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{{Featured article}}
{{Featured article}}
'''Citadel''' is an [https://github.com/CivMC/Citadel open source] plugin which allows blocks to be reinforced, making them from tens to thousands of times harder and denying interaction. Reinforcements are tied to a [[Namelayer]] group and can be bypassed and interacted with by players with permission on that group. Some blocks from other civ plugins such as [[Snitches]] and [[Bastions]] only become active once reinforced.
'''Citadel''' is a common plugin on civ servers which allows blocks to be reinforced at the cost of resources. Reinforced blocks must be broken many times before they are destroyed. The durability of a reinforced block can be increased by reinforcing it with a more expensive material. Reinforced blocks also prevent certain player interactions, such as a reinforced door from being opened.
== Reinforced blocks ==
[[File:Citadel block break animation.gif|thumb|305px| '''Example of a reinforced block being broken.''' The block breaks as normal. However it continues to reappears until the durability of it's reinforcement is depleted.]]


Citadel interacts closely with the [[Namelayer]] plugin. Blocks are reinforced to a particular Namelayer group, and users on that group can bypass the protections of Citadel for that block.
While normal (unreinforced) blocks only need to be broken once, reinforced blocks must be repeatedly broken before the block actually breaks. Similarly, reinforced blocks broken by explosions do not break but instead receive the same damage they would if broken once by a player ([[Citadel#Decay|Decay]] and [[Citadel#Maturation|Maturation]]<!-- TODO: maturation section --> multipliers are applied).


First introduced in [[Civcraft]], Citadel has been included in every [[mainline]] civ server since.
Tool durability does not decrease when breaking reinforcements, only when performing the final break which will actually break the block. This means breaking a reinforced block consumes as much durability as breaking a regular block.


== Mechanics ==
Unlike normal blocks some reinforced blocks such as chests and doors <!-- TODO: make a list somewhere in this article --> can only be used by those with appropriate permissions on the group it's reinforced to


[[File:Citadel block break animation.gif|thumb|305px|Example of a reinforced block being destroyed. Every time a player breaks the block, it reduces the durability of the reinforcement. The block is destroyed as normal once the reinforcement durability reaches zero.]]
Reinforced blocks also protect crops and plants on it from unauthorized harvest. For example, reinforced farmland will prevent wheat growing on it from being broken in a single hit. But the reinforcement of the crop will be shared with the block, and damaging one will damage both


In vanilla minecraft, blocks need only be broken once to be destroyed. In contrast, blocks reinforced by Citadel must be broken repeatedly before the block is destroyed. The durability of a reinforced block depends on the material that block was reinforced with.
Reinforced blocks are not affected by gravity (e.g. reinforced sand will float, even without blocks under it). However reinforcements will not prevent blocks that break when unsupported such as doors, rails, buttons, or torches from breaking as such, nor natural leaves from decaying


=== Reinforcement Materials ===
== Reinforcing ==

There are several reinforcement modes which have different functionality. By default, you are in normal mode, which will not allow you to reinforce any blocks. To reinforce blocks, you must switch to a reinforcement mode.
{{glossary}}
{{term|Fortify mode}}
{{Hatnote|Command: /ctf [group]}}
{{defn|The command must be run while holding a [[Citadel#Materials|reinforcement material]] or it will fail. While in fortify mode blocks placed are automatically reinforced to the selected <code>group</code> or your default group with the selected material. Fortify mode exits when a reinforcement is failed. Allows reinforcing both sides of a double chest}}

{{term| Reinforce mode}}
{{Hatnote|Command: /ctr [group]}}
{{defn|On reinforcement mode you can reinforce blocks to the selected <code>group</code> or your default group by punching or right clicking them with a reinforcement material, note that this mode will prevent you from breaking or interacting with blocks normally}}

{{term|Easy mode}}
{{Hatnote| Command: /cte}}
{{defn|Unlike other modes this only allows reinforcing to your default group. On easy reinforce you can hold a reinforcement material on your off-hand and automatically reinforce blocks you place with it, or hold the reinforcement material on your main-hand and punch blocks to reinforce them. Unlike Reinforce mode this won't generate warnings when attempting to interact with blocks without a reinforcement material, letting you leave it on. However, doing so may lead to accidental reinforcement}}

{{term|Advanced mode}}
{{Hatnote| Command: /cta [group]}}
{{defn|The command must be run while holding the type of block you intend to reinforce in your mainhand and a reinforcement material in your offhand, you may do so again to add more targeted block types. Advanced mode behaves like fortify mode while allowing you to choose individual groups and different reinforcement types (or, by default, none) for each type block there is.}}

{{term|Patch mode }}
{{Hatnote| Command: /ctp}}
{{defn|Repairs damaged reinforced blocks interacted (left or right click) with if you have the reinforcement material in your inventory. The chance of consuming the material is proportional to how damaged the block is.}}

{{term|Normal mode }}
{{Hatnote| Command: /cto}}
{{defn|Exits any reinforcement mode. By default also disables information mode if enabled but this can be changed in /config}}
{{glossary end}}
=== Materials ===


<tabber>
<tabber>
|-|CivMC=
|-|CivMC=
{| class="wikitable"
{| class="wikitable"
|+Reinforcement materials {{refn|group="Note"|name=bedrock|There also exists a bedrock reinforcement that takes 147483646 breaks to destroy, accessible only to server operators.}}
!Material
!Material
!Durability
!Breaks to destroy
!Maturation time
!Maturation time
!Acid maturation
!Acid maturation
!Dimension Restriction
!Notes
|-
|-
|Stone
|Stone
Line 58: Line 27:
|30 minutes
|30 minutes
|2 hours
|2 hours
|Overworld
|only usable in overworld
|-
|-
|Iron Ingot
|Iron Ingot
Line 64: Line 33:
|4 hours
|4 hours
|12 hours
|12 hours
|Overworld
|only usable in overworld
|-
|-
|Diamond
|Diamond
Line 70: Line 39:
|12 hours
|12 hours
|24 hours
|24 hours
|Overworld
|only usable in overworld
|-
|-
|Nether Brick
|Nether Brick
Line 76: Line 45:
|30 minutes
|30 minutes
|2 hours
|2 hours
|Nether
|only usable in the nether
|-
|-
|Gold Ingot
|Gold Ingot
Line 82: Line 51:
|4 hours
|4 hours
|12 hours
|12 hours
|Nether
|only usable in the nether
|-
|-
|Gilded Blackstone
|Gilded Blackstone
Line 88: Line 57:
|12 hours
|12 hours
|24 hours
|24 hours
|Nether
|only usable in the nether
|-
|-
|}
|}
|-|CivClassic 2.0=
|-|CivClassic 2.0=
{| class="wikitable"
{| class="wikitable"
|+Reinforcement materials {{refn|group="Note"|name=bedrock}}
!Material
!Material
!Durability
!Breaks to destroy
!Maturation time
!Maturation time
!Acid maturation
!Acid maturation
|-
|-
|Paper
|Paper {{refn|group="Note"|Patreon reward paid by [[wjkroeker]]<ref>https://www.reddit.com/r/civclassics/comments/crz0fi/admins_chadmins_paper_is_real/</ref>}}
|1
|1
|1 minutes
|1 minutes
Line 118: Line 86:
|4 hours
|4 hours
|2 days
|2 days
|-
|}
|-|Civcraft 1.0=
{| class="wikitable"
!Material
!Durability
!Maturation time
!Acid maturation
|-
|Stone
|25
|Instant
|N/A
|-
|Iron Ingot
|250
|Instant
|N/A
|-
|Diamond
|1800
|Instant
|N/A
|-
|-
|}
|}
</tabber>
</tabber>


==== Notes ====
=== Restricted Usage ===
<references group="Note" />


Players cannot interact with reinforced blocks in any way. This includes:
===Unreinforceable blocks===


* Opening reinforced containers, such as chests, barrels, or hoppers
Some blocks cannot be reinforced. This includes blocks with unique properties such as TNT, bedrock and portal blocks. Most plants cannot be reinforced. Liquids and entities are also not reinforceable, as they are not blocks.
* Pulling items out of — or putting them into — a reinforced container with a hopper (unless the container has been marked as [[insecure]])
* Opening or closing reinforced apertures, such as doors or trapdoors
* Tilling reinforced grass or destroying reinforced farmland
* Initiating a redstone signal from a reinforced redstone component. Stepping on a reinforced pressure plate or clicking a reinforced button, for instance, will not send a redstone signal
* Harvesting or planting crops on top of a reinforced block


=== Tool Durability ===
{| class="wikitable mw-collapsible mw-collapsed"

|+ class="nowrap " |Non reinforceable blocks
Breaking a reinforced block will not take durability off a tool. However, performing the final break which destroys a reinforced block will. This means that destroying a reinforced block with a tool consumes the same durability as breaking a regular block.
!Block name

=== Gravity ===

Reinforced blocks are not affected by gravity. This means that, for instance, reinforced sand will float, even when unsupported by blocks under it.

However, blocks which require a supporting block to be placed on — such as doors, rails, buttons, or torches — still have this requirement, even if they are reinforced.

== Modes ==

=== Reinforcement Modes ===

To reinforce a block, you must switch to a reinforcement mode. There are several of these modes, but all work functionally identically: blocks can be reinforced with a reinforcement material (see {{section link||Reinforcement Materials}}), and doing so consumes one of that material. The exact mechanism by which a block is reinforced depends on what mode you are in.

Most reinforcement modes take an optional <code>group</code> argument. This is the Namelayer group that the block will be reinforced to while in that mode. If no group argument is supplied, it will use your [[default group]].

{| class="wikitable"
|-
|-
! Mode name !! Command !! Description
|BEDROCK
|-
|-
| Reinforce Mode || /ctr [group] || The most basic reinforcement mode. While in Reinforce mode, left or rick click on a block with a reinforcement material in your hand to reinforce that block.
|END_GATEWAY
|-
|-
| Fortify Mode || /ctf [group] || Run this command with a reinforcement material in your hand. While in Fortify mode, this material will automatically be used to reinforce any blocks you place. While in fortify mode, any blocks placed are automatically reinforced reinforced with that material. If you run out of reinforcement material, or a reinforcement fails for any reason, Fortify mode will exit.
|END_PORTAL_FRAME
|-
|-
| Easy Mode || /cte || Unlike other modes this only allows reinforcing to your default group. On easy reinforce you can hold a reinforcement material on your off-hand and automatically reinforce blocks you place with it, or hold the reinforcement material on your main-hand and punch blocks to reinforce them. Unlike Reinforce mode this won't generate warnings when attempting to interact with blocks without a reinforcement material, letting you leave it on. However, doing so may lead to accidental reinforcement
|END_PORTAL
|-
|-
| Advanced Mode || /cta [group] || The command must be run while holding the type of block you intend to reinforce in your main hand and a reinforcement material in your offhand, you may do so again to add more targeted block types. Advanced mode behaves like fortify mode while allowing you to choose individual groups and different reinforcement types (or, by default, none) for each type block there is.
|PISTON_EXTENSION
|-
|-
| Patch Mode || /ctp || Used to repair existing reinforcements instead of creating them. While in Patch mode, left or right click an existing reinforced block. It will be repaired to full durability if you have the reinforcement material used to reinforce the block in your inventory. The chance of consuming the reinforcement material is proportional to how damaged the block is. For instance, a block at 95% durability would have a 5% chance of consuming the material.
|PISTON_MOVING_PIECE
|-
|-
| Normal Mode || /cto || Exits any reinforcement mode and returns to Normal mode. This is the default mode for all players.
|TNT
|-
|FIRE
|-
|SNOW (only layers of snow, the full block can be reinforced)
|-
|ICE (only normal ice)
|-
|PORTAL
|-
|CAKE_BLOCK
|-
|WEB
|-
|Any plant
|}
|}


=== Toggle Modes ===
{| class="wikitable mw-collapsible mw-collapsed"

|+ class="nowrap" |Non reinforceable plants
These modes allow you to retrieve information about reinforcements or affect reinforcements in some other way besides creating a reinforcement. These modes can be toggled on or off independently of a reinforcement mode or of each other. In other words, you could have info mode, bypass mode, and reinforce mode all active at the same time.
!Block name

{| class="wikitable"
|-
|-
! Mode name !! Command !! Description
|CROPS
|-
|-
| Insecure Mode || /ctin || Insecure mode allows you to left click a reinforced container to turn it into an "insecure" reinforcement. An insecure reinforcement allows hoppers to move items in and out of the container, in contrast to a normal reinforcement, which will not.
|CARROT
|-
|-
| Info Mode || /cti || While in Info mode, left or right clicking a block will cause information about its reinforcement to be displayed, including its reinforcement material and durability. This can be used even on blocks reinforced to a group you do not have permissions on.
|POTATO
|-
|-
| Bypass Mode || /ctb || Bypass mode allows you to bypass reinforcements on a group have permissions on. This means that you can treat reinforced blocks as unreinforced blocks when in Bypass mode. When breaking a reinforced block in Bypass mode, the reinforcement material originally used will be returned to you.
|NETHER_WARTS
|-
|VINE
|-
|CACTUS
|-
|SUGAR_CANE_BLOCK
|-
|RED_ROSE (Includes all single block tall flowers)
|-
|YELLOW_FLOWER
|-
|BROWN_MUSHROOM
|-
|RED_MUSHROOM
|-
|SAPLING
|-
|LONG_GRASS
|-
|DEAD_BUSH
|}
|}


== Toggle Modes ==
== Acid Blocks ==

These modes allow you to retrieve information about reinforcements or affect reinforcements in some other way besides creating a reinforcement. These modes can be toggled on or off independently of a reinforcement mode or of each other. In other words, you could have info mode, bypass mode, and reinforce mode all active at the same time.

=== Insecure Mode ===

Insecure mode allows you to punch reinforced blocks to turn them to an "insecure" reinforcement. This mode is entered via <code>/ctin</code> or <code>/ctinsecure</code>. A container which is insecurely reinforced will allow hoppers to move items in and out of it, in contrast to a normally reinforced container, which will not.

=== Info Mode ===

To toggle this mode, type <code>/cti</code> or <code>/ctinfo</code>. When you punch a block while in this mode, information about the reinforcement of that block will be displayed. If the block is not reinforced, it will say so, and if it is reinforced it will tell you what the reinforcement material is and how much health it has left. If the block is reinforced to a group you have permissions on, the group name will also be displayed.

=== Bypass Mode ===

To toggle this mode, type <code>/ctb</code> or <code>/ctbypass</code>. This mode allows you to bypass reinforcements to a group you have permissions on. The reinforcement material will be returned when you break a block in bypass mode. Without this mode enabled, you will be forced to break blocks over and over again just like a normal player, even if the blocks are reinforced to a group you are a member of.

== Acid Block ==


An acid block is a particular block (usually a gold block) which can be placed underneath a reinforced block to "dissolve" the reinforcement. Depending on the reinforcement material used, the acid block could take hours or days to mature and fully dissolve the reinforcement. As many acid blocks can be placed at the same time and they all mature at once, acid blocks can be much faster at breaking reinforcements in some circumstances.
An acid block is the name given to a particular block which can be used to clear reinforced blocks at scale, without manually breaking each reinforced block. Gold blocks have historically been used as acid blocks since their introduction on Civcraft.


To use an acid block, place the designated acid block type underneath a reinforced block, then reinforce it with the same material that the block you're trying to dissolve is reinforced with. Wait the designated maturation time, then come back, look at the acid block, and type <code>/ctacid</code> to both pop the acid block and break the block above it.
To use an acid block, place it underneath a reinforced block, then reinforce the acid block with the same material that the block above it is reinforced with. Depending on this material, the acid block will take a certain amount of time to mature (see {{section link||Reinforcement Materials}}). Once matured, run <code>/ctacid</code> while looking at the acid block to destroy the block above it. This works regardless of how much durability the reinforced block has.


Note that acid blocks do not gradually do damage to the block above them - they only have an effect once <code>/ctacid</code> has been run on them, and <code>/ctacid</code> will only work once the acid block is fully matured.
Note that an acid block does not gradually do damage to the block above it. It only has an effect once it matures and someone runs <code>/ctacid</code> on it. Only users with permissions on an acid block's reinforcement group can run <code>/ctacid</code> on it.


The <code>/ctacid</code> command has a range of 40 blocks and can be used to remove many acid blocks simultaneously, as long as they are all in line with the player's cursor when the command is issued.
The <code>/ctacid</code> command can be run on many acid blocks simultaneously, as long as they are all beneath the player's cursor when the command is issued.


Acid blocks are why almost all defensive infrastructure (such as [[Vaults]] and [[Bunkers]]) are built at bedrock: you cannot use acid blocks on blocks which are built directly on top of bedrock.
Acid blocks is one reason why almost all defensive infrastructure (such as [[Vaults]] and [[Bunkers]]) are built at bedrock. Building on an unbreakable block such as bedrock prevents acid blocks from being used against you.


Acid blocks are often used to clean up [[Obsidian Bombs]].
Acid blocks are often used to clean up [[Obsidian Bombs]].
Line 269: Line 232:




== Command Reference ==
==Commands==


{| class="wikitable"
{| class="wikitable"
|+Citadel commands
! +class="nowrap" |Usage
! +class="nowrap" |Usage
!Alias
!Alias
Line 322: Line 284:
|}
|}


==Known bugs==

* Placing a reinforced button/sign and breaking the block at the base will make it drop but will leave a reinforced air block behind. As this is an exploit its use should be avoided.


==References==
==References==

Revision as of 22:17, 24 October 2023

Citadel is a common plugin on civ servers which allows blocks to be reinforced at the cost of resources. Reinforced blocks must be broken many times before they are destroyed. The durability of a reinforced block can be increased by reinforcing it with a more expensive material. Reinforced blocks also prevent certain player interactions, such as a reinforced door from being opened.

Citadel interacts closely with the Namelayer plugin. Blocks are reinforced to a particular Namelayer group, and users on that group can bypass the protections of Citadel for that block.

First introduced in Civcraft, Citadel has been included in every mainline civ server since.

Mechanics

Example of a reinforced block being destroyed. Every time a player breaks the block, it reduces the durability of the reinforcement. The block is destroyed as normal once the reinforcement durability reaches zero.

In vanilla minecraft, blocks need only be broken once to be destroyed. In contrast, blocks reinforced by Citadel must be broken repeatedly before the block is destroyed. The durability of a reinforced block depends on the material that block was reinforced with.

Reinforcement Materials

Material Durability Maturation time Acid maturation Dimension Restriction
Stone 50 30 minutes 2 hours Overworld
Iron Ingot 300 4 hours 12 hours Overworld
Diamond 2000 12 hours 24 hours Overworld
Nether Brick 50 30 minutes 2 hours Nether
Gold Ingot 300 4 hours 12 hours Nether
Gilded Blackstone 2000 12 hours 24 hours Nether
Material Durability Maturation time Acid maturation
Paper 1 1 minutes 1 minutes
Stone 50 5 minutes 20 minutes
Iron Ingot 300 30 minutes 6 hours
Diamond 2000 4 hours 2 days
Material Durability Maturation time Acid maturation
Stone 25 Instant N/A
Iron Ingot 250 Instant N/A
Diamond 1800 Instant N/A

Restricted Usage

Players cannot interact with reinforced blocks in any way. This includes:

  • Opening reinforced containers, such as chests, barrels, or hoppers
  • Pulling items out of — or putting them into — a reinforced container with a hopper (unless the container has been marked as insecure)
  • Opening or closing reinforced apertures, such as doors or trapdoors
  • Tilling reinforced grass or destroying reinforced farmland
  • Initiating a redstone signal from a reinforced redstone component. Stepping on a reinforced pressure plate or clicking a reinforced button, for instance, will not send a redstone signal
  • Harvesting or planting crops on top of a reinforced block

Tool Durability

Breaking a reinforced block will not take durability off a tool. However, performing the final break which destroys a reinforced block will. This means that destroying a reinforced block with a tool consumes the same durability as breaking a regular block.

Gravity

Reinforced blocks are not affected by gravity. This means that, for instance, reinforced sand will float, even when unsupported by blocks under it.

However, blocks which require a supporting block to be placed on — such as doors, rails, buttons, or torches — still have this requirement, even if they are reinforced.

Modes

Reinforcement Modes

To reinforce a block, you must switch to a reinforcement mode. There are several of these modes, but all work functionally identically: blocks can be reinforced with a reinforcement material (see § Reinforcement Materials), and doing so consumes one of that material. The exact mechanism by which a block is reinforced depends on what mode you are in.

Most reinforcement modes take an optional group argument. This is the Namelayer group that the block will be reinforced to while in that mode. If no group argument is supplied, it will use your default group.

Mode name Command Description
Reinforce Mode /ctr [group] The most basic reinforcement mode. While in Reinforce mode, left or rick click on a block with a reinforcement material in your hand to reinforce that block.
Fortify Mode /ctf [group] Run this command with a reinforcement material in your hand. While in Fortify mode, this material will automatically be used to reinforce any blocks you place. While in fortify mode, any blocks placed are automatically reinforced reinforced with that material. If you run out of reinforcement material, or a reinforcement fails for any reason, Fortify mode will exit.
Easy Mode /cte Unlike other modes this only allows reinforcing to your default group. On easy reinforce you can hold a reinforcement material on your off-hand and automatically reinforce blocks you place with it, or hold the reinforcement material on your main-hand and punch blocks to reinforce them. Unlike Reinforce mode this won't generate warnings when attempting to interact with blocks without a reinforcement material, letting you leave it on. However, doing so may lead to accidental reinforcement
Advanced Mode /cta [group] The command must be run while holding the type of block you intend to reinforce in your main hand and a reinforcement material in your offhand, you may do so again to add more targeted block types. Advanced mode behaves like fortify mode while allowing you to choose individual groups and different reinforcement types (or, by default, none) for each type block there is.
Patch Mode /ctp Used to repair existing reinforcements instead of creating them. While in Patch mode, left or right click an existing reinforced block. It will be repaired to full durability if you have the reinforcement material used to reinforce the block in your inventory. The chance of consuming the reinforcement material is proportional to how damaged the block is. For instance, a block at 95% durability would have a 5% chance of consuming the material.
Normal Mode /cto Exits any reinforcement mode and returns to Normal mode. This is the default mode for all players.

Toggle Modes

These modes allow you to retrieve information about reinforcements or affect reinforcements in some other way besides creating a reinforcement. These modes can be toggled on or off independently of a reinforcement mode or of each other. In other words, you could have info mode, bypass mode, and reinforce mode all active at the same time.

Mode name Command Description
Insecure Mode /ctin Insecure mode allows you to left click a reinforced container to turn it into an "insecure" reinforcement. An insecure reinforcement allows hoppers to move items in and out of the container, in contrast to a normal reinforcement, which will not.
Info Mode /cti While in Info mode, left or right clicking a block will cause information about its reinforcement to be displayed, including its reinforcement material and durability. This can be used even on blocks reinforced to a group you do not have permissions on.
Bypass Mode /ctb Bypass mode allows you to bypass reinforcements on a group have permissions on. This means that you can treat reinforced blocks as unreinforced blocks when in Bypass mode. When breaking a reinforced block in Bypass mode, the reinforcement material originally used will be returned to you.

Acid Blocks

An acid block is the name given to a particular block which can be used to clear reinforced blocks at scale, without manually breaking each reinforced block. Gold blocks have historically been used as acid blocks since their introduction on Civcraft.

To use an acid block, place it underneath a reinforced block, then reinforce the acid block with the same material that the block above it is reinforced with. Depending on this material, the acid block will take a certain amount of time to mature (see § Reinforcement Materials). Once matured, run /ctacid while looking at the acid block to destroy the block above it. This works regardless of how much durability the reinforced block has.

Note that an acid block does not gradually do damage to the block above it. It only has an effect once it matures and someone runs /ctacid on it. Only users with permissions on an acid block's reinforcement group can run /ctacid on it.

The /ctacid command can be run on many acid blocks simultaneously, as long as they are all beneath the player's cursor when the command is issued.

Acid blocks is one reason why almost all defensive infrastructure (such as Vaults and Bunkers) are built at bedrock. Building on an unbreakable block such as bedrock prevents acid blocks from being used against you.

Acid blocks are often used to clean up Obsidian Bombs.

Decay

Reinforcements can decay if nobody on the group they are reinforced to logs in for a certain amount of time. For instance, if nobody on a group logs in for 3 months, all blocks reinforced to that group will get a damage multiplier of 2 (meaning they require half the breaks to break).

Since a single player on the group logging in is enough to reset decay, decayed reinforcements are uncommon.

Decay steps
Decay state Inactivity Damage multiplier
Not decayed < 3 months x1 (normal)
Partially decayed > 3 months but < 1 year 2-8
Highly decayed > 1 year but < 2 years 16-128
Heavily decayed > 2 years but < 3 years 256-1024
Completely decayed > 3 years >= 2048

Redstone Interactions

TODO rewrite as paragraphs

  • Reinforced buttons will only emit a signal if someone from the namelayer is nearby (distance?)
  • Comparators cannot inspect the content of a reinforced container block (e.g: chests, furnaces, droppers)
  • Droppers and hoppers will not transfer items if the destination block is not on the same reinforcement group.
  • Blocks can not be attached to a reinforced redstone component (e.g dropper, dispenser, hopper?) if not on the reinforcement groups.
  • Reinforced doors, trapdoors and fences gate will only respond to a redstone signal if someone on the reinforcement group is less than 7 blocks away from it [1]


Command Reference

Usage Alias Description
/ctfortify [groupname] /ctf Toggles fortify mode
/ctreinforce [groupname] /ctr Toggles reinforce mode
/ctadvanced [groupname] /cta Toggles advanced mode
/cteasy [groupname] /cte Toggles easy mode
/ctinfo /cti Toggles info mode
/ctoff /cto Turns off all reinforcement and information modes
/ctacid Activates an acid block
/ctbypass /ctb Toggles bypass mode
/ctinsecure /ctin Toggles insecure mode
/ctdl List all possible materials you can reinforce with, in a GUI
/help Citadel List all commands


References