Mechanics and Plugins

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Civ servers have many unique mechanics and plugins, which encourage nation building, cooperation, trading, player-enforced rules, and conflict.

Core Mechanics

These are mechanics which are found in every civ server, in one fashion or another. Without these mechanics, a civ server is not a civ server.

  • Citadel - reinforce blocks to make them harder for others to break
  • NameLayer - create groups of players to manage permissions and access to structures
  • Bastion - protect areas from blocks being placed or reinforced
  • Snitch - receive messages when somebody walks near a snitch block
  • Exile Pearl - kill someone to exile them, heavily restricting their gameplay

Often Included Mechanics

These mechanics are included in almost all civ servers, but a server could omit some of these and still keep the spirit of a civ server. They are important, but not crucial, to the civ experience.

  • Orebfuscation - hidden blocks are rendered as junk, to prevent x-raying
  • HiddenOre - vanilla ore spawns are removed and replaced with random spawns as you mine
  • Chat - chat can only be seen by people near you by default
  • Factory - a tech tree of special multiblock structures which can greatly improve efficiency of crafting
  • Enchanting - enchanted items are much harder to obtain and require large amounts of infrastructure
  • Realistic Biomes - crop growth times are much longer and crops only grow in certain biomes
  • Item Exchange - chests can be turned into shops, allowing for asynchronous trading
  • Brewery - alcoholic drinks can be brewed, some with side effects
  • Essence - daily logon reward used for factories and other recipes
  • Kira - discord-minecraft relay which allows seeing some parts of what is going on in-game, without being logged in

Minor Mechanics

These mechanics are sometimes included in civ servers. A server could omit some or all of these and still be considered a civ server.

  • Vanilla Tweaks - balances vanilla gameplay around civ mechanics by removing or tweaking some vanilla mechanics
  • Spawning - players spawn randomly in the world, potentially at predetermined "new player friendly" locations
  • NameColors - donators can change their name color
  • Chunk Limits - redstone related blocks can only be placed a limited number of times per chunk
  • RailSwitch - allows automated rail switching
  • Arthropod Egg - mobs can drop spawn eggs when killed with a Bane of Arthropods enchanted sword
  • Combat Tag - players cannot log out during combat without a penalty
  • Elevator - allows for vertical travel between elevator blocks
  • Miscellaneous Commands - miscellaneous commands that have a small to zero impact on gameplay