Vintage Civ: Difference between revisions

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{{Infobox server|name=Vintage Civ Beta|startdate=January 2nd, 2022|subreddit=[http://www.reddit.com/r/vintageciv /r/VintageCiv]|discord=https://discord.gg/wkfyFe8tHn|address=play.vintageciv.com|owner=SouthernBloc|admins=[[Pkeod]], [[SimpleBastard]], [[Novocain]]|version=1.16.0 (Vintage Story)|other_basic_info_data_1=https://www.vintageciv.com/|other_basic_info_label_1=Website|image=VintageCivLogoLaunch.png}}
{{Infobox server|name=Vintage Civ Beta|startdate=January 2nd, 2022|subreddit=[http://www.reddit.com/r/vintageciv /r/VintageCiv]|discord=https://discord.gg/wkfyFe8tHn|address=play.vintageciv.com|owner=SouthernBloc|admins=[[Pkeod]], [[SimpleBastard]], [[Novocain]]|version=1.16.0 (Vintage Story)|other_basic_info_data_1=https://www.vintageciv.com/|other_basic_info_label_1=Website|image=Vintage Civ Logo.png}}


'''Vintage Civ''' is a Civ server on [[Vintage Story]] that is currently in beta that released on the 2nd of January 2022.<ref>https://www.reddit.com/r/VintageStory/comments/ruif1f/vintage_civ_the_first_official_beta_release_of_a/</ref> Along with the intense hyper-realism of vanilla Vintage Story, Vintage Civ uses a variety of new plugins, most notably Shackle Gear. Previously used on [[AbjectPovertyCraft]], Shackle Gear works similarly to [[Prison Pearl]]. Other features include [[Citadel]] built into the base game, traits and skills, and player-written lore books.<ref>https://drive.google.com/file/d/1Zm6EUunXyym0NpvCV7uTeNPSBCBoQGL2/view</ref>
'''Vintage Civ''' is a Civ server on [[Vintage Story]] that is currently in beta that released on the 2nd of January 2022.<ref>https://www.reddit.com/r/VintageStory/comments/ruif1f/vintage_civ_the_first_official_beta_release_of_a/</ref> Along with the intense hyper-realism of vanilla Vintage Story, Vintage Civ uses a variety of new plugins, most notably Shackle Gear. Previously used on [[AbjectPovertyCraft]], Shackle Gear works similarly to [[Prison Pearl]]. Other features include [[Citadel]] built into the base game, traits and skills, and player-written lore books.<ref>https://drive.google.com/file/d/1Zm6EUunXyym0NpvCV7uTeNPSBCBoQGL2/view</ref>
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As players explored more of the map (which has a radius of at least 22k blocks), some chunks were discovered to generate large out-of-place pillars of rock and dirt. Dubbed "Cliffs of Insanity," the community as a whole voted to keep them until the end of the beta.
As players explored more of the map (which has a radius of at least 22k blocks), some chunks were discovered to generate large out-of-place pillars of rock and dirt. Dubbed "Cliffs of Insanity," the community as a whole voted to keep them until the end of the beta.

After updating to 1.16, a bug was discovered which completely deleted entire chunks and crashed the game when trying to open some chests or clay vessels. A vote took place where players voted to either restart the map and start 1.0, or to continue the beta with all the bugs, which the admin team could not fix or did not have the time to<ref>{{Cdisc|sender-link=SouthernBloc|url=https://discord.com/channels/927062370352762941/927062770858487808/931240881875464314|text=Vintage Civ Players, @here

As you may know, we migrated to 1.16 yesterday (Whooo), However;

Some of the Map didn't make it, or its a chunk bug with 1.16. Unsure.

This leaves us with 2 Solutions.

1. We reset the map, and start the true and full Vintage Civ 1.0 Iteration, upon which nothing will be changed with the exception of performance related issues, and maybe Gun mod if it updates. A starter kit will be provided, (see below) with the /starterkit command. This would happen today, prior to the weekend.

The Iteration would be guaranteed to last as long as humanly possible. We have fixed performance, we have the mods people want, and we have a stable population.

2. You can play on a broken map, with bugs, and broken inventories. I don't know how else to spin it. But I am overwhelmed with fixing map issues.
[...]|date=January 13, 2021|sender=SouthernBloc|channel=annoucements|server=Vintage Civ|access-date=January 14, 2021}}</ref>; the vote ended with a vast majority of players voting for a server restart, kickstarting the official launch of the server to 1.0<ref>{{Cdisc|sender-link=SouthernBloc|url=https://discord.com/channels/927062370352762941/927062770858487808/931340193598931024|text=Community has decided. Map will be reset for 1.0.|date=January 14, 2021|sender=SouthernBloc|channel=annoucements|server=Vintage Civ|access-date=January 14, 2021}}</ref>.


== References ==
== References ==

Revision as of 17:52, 14 January 2022

Vintage Civ Beta
Basic Info
Start DateJanuary 2nd, 2022
OwnerSouthernBloc
AdminsPkeod, SimpleBastard, Novocain
Subreddit/r/VintageCiv
Discordhttps://discord.gg/wkfyFe8tHn
Minecraft Version1.16.0 (Vintage Story)
Server addressplay.vintageciv.com
Websitehttps://www.vintageciv.com/

Vintage Civ is a Civ server on Vintage Story that is currently in beta that released on the 2nd of January 2022.[1] Along with the intense hyper-realism of vanilla Vintage Story, Vintage Civ uses a variety of new plugins, most notably Shackle Gear. Previously used on AbjectPovertyCraft, Shackle Gear works similarly to Prison Pearl. Other features include Citadel built into the base game, traits and skills, and player-written lore books.[2]

History

For the first two days of its existence, Vintage Civ ran a test server as the admins added more plugins to the server and tested their stability in-game. Happy with their modlist, the official beta was launched on January 4, 2022, which the admins plan to run for 4-6 months or longer.[3]

Beta World History

The first days of the server were marked by exploration and the foundation of the server's largest town so far: Pond Scum. Named after the ponds that attracted the founders to it for farming purposes, the town boasts an unofficial population of 10-15 residents (most of the server's early playerbase).[4]Other early but smaller villages founded in the first week of the server include Veii (founded by the owner of the server himself) and the Shitshack Commune.

As players explored more of the map (which has a radius of at least 22k blocks), some chunks were discovered to generate large out-of-place pillars of rock and dirt. Dubbed "Cliffs of Insanity," the community as a whole voted to keep them until the end of the beta.

After updating to 1.16, a bug was discovered which completely deleted entire chunks and crashed the game when trying to open some chests or clay vessels. A vote took place where players voted to either restart the map and start 1.0, or to continue the beta with all the bugs, which the admin team could not fix or did not have the time to[5]; the vote ended with a vast majority of players voting for a server restart, kickstarting the official launch of the server to 1.0[6].

References