Civ+

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Civ+
Basic Info
OwnerParker
Admins
Subredditr/civ_plus/
Discordhttps://discord.gg/73BQCCU6xg
Minecraft Version1.8.9
Server addressplay.civ.plus

Civ+ is a classic take on the Civcraft genre that aims to solve fundamental flaws of the game’s design while maintaining the spirit of the original with some much needed improvements.

The biggest change to the genre is how imprisoned players are fueled. Instead of a farmable, stockpileable resource, those holding prisoners will need to travel to a fallen meteor. A meteor will fall in a random location every few weeks, and standing within its temporarily active aura slowly refills any prisoners you have in your inventory. The goal of this is to add a higher risk cost to holding prisoners for extended sentences, rather than a dull, risk-free grind.

Another major change is to the exp economy. Doing tasks such as mining, farming, fishing, and killing mobs has a chance to yield treasure maps. Treasure maps can be followed in order to obtain a random relic- an item required for crafting exp, as well as the replacement for enchanted books and enchanting with an enchantment table. This aims to tie the exp grind and combat gear progression to exploration, something that a custom painted map like the one on Civ+ benefits greatly from.

Unlike many civservers, which aim to be on the latest version, Civ+ uses 1.8.9. Being on such an old version has many advantages. While modern civservers are forced (and often fail) to remain on a constant treadmill of version upgrades and mod updates, Civ+ can use the same mods and plugins it always has without any time wasted porting features. In addition, this stable platform allows Civ+ to use deep NMS techniques that reach deep into minecraft's code to modify vanilla mechanics. For example, the horse breeding mechanics introduced by Ivy would be impossible, or at least significantly more difficult without using NMS. 1.8.9 also contains a superb PvP system unlike the emulation created by 1.9+ Finale and other such plugins that simply remove the attack cooldown while failing to reintroduce emergent mechanics like w-tapping and block-hitting.

One of the major goals when designing plugins for Civ+ was for every new plugin to be fully self-documenting, or at least self-evident. Mechanics should explain themselves when you attempt to use them, and known mechanics should point to unknown mechanics. While this goal hasn't been fully reached with the existing plugins like Citadel and Namelayer, many of Civ+'s existing plugins are semi-self-documenting.

Civ+ was influenced by CivCraft 2.0, Devoted 2.0, and Sovereignty Ascending. While obvious features like Citadel and Namelayer came from CivCraft 2.0, less obvious features include the idea that a civserver should be permanent, without significant decay or a looming fear the server will eventually reset. From Devoted 2.0 came the influence in Civ+'s WorldPainter map. While most civservers' world-painted maps look beautiful in renders and flythroughs, they are often ugly and garish on a first-person ground prospective. When actually playing on these maps in survival it is often worse, with player heads being in trees and leaves failing to decay. Civ+'s map was designed from the start to be playable and pleasant from a first-person prospective. Finally, from Sovereignty Ascending came the idea of Sanctuaries, although several changes were made to properly balance exploits that came up at the time. In addition, the prospective that civserver plugins should be rewritten also partially came from SovAsc.

Mechanics

  • Prison/Exile Pearls are replaced with Vorpal Swords, which can imprison multiple people in one sword and must be fueled at meteors.
  • Meteors fall every other week and besides an aura that can be used to refuel vorpal swords, also have cool unique loot in them.
  • Bastions are replaced with Sanctuaries, which are larger than bastions and can be expanded using ExP.[1]
  • The crafting table grid is replaced with a 5x5 grid that can accept multiple items per slot. This is used for expensive items instead of factories.
  • Days are increased to 2 real life hours, and nights to 30 minutes.
  • Vanilla horse breeding is replaced with a mixture of training and breeding.[2]

Plugins

Upstream Plugins

Civ+ uses the following plugins relatively unchanged from CivCraft 2.0 and Devoted:

Upstream Plugins (Major)
Plugin
ArthropodEgg
Citadel / NameLayer
HiddenOre
WordBank
Upstream Plugins (Minor)
Plugin
CivChat2
CombatTagPlus
RandomSpawn
WorldBorder

Custom Plugins

Attributed to its advanced closed-source Kotlin codebase, Civ+ features a great variety of custom plugins and one-off features.

Meteors

Roughly every other week, a meteor falls somewhere in the map and its rough location is announced ingame and in the discord. A meteor contains unique loot, and its aura refuels Vorpal-enchanted weapons. Although simple, the plugin adds deep complexity as players are incentivized to monopolize meteors and fight over them, as an alternative to vault breaks.

Vorpal

Using a Vorpal Sword Relic obtained from Treasure Maps, you can enchant any item with Vorpal. Killing a player with a Vorpal item in your hand will imprison them in the item, sending them to the end. A Vorpal-enchanted item can have multiple players imprisoned within. If one or more players are imprisoned within a Vorpal item, it must be refueled at a meteor once every six weeks or all players within will be freed.

Leer

By throwing an ender eye inside a chunk, the chunk will be "watched" upon a set NameLayer group. Players on the group will get notifications when the chunk is entered, and actions within the chunk are logged. This plugin replaces JukeAlert.

MeansOfProduction

Crafting a Wooden Pickaxe in the 3x3 crafting grid

MeansOfProduction is Civ+'s crafting plugin to replace FactoryMod.

It adds a 5x5 crafting interface and many custom items and blocks, including the Seeing-Trap Dispenser, Speedo, and .

EXPloration

EXPloration is the broad name for Civ+'s overarching ExP, enchantment, and exploration encouragement system.

By mining, farming, fishing, and engaging in combat you will sometimes come across treasure maps. By following these treasure maps to where they point, you will find a relic. Each relic has a given enchantment, which you can put upon an item using 5 emeralds, the relic, and the item in a workbench. Relics with undesirable enchantments can be used to craft ExP/Emeralds when combined with crops.

Ivy

Ivy is Civ+'s farming, fishing, and animal husbandry plugin. Animals and crops will grow according various factors in their surroundings. To see a crop or animals growth factors, you can craft a Shepards's or Gardener's Grimoire and clicking on the entity with the Grimoire.

Ivy also adds advanced fishing drop tables.

Sanctuary

Sanctuary replaces Bastions for Civ+. A single sanctuary is designed to cover a radius of hundreds of blocks.

Sanctuaries are retextured Beacon blocks. They have two radiuses. The inner 20% of the radius covered by the sanctuary gets vault-type protection, which protects from placing blocks, ender pearling, and many other actions. The outer 80% protects against reinforcing, water griefing, and also automatically reinforces non-natural blocks against 20 breaks.

Sanctuaries are fueled with ExP. 1 ExP bottle expands the area of the sanctuary by 10 blocks. Because fuel affects the area instead of the radius, it is always more efficient to expand your existing Sanctuary, instead of placing multiple overlapping ones.

When you enter or leave a Sanctuary, its name is displayed on the screen.

Stickers

Renaming a dye item in an anvil turns it into a sticker. When you right click a block, the sticker is added to the block. Clicking on the block will display any stickers on the block. If the block is a pressure plate or redstone ore, walking over it will display the sticker. Breaking the block will drop the block with all stickers on it, and placing the dropped block will relocate the stickers. To remove a sticker, you can click it with a Sticker Scraper, crafted using MeansOfProduction.

Iterations

Civ

Civ, also known as it's working title Re:Civ that launched on the 31st of May, 2019 and ended 1st of August.[3] Civ ran on a copy of the Devoted 2.0 SOTW map and aimed to relaunch the mechanics central to Devoted 2.0.

Civ+ (2020)

This iteration was on 1.15 and lasted for 2 days, the 15th to the 17th of July, 2020 although it was kept running after this for an in group of people for several months.[4]

Civ+ Blitz: Season 1

Intended as a beta server to precede a later Civ+ server, it was open for 9 days, between the 15th and 24th of Decemeber 2020.[3]

Meteors fell upon the map twice a day, and each meteor had a star inside of it. The player who collected the most stars was awarded a $20 prize.

Civ+ (2022)

The current server that launched on the 1st of January 2022, originally launched in secret away from the Civ community.[5]

References