Vintage Civ: Difference between revisions

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2. You can play on a broken map, with bugs, and broken inventories. I don't know how else to spin it. But I am overwhelmed with fixing map issues.
[...]|date=January 13, 2021|sender=SouthernBloc|channel=annoucements|server=Vintage Civ|access-date=January 14, 2021}}</ref>; the vote ended with a vast majority of players voting for a server restart, kickstarting the official launch of the server to 1.0<ref>{{Cdisc|sender-link=SouthernBloc|url=https://discord.com/channels/927062370352762941/927062770858487808/931340193598931024|text=Community has decided. Map will be reset for 1.0.|date=January 14, 2021|sender=SouthernBloc|channel=annoucements|server=Vintage Civ|access-date=January 14, 2021}}</ref>.
[[File:Theimage.png|thumb|An example of the cliffs of insanity in 1.0 ]]
 
=== 1.0 World History ===
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SouthernBloc (April 18 2022) [https://discord.com/channels/927062370352762941/931291079939096596/965749679574876270 yes] - [https://discord.com/channels/927062370352762941/931291079939096596/965749721304006666 same mechanics as old civ]</ref>. The server runs on version 1.16.5 and the size dimensions for the world are -2500 to 2500 east to west and -2500 to 2500 north to south making the world 5000 x 5000 blocks.
[[File:Town.png|thumb|The center of the unnamed 2.0 alpha town as of April 21 ]]
 
Though having the same IP for the server as the beta, the popularity compared to the beta server has been relatively the same, with the highest number of online players being four. Unlike the main server, there is not a discord join log that players can look at to see who joins and who leaves the server, and how many players are online after someone leaves or joins so it is hard seeing the exact number of people online at a certain time or who exactly joins or leaves.
 
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