Map Art: Difference between revisions

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Civservers, and [[Civclassic]] in particular, have a long-standing tradition of in-game map art. These are made by placing blocks (usually stone reinforced at skylimit) in 128 by 128 squares aligned with the grid, using different blocks to achieve different colours on in-game map items. There are many advanced techniques associated with map art making such as "dithering" to achieve the impression of a shade not available with only the base map colours, and the use of the Schematica clientside mod to project a blueprint over the world, reducing placement mistakes and speeding up construction. As a map only takes a "snapshot" of a 128 by 128 square and does not update it automatically, the same base template can be used to create multiple map art. Some map art, however, is left completed as a monument, especially because it will then be visible when the data on sites such as http://ccmap.github.io are updated.
4-piece MapsCivservers, and [[Civclassic]] in particular, have a long-standing tradition of in-game map art. These are made by placing blocks (usually stone reinforced at skylimit) in 128 by 128 squares aligned with the grid, using different blocks to achieve different colours on in-game map items. There are many advanced techniques associated with map art making such as "dithering" to achieve the impression of a shade not available with only the base map colours, and the use of the Schematica clientside mod to project a blueprint over the world, reducing placement mistakes and speeding up construction. As a map only takes a "snapshot" of a 128 by 128 square and does not update it automatically, the same base template can be used to create multiple map art. Some map art, however, is left completed as a monument, especially because it will then be visible when the data on sites such as http://ccmap.github.io are updated.


== Map Art on Civclassic ==
== Map Art on Civclassic ==
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== Gallery ==
== Gallery ==


=== 4-Piece Maps ===
<gallery>
</gallery>

=== 3-Piece Maps ===
<gallery>
File:Tvtopian_Map_Art.png|Map Art over the Sea of Tranquility, constructed by animeme_master and [[Ahrimanne]]
File:Map_Art_resource_pack.png|A collection of Map Art in a chest, using a custom resource pack
</gallery>

=== 1-Piece Maps ===
<gallery>
<gallery>
File:Tvtopian_Map_Art.png|Map Art over the Sea of Tranquility, constructed by animeme_master and [[Ahrimanne]]
File:Tvtopian_Map_Art.png|Map Art over the Sea of Tranquility, constructed by animeme_master and [[Ahrimanne]]

Revision as of 01:48, 10 June 2021

4-piece MapsCivservers, and Civclassic in particular, have a long-standing tradition of in-game map art. These are made by placing blocks (usually stone reinforced at skylimit) in 128 by 128 squares aligned with the grid, using different blocks to achieve different colours on in-game map items. There are many advanced techniques associated with map art making such as "dithering" to achieve the impression of a shade not available with only the base map colours, and the use of the Schematica clientside mod to project a blueprint over the world, reducing placement mistakes and speeding up construction. As a map only takes a "snapshot" of a 128 by 128 square and does not update it automatically, the same base template can be used to create multiple map art. Some map art, however, is left completed as a monument, especially because it will then be visible when the data on sites such as http://ccmap.github.io are updated.

Map Art on Civclassic

Civclassic has numerous examples of map art; nations such as Yoahtl, Mount Augusta, Icenia and Tvtopia in particular have produced large amounts, with Tvtopia having eight full 128 by 128 squares of map art over the Sea of Tranquility (situated between Tengoku and Roe Island, Gensokyo), and Icenia producing large amounts during 2020 and 2021.

Notable Map Art Shops

Currently Work-in-Progress Map Art

  • Artienia's 2 by 3 "Golden Witch"

Gallery

4-Piece Maps

3-Piece Maps

1-Piece Maps