encouraged the players to reach out and discover the new world and its changes. Its been a bumpy road, but everyone's positive energy has kept a lot of this project alive. Thanks guys.

Server Info

Version:1.16.5 IP: play.vintageciv.com

World Info: The world will be 25K by 25k, with climates being realistic, dirt gravity enabled. Fire Spread is also on.

Spawning: Spawning will be random spawn anywhere on the map, if a bed is not set. This has been tested pretty thoroughly. Make sure you lay in the bed for a good amount of time, rather than just right clicking and praying.

Class Changes:

Tailor: Class Exclusive Linen, as well as other tailor required products.

Malefactor: Can make the Raft Hunter: Class Exclusive with Survival mod traps and the such

Clockmaker: Class exclusive to mechanical stuff with the exception of basic windmills. Also required to make Bastions.

Auction House: Disabled

PVP: PVP is enabled. There is also a combat tag of approx. 30 secs, and if you log before it is up you run the risk of your player entity being left in game.

Death Changes: Upon death, you will drop everything with the exception of clothes. Dropped armor will take durability damage, which can be repaired.

There is a lot of game mechanics that were changed for the sake of the genre, that I wont go into full detail about now. As a town, city, community, as you learn things, I encourage you to share what you find. -Vintage Civ Team[9]

It was announced on April 9, 2022 by SouthernBloc that an early version of the 2.0 server has been launched publicly, to last for 24 hours, later said to be on for about 2 weeks. [10] The servers listed in this subsection were publicy released with the intention of finding bugs and balancing issues that can be found in the early release of new content being added. These test servers contains highly anticipated features not seen before in the Vintage Civ server such as bastions, combat tag, pack animals, more enemies, new land generation, and a variety of new building blocks and other smaller mechanics.[11][12]

On April 17 2022, SouthernBloc held a Discord call discussing the details surrounding 2.0 of Vintage Civ and the future of the server(s) with a handful of other important members such as developers and contributors. In the same call he showcased the trailer for 2.0, planning for release on May 27 2022.[13] In the call SouthernBloc stated that moving towns or structures from the 1.0 map to the 2.0 map will not be done, as he says it gives an unfair starting advantage to some players [14] and that in the release of 2.0 the blocks and materials used in the old 1.0 structures would be deleted as they are from mods that wont be in 2.0.[15]

Beta

It was announced on April 9, 2022 by SouthernBloc that an early version of the 2.0 server has been launched publicly, to last for 24 hours, later said to be on for about 2 weeks (Which did not last 2 weeks). [10] The beta test server as of April 17th has players spawn at 0,0 in the very north-western corner of the world in the water. The closest landmass to the spawn point is a small island which contained a single homestead with a small overgrown farm to the south of it. The beta world has a small size of exactly 5000 blocks north to south and has every quadrant being absent except the +,+ quadrant, which the entire map is in. There has been a few small camps set up by players that have crossed the oceans and landmasses far from spawn though the server has not had as much popularity as the 1.0 beta three months earlier.

The center of the unnamed 2.0 alpha town as of April 23
Alpha

After existing for 9 days, the 2.0 beta world was wiped for a new one that was supposed to last til launch day of the actual 2.0 world [16]. With this the IP for the Beta was replaced with the new world being the 2.0 Alpha. The new Alpha world has randomspawn on, similiar to other civ servers in the genre. According to SouthernBloc this will apply for the actual 2.0 server that will launch in May [17]. The server runs on version 1.16.5 and the size dimensions for the world are -2500 to 2500 east to west and -2500 to 2500 north to south making the world 5000 x 5000 blocks.

After stumbling on SouthernBlocs homestead Miloski and other two players being McBain and Fey all allied to form a town on the island SouthernBloc was originally situated in. As of April 21 this settlement had a total of 4 players currently in the mid-late bronze age with a number of other higher tier items and gear. As of April 24 2022 this server still stays in the regular IP that was used for the beta, while the test server below is now in the main servers usual IP.

Test

On April 23 2022 SouthernBloc launched yet another completely new server referred to as simply the "Test" server. Instead of the previous two 2.0 test iterations, it is connected to from the default server IP being play.vintageciv.com and has dirt gravity turned on, changing the way players build and traverse. With the terrain generation being done for the most part and the world map much bigger than the previous two 2.0 iterations, Southern states this server will last til the 2.0 launch day [18]. It was noticed the day after the server launched that naturally grown wild crops are unusually rare [19], along with the fact that the equator is also unusually large, makes finding and growing crops much harder.

A group photo taken by SouthernBloc on April 24 with Fey (with the hunter's hood) Cratin (in the bed) Nessie (white haired) and Miloski (blue skinned) just before they left the island [20]

Starting off with a small dirt hut player Nessie built, it quickly gained a handful total of residents after the location started being spread around the Discord due to the hot climate and just because it was one of the only settlements at the time. The settlement's roster comprised of Fey, Miloski, SouthernBloc, Cratin, and Nessie. With a small farm being built to the side of the now-wooden and stone brick house the new civilization was growing. The island settled on was distinctly shaped like an elephants head, making it known as Elephant Island or of similar titles based off the islands appearance on a map. [21][22][23]

The 5 player group set sail in hopes of finding an appropriate area for farming and forestry after discovering Elephant Island is inadequate to grow most crops. It took a while for all the group members to eventually meet up and start building due to various mishaps along the journey, but in the end the loot stored at Elephant island was transferred to this new location.

2.0 History

The server officially launched on Friday of May 27 2022. With randomspawn on in a certain radius around 0,0 to prevent server overload, the many players who have joined have already started putting up small shacks and hay beds around the server.

References

  1. https://www.reddit.com/r/VintageStory/comments/ruif1f/vintage_civ_the_first_official_beta_release_of_a/
  2. SimpleBastard (February 3 2022) Shackle Gear Shackle Gear is a prison system developed for Vintage Story and Abject Poverty Craft by Novocain. Players can make a “Shackle Gear” item (can be searched in the handbook) that allows them to imprison or ‘shackle’ another player. When a player is shackled their build/break, and pvp
  3. https://www.reddit.com/r/VintageStory/comments/ruif1f/vintage_civ_the_first_official_beta_release_of_a/?utm_source=share&utm_medium=web2x&context=3
  4. MarcAfk (February 14 2022) Still probably shouldnt see a nametag at all considering there was a mountain in the way.
  5. Pineapple (March 10 2022) why not remove nametags all together, people have to share there name and you can only get it 100% for sure from the snitches if they fuck around with your shit
  6. Fiammata (February 04) can visibility of nametags through walls/floors/distance be minimized?
  7. KenigVovan (May 1 2022) I made small mod which just change value for "nametag" behavior and player(horse, cat, dogs) names act like trader's. I think it easier to include to civmods, if it's not yet
  8. https://drive.google.com/file/d/1Zm6EUunXyym0NpvCV7uTeNPSBCBoQGL2/view
  9. SouthernBloc (May 26 2022)https://discord.com/channels/927062370352762941/937503678477262908/979445284205633607
  10. 10.0 10.1 SouthernBloc (April 9 2022) so for the next 24 hours, I am going to unwhitelist the test server so I can see any potential issues performance wise from the mod list currently. Keep in mind this is a beta test, and there might be problems. IP: 147.135.65.45:27500
  11. SouthernBloc (March 20 2022) 20MAR22 Test Server Changelog -More Animals 1.2.1 added -addeds more farmable birds that are region specific -Shackle Gear updated -added integration with combat tag -CivLock added -locking chests to groups is now a thing -Pack Animals 1.0.1 updated -Caribou, Camels, and Elephants are now tameable, and are pack animals -CivBow 1.0.0 added -All bows have an increased damage bonus. -WhyFlags and children mods added -Allows for creating of flags -Custom flags coming soon TBD -Copper Locks -Anti-Cheat Improvements and much more @here
  12. SouthernBloc (March 13 2022) Changelog for 03/13/2022 @here Main Server -Ciders and the such have a much more extended shelf life, but longer brewing time. -Resin should generate more frequently. To those who asked about make planted trees generate resin, trees are hardcoded to not produce a block other than lock. -QPTECH removed. -Xskills removed. A backup of the map was made. XSkills was saved. Test Server -Bastions added -Pack animals added -1st map iteration of oceans/continents/sea life -Changes made to Trees -Changes made to Rocks -Changes made to rebalance tools -Combat Tag added -Copper locks readded -Lock output buffed to 3 instead of 1 -20 more animals added
  13. SouthernBloc (April 17 2022)@everyone https://www.youtube.com/watch?v=J12nGdJtZDc Happy Easter Everyone. Thank you for all the support over the past few months. Its been rough. But it couldn't have been done without everyone. Thank you. -VintageCiv Dev Team
  14. SouthernBloc (April 17 2022) Copy pasting the towns is unheard of, not to mention can be seen as unfair treatment by new players.
  15. SouthernBloc (April 17 2022) Issue with moving towns is because we aren’t going to run with 30 out of house mods, so a lot of the stuff used to build those towns will be deleted
  16. SouthernBloc (April 18 2022) this one will most likely last till launch day. I wanted to see variation in the water generation
  17. Miloski (April 18 2022) thats going to also apply til actual 2.0? SouthernBloc (April 18 2022) yes - same mechanics as old civ
  18. SouthernBloc (April 23 2022) @here The Test Server is now launched on the main IP, play.vintageciv.com. This will last until launch day, but the map gen tweaks are done for the most part. The 1.0 server will relaunch on the test box, but we need to test how it works on the main box. I stress that you take some time and play with the mechanics, so come launch day we have the final tweaks ready. Have a good weekend all!
  19. SouthernBloc (April 24 2022) wild crops are terrible to try and find ngl
  20. SouthernBloc (April 24 2022) Vintage Civ Test Department, Circa 1386
  21. SouthernBloc (April 23 2022) Elephant Republic
  22. SouthernBloc (April 232022) socialist republic of elephas
  23. The elephant looking island that the unnamed settlement lived on for almost a day.