Mechanics
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Mechanics |
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Core |
Common |
Minor |
Civ servers include mechanics designed to encourage emergent behavior between players, including nation building, trade and economy, and player-enforced justice. For example, a tech tree in the form of factories encourages pooling resources, items can be traded at item exchanges, and a nation's laws (or whims) can be enforced by killing and exiling a player.
Though not every Civ server uses the same set of mechanics, those used by mainline servers have stayed relatively consistent throughout the years.
Core Mechanics
These five mechanics have been present in every mainline Civ server, and are core to the identity of Civ as a genre. Additionally, almost all non-mainline Civ servers have included mechanics similar to these, though some servers may rework, tweak, or rename them.
- Citadel - reinforce blocks to make them harder for others to break
- NameLayer - create groups of players to manage permissions and infrastructure access
- Bastion - protect a large area from having blocks broken or placed
- Snitch - receive messages when somebody walks near a snitch block
- Exile Pearl - kill someone to exile them, heavily restricting their gameplay
Common Mechanics
These mechanics are commonly included in both mainline and non-mainline Civ servers. Some may address a problem that is important, but has other valid approaches as a solution. Others have become a staple of Civ more by coincidence than any underlying justification.
- Orebfuscation - hidden blocks are rendered as junk, to prevent x-raying
- HiddenOre - vanilla ore spawns are removed and replaced with random spawns as you mine
- Chat - chat can only be seen by people near you by default
- Factory - a tech tree of special multiblock structures which can greatly improve efficiency of crafting
- Enchanting - enchanted items are much harder to obtain and require large amounts of infrastructure
- Realistic Biomes - crop growth times are much longer and crops only grow in certain biomes
- Item Exchange - chests can be turned into shops, allowing for asynchronous trading
- Brewery - alcoholic drinks can be brewed, some with side effects
- Essence - daily logon reward used for factories and other recipes
- Kira - discord-minecraft relay which allows seeing some parts of what is going on in-game, without being logged in
Minor Mechanics
These mechanics are either only occasionally included in Civ servers, or are so inconsequential to gameplay that they could be easily removed without impacting the experience.
- Spawning - players spawn randomly in the world, potentially at predetermined "new player friendly" locations
- Chunk Limits - redstone related blocks can only be placed a limited number of times per chunk
- RailSwitch - allows automated rail switching
- Arthropod Egg - mobs can drop spawn eggs when killed with a Bane of Arthropods enchanted sword
- Combat Tag - players cannot log out during combat without a penalty
- Elevator - allows for vertical travel between elevator blocks
- CastleGate - allows for redstone-activated retractable vertical gates
- One Time Teleport - new players can teleport to a player of their choice once within the first 24 hours
- Commands - miscellaneous commands that do not fit into a specific mechanic
See Also
- The Civ Breakdown - an opinionated essay on the design decisions of these mechanics