Bastions are blocks which allow you to secure an area from enemies. They generally come in two varieties: Vault Bastions and City Bastions. Depending on its type, bastions can prevent block placements, reinforcements, ender pearls landing, and more from any player not on the Namelayer group the bastion is reinforced to. Bastions can be broken over time by performing many disallowed actions.
Bastions are managed by the Bastion plugin (source).
Bastions are created in a bastion Factory. Once you have the bastion block (typically a sponge block for vault bastions and a bone block for city bastions), place it and reinforce it to the desired Namelayer group. Any player on this namelayer group (TODO: with a certain nl group permission I think?) will be able to bypass the bastion's protection.
Note that due to the high creation cost of bastions, it makes little sense to reinforce them with anything other than diamond.
|Item||Factory of Origin||Ingredients (per recipe)||Yield|
|Gearbox||Redstone Mechanics||16 gold, 4 iron blocks, 32 redstone||1|
|Energizer||Cauldron (Tiers 2 and 3)||6 emeralds, 32 charcoal, 6 gunpowder||1|
|Bio Component||Animal Husbandry||3 slimeballs, 32 ice, 16 grass blocks, 1 lava bucket (only consumes lava)||1|
|Refractor||Ore Smelter||6 diamonds, 64 glass, 32 lapis blocks||2|
|Casing||Carpentry||64 chests, 4 iron blocks, 64 obsidian||4|
|Radar||Iron Forge||32 iron, 16 redstone, 8 eyes of ender||8|
This means that, not including the 6 factories above, the total cost of a bastion factory is roughly 96 diamonds, 192 emeralds, 174 iron blocks, 57 gold blocks, 121 redstone blocks, 1024 ice, 1024 glass, 1024 charcoal, 512 lapis blocks, 512 obsidian, 512 chests, 512 grass blocks, 192 gunpowder, 96 slimeballs, 32 eyes of ender, and a lot of lava. Due to this steep price, many players produce bastions collaboratively or purchase them from others with the means.
Bastions cover a square area from the y level where the bastion block is located up to the sky limit of the world. This means it makes little sense to place bastions anywhere except bedrock. The exact radius of the area depends on the type of bastion.
Each time an action forbidden by a bastion is taken within its area of protection, its reinforcement takes one break worth of damage. Once the reinforcement of a bastion reaches 0, the block is destroyed and its protections removed.
A Bastion Cap a layer of blocks (normally one layer of diamond reinforced obsidian) placed around the bastion block itself. Without a bastion cap, it may be more efficient for attackers to mine the bastion block itself rather than break it via block placements.
|Name||Break time||Maturation time||Size||Block placement||Block reinforcement||Ender pearls|
|Vault||1 hour||2 days||21 x 21||Yes||Yes||Yes|
|City||30 min||2 days||101 x 101||No||Yes||No|
City bastions prevent block reinforcement, but do not prevent block placement or ender pearls landing. City bastions generally have a radius of 50 blocks (so a 101x101 square, centered at the bastion block).
With a single player reinforcing blocks non-stop, city bastions take exactly 30 minutes to break.
50% of the damage dealt to city bastions will also be inflicted on all other bastions within a 25 blocks radius (center block + 25) from the city bastions which were not affected by the initial damage.
Vault bastions prevent block placement, block reinforcement, ender pearls landing inside the bastion field, piston extensions causing blocks to enter the bastion field, and liquids from flowing into the bastion field. Vault bastions will not block entities (including falling entities), dragon eggs teleporting into the bastion field, or bonemeal usage inside the bastion field.
Note that ender pearls can still be thrown while inside an enemy bastion field, and they will work if they land outside the bastion. Bastions will block ender pearls which land inside their bastion field, regardless of where they originated from.
Vault bastions generally have a radius of 10 blocks (so a 21x21 square, centered at the bastion block).
With a single player placing blocks non-stop, vault bastions take exactly 1 hour to break.
50% of the damage dealt to vault bastions will also be inflicted on all other bastions within a 5 blocks radius (center block + 5) from the vault bastions which were not affected by the initial damage.
|/bsl||Displays list of all bastions player is on Namelayer group for and their type, location and maturity|
|/bsi||(INFO mode) Using USE key on block within a bastion field displays whether a bastion is present and if player is added to bastion group. If the bastion block itself is clicked, the bastions maturity is shown : e.g. "Bastion: Some Strength" if maturing and a percentage equal to however much health of the bastion remains.|
|/bsga <group>||Add a Namelayer group to a set of "allowed to build" groups for a Bastion's Namelayer group. People on are thus able to build on areas covered by the bastions on . The person running command does not need to be on the added namelayer group.|
|/bsgd <group>||Removes a previously allowed group from a Bastion's Namelayer group|
|/bsgl <group>||list allowed groups in bastion groups|
|/bsf||Allows you to reinforce a sponge block without turning it into a bastion. Note: After this command is used, it may not be possible to turn sponge block back into bastion - the /bsb command does not appear to work. If you wish to display a bastion block without it applying an effect, simply place it down without reinforcing|
|/bsb||(BASTION mode) Any reinforced target sponge block will become a Bastion Block. Note: This does not appear to work : if one wishes to place a bastion block they should simply place in normal mode, which requires no command.|
|/bsd||(DELETE mode) Click bastions to delete them Note: This does not appear to serve a function - if one wishes to remove a bastion they own they can simply mine the bastion and do not have to delete the block and in the process lose the bastion.|
|/bso||(NORMAL mode) Changes all bastion modes to normal. Note: Is not needed unless one is using DELETE or BASTION modes, which are also necessary. One can place bastions without using any bastion command, simply by reinforcing the bastion block.|
|/bsc||No longer a command|
While it is efficient to spread bastions out, defensive structures make use of overlapping bastion fields to ensure breaking a single bastion won't grant the breaker access to a full 21*21 area. In open spaces, blocks placed in the overlap would be a liability (since both bastions would take full damage) but vaults use walls and other physical barriers to prevent attackers from doing so. Immense subdivision and traps make ground assaults against such a structure difficult.
One other form of field overlap involves the vertical dimension. You can protect an area in the sky (typically at sky limit, but not always) by forcing attackers to break one bastion at a time. This is achieved by separating bastion layers by 8 blocks (to prevent mining) and moving each successive layer one block diagonally away from the center. Unless they can find a way to place bastions closer to the center (either on the outside of your structure or on top of it) they can only break a single bastion layer at a time.
Vault bastions remove block placements, yet for a tick the block appears as normal. Server rules allow using block glitching to pillar out from holes. Block glitching more than a few blocks high is possible although timings make it difficult.
Exile players are teleported outside of bastion fields. With a correct setup this can allow teleportation over large distances. This is against server rules.