Comprehensive Guide:Production: Difference between revisions

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=== Setup ===
Create a factory by placing a furnace, a crafting table and a chest (or trapped chest<ref>https://github.com/CivClassic/FactoryMod/pull/24</ref>) side by side. Hitting a factory component with a stick in hand is used to interact with the factory.
 
* The furnace is used to run the factory. Place charcoal in either or both furnace slots. Hit the furnace with a stick to toggle the factories activation.
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* The chest is where recipe inputs and outputs are deposited. The chest may be a double chest. Hit the chest with a stick to see the factory type and health.
 
Complete the factory setup by placing exactly the ingredients required for a desired factory in the chest. Use the commands <code> /fm </code> and <code>/fm [factory name]</code> to see all factories and their recipes.
 
=== Mechanics ===
Factories have health which degrades over several months{{Clarify}}. When the health reaches zero only the repair factory recipe can be ran. This recipe is found in every factories 'Select a recipe' GUI and is symbolized by the furnace item. The cost to repair a factory ranges from 5 to 15% of setup cost{{Citation needed}}. After 1000 days in a broken state the factory will break permanently and irreparably. If a component (furnace, crafting table and chest) or all components of the factory are physically broken they can be replaced in the same location and the factory can be recreated for half of the initial factory setup creation cost.
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