Citadel: Difference between revisions
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[[File:Citadel block break animation.gif|thumb|305px| '''Example of a reinforced block being broken.''' The block breaks as normal. However it continues to reappears until the durability of it's reinforcement is depleted.]]
While normal (unreinforced) blocks only need to be broken once, reinforced blocks must be repeatedly broken before the block actually breaks.
Tool durability does not decrease when breaking reinforcements, only when performing the final break which will actually break the block. This means breaking a reinforced block consumes as much durability as breaking a regular block.
Unlike normal blocks some reinforced blocks such as chests and doors <!-- TODO: make a list somewhere in this article --> can only be used by those with appropriate permissions on the group it's reinforced to
Reinforced blocks are not affected by gravity (e.g. reinforced sand will float, even without blocks under it). However reinforcements will not prevent blocks that break when unsupported such as doors, rails, buttons, or torches from breaking as such, nor natural leaves from decaying
== Reinforcing ==
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