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[[Factories (CivMC)|List of factories on CivMC]]
[[Factories (CivMC)|List of factories on CivMC]]

==References==
<references />


{{Mechanics}}
{{Mechanics}}

Revision as of 22:33, 22 November 2023

A Factory is a special multi-block structure which is the only way to craft Experience, can be used to craft mass quantities of items at a reduced price, and is the only way to craft some advanced items such as Bastions. There are many different factories, each with a distinct purpose. Factories are managed by the FactoryMod plugin (source).

Factorymod single image summary

Creation

Create a factory by placing a furnace, a crafting table and a chest (or trapped chest[1]) side by side. Hitting a factory component with a stick in hand is used to interact with the factory.

  • The furnace is used to run the factory. Place charcoal in either or both furnace slots. Hit the furnace with a stick to toggle the factories activation.
  • The crafting table is used to select which factory recipe to run. Hit the crafting table with a stick to open the 'Select a recipe' GUI. Mouse over an item to see which recipe it corresponds to and the number of times it has been run. Left click an item to switch recipe.
  • The chest is where recipe inputs and outputs are deposited. The chest may be a double chest. Hit the chest with a stick to see the factory type and health.

Complete the factory setup by placing exactly the ingredients required for a desired factory in the chest. Use the commands /fm and /fm [factory name] to see all factories and their recipes.

Usage

  • The crafting tables 'Select a recipe' GUI has two settings consistent across all factories. The 'Toggle auto select' setting, symbolized by a redstone block when turned on causes the factory to automatically select any recipe it has the ingredients to run whenever it is activated. Be careful as some factories create an output in one recipe and take it as input in another recipe meaning the two products cycle until charcoal runs out. The 'Open menu' setting symbolized by a painting opens a GUI equivalent to the /fm [factory name] command.
  • If the chest becomes full during a factory run, the factory will stop. [2] [3] The only exception might be printing presses which will continue to run and may waste materials in the process (Bug) [4].
  • Redstone that activated the factory furnace will cause the factory to run

Health

Factories have health which degrades over several months[clarification needed]. When the health reaches zero only the repair factory recipe can be ran. This recipe is found in every factories 'Select a recipe' GUI and is symbolized by the furnace item. The cost to repair a factory ranges from 5 to 15% of setup cost[citation needed]. After 1000 days in a broken state the factory will break permanently and irreparably. If a component (furnace, crafting table and chest) or all components of the factory are physically broken they can be replaced in the same location and the factory can be recreated for half of the initial factory setup creation cost.

FactoryMod commands

Command Description
/fm Displays the 'Factories' GUI
/fm [factory_name] Displays the 'Factories' GUI for the given factory. Provides details on the construction cost and recipes.
/item [item] Displays the factory receipts that use this item as input, or provide it as output.

Factory Lists

The recipes and factories available differ between Civ servers. Lists of factories can be found below.

List of factories on CivClassic 2.0

List of factories on CivMC

References