CivWiki:Featured/May 30, 2022: Difference between revisions

From CivWiki
Jump to navigation Jump to search
Content added Content deleted
No edit summary
(fix the stupid year because my memory stinks)
Line 8: Line 8:
[[File:Gensokyo-civcraft3.png|thumb|A render of the [[Gensokyo]] temple under the trees of [[Eilon]] in [[Civcraft 3.0]].]]
[[File:Gensokyo-civcraft3.png|thumb|A render of the [[Gensokyo]] temple under the trees of [[Eilon]] in [[Civcraft 3.0]].]]


'''[[Civcraft 3.0]]''' (also known as '''Civcraft: Worlds''' or simply '''3.0''') was the final iteration of the [[Civcraft]] line of servers. Announced during at the end of [[Civcraft 2.0]], it was to be more ambitious by being the first Civ iteration to introduce sharding, a way of breaking up the server into pieces and handle the massive load of players, and also overhaul Citadel and FactoryMod to make a slower, scaling progression. After the end of [[CivTemp]] in May 2017, its launch was delayed by a week in July due to cave generation issues. 3.0 [https://www.reddit.com/r/Civcraft/comments/4vcdwm/30_launch_day_post_2_electric_boogaloo/ was launched] on July 30 with 15 unique shards. Although the initial launch was successful, many complained about the [https://www.reddit.com/r/Civcraft/comments/1e1dj8/on_artificial_difficulty_realisticbiomes/ unequal distribution of RealisticBiomes] with ores and crops which [https://www.reddit.com/r/Civcraft/comments/51dfrs/why_are_there_so_few_players/d7bslak/ increased scarcity], the [https://www.reddit.com/r/Civcraft/comments/4vwsa9/regarding_land_claims/ increasingly hostile and insular interactions] with other players for [https://www.reddit.com/r/Civcraft/comments/4zkqgl/rokko_steppe_political_map_82516/ space], frustrations with [https://www.reddit.com/r/Civcraft/comments/542v6a/solution_to_the_30_grind/ the slow tech tree], and the [https://www.reddit.com/r/Civcraft/comments/52q129/size_of_30_map_compared_to_20/ small size of shards.] Although many efforts were made from the admins to remedy these issues and recover the player base, in October 2017, ttk2, the owner of the server, [https://www.reddit.com/r/Civcraft/comments/55cukp/saying_goodbye/ announced that he would be stepping down], effectively shutting down Civcraft 3.0 as population dropped. '''([[Civcraft 3.0|Full 'article'...]])'''
'''[[Civcraft 3.0]]''' (also known as '''Civcraft: Worlds''' or simply '''3.0''') was the final iteration of the [[Civcraft]] line of servers. Announced during at the end of [[Civcraft 2.0]], it was to be more ambitious by being the first Civ iteration to introduce sharding, a way of breaking up the server into pieces and handle the massive load of players, and also overhaul Citadel and FactoryMod to make a slower, scaling progression. After the end of [[CivTemp]] in May 2016, its launch was delayed by a week in July due to cave generation issues. 3.0 [https://www.reddit.com/r/Civcraft/comments/4vcdwm/30_launch_day_post_2_electric_boogaloo/ was launched] on July 30, 2016 with 15 unique shards. Although the initial launch was successful, many complained about the [https://www.reddit.com/r/Civcraft/comments/1e1dj8/on_artificial_difficulty_realisticbiomes/ unequal distribution of RealisticBiomes] with ores and crops which [https://www.reddit.com/r/Civcraft/comments/51dfrs/why_are_there_so_few_players/d7bslak/ increased scarcity], the [https://www.reddit.com/r/Civcraft/comments/4vwsa9/regarding_land_claims/ increasingly hostile and insular interactions] with other players for [https://www.reddit.com/r/Civcraft/comments/4zkqgl/rokko_steppe_political_map_82516/ space], frustrations with [https://www.reddit.com/r/Civcraft/comments/542v6a/solution_to_the_30_grind/ the slow tech tree], and the [https://www.reddit.com/r/Civcraft/comments/52q129/size_of_30_map_compared_to_20/ small size of shards.] Although many efforts were made from the admins to remedy these issues and recover the player base, in October 2017, ttk2, the owner of the server, [https://www.reddit.com/r/Civcraft/comments/55cukp/saying_goodbye/ announced that he would be stepping down], effectively shutting down Civcraft 3.0 as population dropped. '''([[Civcraft 3.0|Full 'article'...]])'''


{{FeatureFooter}}
{{FeatureFooter}}

Revision as of 01:55, 29 May 2022

Note: this is still a draft.

From the Featured Article

A render of the Gensokyo temple under the trees of Eilon in Civcraft 3.0.

Civcraft 3.0 (also known as Civcraft: Worlds or simply 3.0) was the final iteration of the Civcraft line of servers. Announced during at the end of Civcraft 2.0, it was to be more ambitious by being the first Civ iteration to introduce sharding, a way of breaking up the server into pieces and handle the massive load of players, and also overhaul Citadel and FactoryMod to make a slower, scaling progression. After the end of CivTemp in May 2016, its launch was delayed by a week in July due to cave generation issues. 3.0 was launched on July 30, 2016 with 15 unique shards. Although the initial launch was successful, many complained about the unequal distribution of RealisticBiomes with ores and crops which increased scarcity, the increasingly hostile and insular interactions with other players for space, frustrations with the slow tech tree, and the small size of shards. Although many efforts were made from the admins to remedy these issues and recover the player base, in October 2017, ttk2, the owner of the server, announced that he would be stepping down, effectively shutting down Civcraft 3.0 as population dropped. (Full 'article'...)

Current Events

A frame from a highly reposted gif from discord user HaKr_ anticipating the release of launch.