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|Mechanics and Plugins|
On civ servers, experience is much more difficult to obtain, making enchanting require extensive infrastructure to perform. Experience can only be made inside special Factories, and enchanting mechanics are generally reverted to pre-1.8 mechanics (no enchantment preview, enchants take full the 30 levels).
Experience is not dropped by any vanilla means (mobs, ores, smelting). Instead it must be made using a Cauldron factory. Each has four recipes taking various farmable items as input. Upgraded cauldron factories provide more efficient conversions.
- The only way to get XP is by crafting bottle o' enchanting by placing an emerald in a crafting grid.
- Enchanting does not consume any Lapis Lazuli and works in a similar manner than the pre 1.8 enchanting system, taking the full amount of experience.
- One bottle o' enchanting will always give 10 XP points. This means that a level 30 enchant will require 140 bottles.
- Items can be infinitely repaired and the repair cost is capped at level 35. (Items will be repairable forever but will be expensive to repair in the long run, capping out at 35 levels with no reset.)
- It is not possible to enchant books (although Enchanted books can be found in naturally generated chests (e.g: dungeons and abandoned mines)
- The Mending and Frost Walkers enchantments are disabled.
Experience exists in four forms: in a player's experience bar, as experience bottles, as Emeralds, and as Emerald blocks. All these can be converted into each other: crafting 9 experience bottles created 1 Emerald, 9 Emeralds make an Emerald block, and vice versa. One bottle o' enchanting will give exactly 10 XP points. By right clicking while holding emeralds, the emerald XP is transferred directly to your player.
You can also turn your player levels into experience bottles by left clicking an enchantment table with empty glass bottles.