Acadia: Difference between revisions
m
no edit summary
mNo edit summary |
mNo edit summary |
||
Line 6:
== History ==
[[File:Cortwade Port.png|thumb|left|
Acadia was founded prior to and for [[CivUniverse]] by [[Cortwade]], who created the nation largely from [[Norlund|Norlundish]] and [[Adina|Adinan]] culture. Acadia was established to be a safe haven from toxicity and shittery, and a welcoming home for newfriends, buildfriends, and casual players. To ensure the
With CivUniverse losing activity
Acadian has known five Prime Ministers; the first one being '''Cortwade''' (three
== Culture ==
Line 45:
On CivUniverse, Acadia was an economic periphery, with a client-state economy centered around producing goods for Javaya, mostly hand-farmed potatoes for Javaya's XP-production, potion ingredients, and obsidian, which had to be mined on this server. Despite the low economic development, Acadia had many small economic ventures, with Acadians keeping livestock, farming ice, and many specialized commercial establishments in Turing including bakeries, breweries, and a legal consultancy office. Regardless, Acadia remained a fairly poor nation and relied on Javaya for the import of high value goods such as enchanted tools.
====== Economy on
On CivClassics, Acadia kept much of the capitalist and individualist nature it had developed in CivUniverse, and while in the beginning Acadians often had to rely on mining and buying high value products in Icenia, 20 minutes away, some Acadians quickly established private production of prot, XP, and potions, with [[The Lovelace Company]] and Steve Corp playing a particularly large role. Throughout Acadia's history it has known several different manufacturers of enchanted tools, a particularly competitive field. As individual capitalist ventures grew less popular throughout time, national production of XP began to speed up around the end of Acadia's history on CivClassic, with national prot and tools production only held off because of delayed plans to build a small vault in which those factories would then have been housed. As far as the limits of CivClassic's mechanics would allow it, Acadia began to develop a small economy, now also hosting among others a nethertree shop and a map-art shop, and with small-scale private production of elytra's and netherite ingots. However, like the limits of CivClassic's server mechanics, the geographic isolation of Acadia and lack of international profile also limited the potential of growing a fully functioning economy, as export proved difficult.
|