CivWiki:Featured/May 30, 2022: Difference between revisions

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''Note: this is still a draft.''

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<h4 style="border-width:1px; border-style:solid; margin-top:3px; margin-bottom:0.5em; padding:0.2em 0.4em; font-size:120%; font-weight:bold; font-family:inherit; background:#cef2e0; border-color: #a3bfb1;">From the Featured Article</h4>
<h4 style="border-width:1px; border-style:solid; margin-top:3px; margin-bottom:0.5em; padding:0.2em 0.4em; font-size:120%; font-weight:bold; font-family:inherit; background:#cef2e0; border-color: #a3bfb1;">From the Featured Article</h4>


[[File:Gensokyo-civcraft3.png|thumb|A render of the [[Gensokyo]] temple under the trees of [[Eilon]] in [[Civcraft 3.0]].]]
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[[File:Nox_busted.png|thumb|A screenshot of World Police fighters breaking the [[Nox]] vault during [[Civcraft 2.0]].]]
'''[[Civcraft 3.0]]''' (also known as '''Civcraft: Worlds''' or simply '''3.0''') was the final iteration of the [[Civcraft]] line of servers. Announced at the end of [[Civcraft 2.0]], the admins wanted the iteration to be more ambitious by being the first Civ iteration to introduce sharding, a way of breaking up the server into pieces and handle the massive load of players, and also overhaul Citadel and FactoryMod to make a slower, RPG-like progression. After the end of [[CivTemp]] in May 2016, its launch was [https://www.reddit.com/r/Civcraft/comments/4t7eb6/status_update_3_launch_delayed_for_map_quality/ delayed by two weeks] in July due to cave generation issues. 3.0 [https://www.reddit.com/r/Civcraft/comments/4vcdwm/30_launch_day_post_2_electric_boogaloo/ was launched] on July 30, 2016 with 15 unique shards. Although the initial launch was successful, many complained about the [https://www.reddit.com/r/Civcraft/comments/1e1dj8/on_artificial_difficulty_realisticbiomes/ unequal distribution of RealisticBiomes] with ores and crops which [https://www.reddit.com/r/Civcraft/comments/51dfrs/why_are_there_so_few_players/d7bslak/ increased scarcity], the [https://www.reddit.com/r/Civcraft/comments/4vwsa9/regarding_land_claims/ increasingly hostile and insular interactions] with other players for [https://www.reddit.com/r/Civcraft/comments/4zkqgl/rokko_steppe_political_map_82516/ space], frustrations with [https://www.reddit.com/r/Civcraft/comments/542v6a/solution_to_the_30_grind/ the slow tech tree], and the [https://www.reddit.com/r/Civcraft/comments/52q129/size_of_30_map_compared_to_20/ small size of shards.] Although many efforts were made from the admins to remedy these issues and recover the player base, in October 2017, ttk2, the owner of the server, [https://www.reddit.com/r/Civcraft/comments/55cukp/saying_goodbye/ announced that he would be stepping down], effectively shutting down Civcraft 3.0 as population dropped. '''([[Civcraft 3.0|Full 'article'...]])'''
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'''[[Civcraft 3.0]]''' (also known as simply '''3.0''') was the final iteration of the [[Civcraft]] line of servers. Announced during at the end of [[Civcraft 2.0]], it was to be more ambitious by being the first Civ iteration to introduce sharding, a way of breaking up the server into pieces and handle the massive load of players, and also overhaul Citadel and FactoryMod to make a slower, scaling progression. After the end of [[CivTemp]] in May 2017, its launch was delayed by a week in July due to cave generation issues. 3.0 [https://www.reddit.com/r/Civcraft/comments/4vcdwm/30_launch_day_post_2_electric_boogaloo/ was launched] on July 30 with 15 unique shards. Although the initial launch was successful, many complained about the [https://www.reddit.com/r/Civcraft/comments/1e1dj8/on_artificial_difficulty_realisticbiomes/ unequal distribution of RealisticBiomes] with ores and crops which [https://www.reddit.com/r/Civcraft/comments/51dfrs/why_are_there_so_few_players/d7bslak/ increased scarcity], the [https://www.reddit.com/r/Civcraft/comments/4vwsa9/regarding_land_claims/ increasingly hostile and insular interactions] with other players for space, frustrations with [https://www.reddit.com/r/Civcraft/comments/542v6a/solution_to_the_30_grind/ the slow tech tree], and the [https://www.reddit.com/r/Civcraft/comments/52q129/size_of_30_map_compared_to_20/ small size of shards.] Although many efforts were made from the admins to remedy these issues and recover the player base, in October 2017, ttk2, the owner of the server, [https://www.reddit.com/r/Civcraft/comments/55cukp/saying_goodbye/ announced that he would be stepping down], effectively shutting down Civcraft 3.0 as population dropped. '''([[Civcraft 3.0|Full 'article'...]])'''


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[[File:Civmc-release-frame.png|thumb|A frame from a highly reposted gif from discord user HaKr_ anticipating the release of launch.|200x200px]]
[[File:Civmc-release-frame.png|thumb|A frame from a highly reposted gif from discord user HaKr_ anticipating the release of launch.|200x200px]]


*'''[[CivMC]] releases on [https://www.timeanddate.com/countdown/launch?p0=43&iso=20220602T19&msg=CivMC%20Launch&ud=1 Thursday, June 2, 2022 at 7pm EDT.]''' (Hopefully, for real this time.) Join their discord [https://discord.gg/civmc here.]
*'''[[CivMC]] released on [https://www.timeanddate.com/countdown/launch?p0=43&iso=20220602T19&msg=CivMC%20Launch&ud=1 Thursday, June 2, 2022 at 7pm EDT.]''' (Hopefully, for real this time.) Join their discord [https://discord.gg/civmc here.]
*[[Vintage Civ]]''' '''2.0 released on [https://www.youtube.com/watch?v=J12nGdJtZDc Friday, May 27, 2022.] Join their discord [https://discord.gg/jBU3bCGFXR here.]
*'''[[Vintage Civ]] 2.0''' released on Friday, May 27, 2022, [https://discord.com/channels/927062370352762941/937503678477262908/979958210599485450 despite technical issues on launch.]
* Prior to [[CivMC]]'s launch, more nations announced their intention to play like [[Pavia]] and the [[Free Danzilonan Republic]].
* On [[CivMC]]'s original release date (May 26), admin Infra_ [https://discord.com/channels/912074050086502470/952312337065451530/979461906295316520 announced that they would be delaying launch by a week], roughly four hours from the announced launch of the server. This initially came as [https://www.reddit.com/r/CivMC/comments/uyfp9q/soundtech_buddy_friend_just_launch_the_thing/ a shock to the community], but after a second announcement [https://discord.com/channels/912074050086502470/952312337065451530/979486355690254396 outlining greater issues] hindering the launch, the community was more receptive to the decision.
* On [[CivMC]]'s original release date (May 26), admin Infra_ [https://discord.com/channels/912074050086502470/952312337065451530/979461906295316520 announced that they would be delaying launch by a week], roughly four hours from the announced launch of the server. This initially came as [https://www.reddit.com/r/CivMC/comments/uyfp9q/soundtech_buddy_friend_just_launch_the_thing/ a shock to the community], but after a second announcement [https://discord.com/channels/912074050086502470/952312337065451530/979486355690254396 outlining greater issues] hindering the launch, the community was more receptive to the decision.
* As a result, [https://www.reddit.com/r/CivMC/comments/v0247k/apology_from_the_civmc_admin_team/ a whole] [https://youtu.be/v0z2SPLe0lA lot of] [https://youtu.be/ll4k9ZKhifw memes] [https://www.reddit.com/r/CivMC/comments/uygkdd/problem/ were] [https://www.reddit.com/r/CivMC/comments/uz3496/ahri_lied_cave_gen_died/ created] out of this announcement, due to the [https://www.reddit.com/r/CivMC/comments/uyfp9q/soundtech_buddy_friend_just_launch_the_thing/ ambiguous nature of the first announcement and high amount of hype prior to launch.]
* ''More news coming soon!''
* [[CivReign]] [https://discord.com/channels/874786745600856114/874787095569391648/980640313427247134 announces the winners] of their Ancient Wonders contest.


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Latest revision as of 00:55, 3 June 2022

From the Featured Article

A render of the Gensokyo temple under the trees of Eilon in Civcraft 3.0.

Civcraft 3.0 (also known as Civcraft: Worlds or simply 3.0) was the final iteration of the Civcraft line of servers. Announced at the end of Civcraft 2.0, the admins wanted the iteration to be more ambitious by being the first Civ iteration to introduce sharding, a way of breaking up the server into pieces and handle the massive load of players, and also overhaul Citadel and FactoryMod to make a slower, RPG-like progression. After the end of CivTemp in May 2016, its launch was delayed by two weeks in July due to cave generation issues. 3.0 was launched on July 30, 2016 with 15 unique shards. Although the initial launch was successful, many complained about the unequal distribution of RealisticBiomes with ores and crops which increased scarcity, the increasingly hostile and insular interactions with other players for space, frustrations with the slow tech tree, and the small size of shards. Although many efforts were made from the admins to remedy these issues and recover the player base, in October 2017, ttk2, the owner of the server, announced that he would be stepping down, effectively shutting down Civcraft 3.0 as population dropped. (Full 'article'...)

Current Events

A frame from a highly reposted gif from discord user HaKr_ anticipating the release of launch.