Acadia: Difference between revisions

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== History ==
[[File:Cortwade Port.png|thumb|left|253x253px430x430px|Official portrait of Acadia's founder, first Prime Minister, and High Commissar, Cortwade]]''Main Article: [[History of Acadia]]''
 
Acadia was founded prior to and for [[CivUniverse]] by [[Cortwade]], who created the nation largely from [[Norlund|Norlundish]] and [[Adina|Adinan]] culture. Acadia was established to be a safe haven from toxicity and shittery, and a welcoming home for newfriends, buildfriends, and casual players. To ensure the nationsnation's security despite the lack of civ-experience in most Acadians and theits casual playstyle, Acadia became a vassal state of [[Javaya]], who took care of Acadia andhelped protected it in return for delivering goods for Javaya's production of XP and other strategic operations. Due to Acadia's relation to Javaya it eventually becomebecame involved in the Coalition War against [[New Vegas]] and its allies, with Acadia increasing war-time production for Javaya's military industry, delivering a few fighters, and enduring raids from New Vegas ally [[Savaguard]].
 
With CivUniverse losing activity before it eventually died Acadia migrated to [[CivClassic]], where it re-established itself as an independent nation in the [[+,-|+,- quadrant]]. While it never experienced a major conflict as on CivUniverse, it suffered from the long and tiresome TNSC conflicts centered around the controversial player [[RainOfPain125|Rainie]]. While Acadia became increasingly involved in international politics it became an associate member of the [[UDF]] with close relations to especially [[Columbia]] and [[Icenia]]. While still a newfriend- centered and composed, it began to mature as a nation.
 
Acadian has known five Prime Ministers; the first one being '''Cortwade''' (three (long) terms), who oversaw the formation of Acadia and its culture, and the migration from CivUniverse to CivClassic. Cortwade was succeeded by his close partner '''[[Bloof]]''' (three terms), who oversaw Acadia's increased role on the world stage and kept Acadia together through times of hardship as a unifying leader. Bloof was followed by '''[[Kannon]]''' (one term), who reformed much of Acadia's legal structure and managed to increase activity. Kannon was succeeded by '''[[Owain X|Owain]]''' (one term), who emphasized constitutionalism, transparency, and democratic values. The last Prime Minister of Acadia was '''[[MetalHusband]]''' (1/2 term), who sought to increase newfriend recruitment and retentationretention and kept the nation together as the server came to an end.
 
== Culture ==
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On CivUniverse, Acadia was an economic periphery, with a client-state economy centered around producing goods for Javaya, mostly hand-farmed potatoes for Javaya's XP-production, potion ingredients, and obsidian, which had to be mined on this server. Despite the low economic development, Acadia had many small economic ventures, with Acadians keeping livestock, farming ice, and many specialized commercial establishments in Turing including bakeries, breweries, and a legal consultancy office. Regardless, Acadia remained a fairly poor nation and relied on Javaya for the import of high value goods such as enchanted tools.
 
====== Economy on CivclassicCivClassic ======
On CivClassics, Acadia kept much of the capitalist and individualist nature it had developed in CivUniverse, and while in the beginning Acadians often had to rely on mining and buying high value products in Icenia, 20 minutes away, some Acadians quickly established private production of prot, XP, and potions, with [[The Lovelace Company]] and Steve Corp playing a particularly large role. Throughout Acadia's history it has known several different manufacturers of enchanted tools, a particularly competitive field. As individual capitalist ventures grew less popular throughout time, national production of XP began to speed up around the end of Acadia's history on CivClassic, with national prot and tools production only held off because of delayed plans to build a small vault in which those factories would then have been housed. As far as the limits of CivClassic's mechanics would allow it, Acadia began to develop a small economy, now also hosting among others a nethertree shop and a map-art shop, and with small-scale private production of elytra's and netherite ingots. However, like the limits of CivClassic's server mechanics, the geographic isolation of Acadia and lack of international profile also limited the potential of growing a fully functioning economy, as export proved difficult.
 
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