Comprehensive Guide:Production: Difference between revisions

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''More efficient item production''
 
Most factories offer an increase in yield in exchange for a high setup and upkeep cost, such as the diamond sword smith which creates 15 diamond swords for only 10 diamonds (three times more efficient than vanilla crafting). Some factories create a rare output through an alternate method, such as the aesthetics factory which produces mossy stone brick from stone brick and vines. Finally, there are factories that create entirely new outputs, among these: compactors, allowing a stack of materials to be turned into a single item; printing presses, creating notes with unique serial numbers that can be used for currency).
 
=== Setup ===
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Complete the factory setup by placing a dirt block in the chest and running the factory. This creates the dirt factory, from which all other factories are derived. Use the commands <code> /fm </code> and <code>/fm [factory name]</code> to see all factories and their recipes.
=== Mechanics ===
Factories have health which degrades over several months<sup>citation needed</sup>{{Clarify}}. When the health reaches zero only the repair factory recipe can be ran. This recipe is found in every factories 'Select a recipe' GUI and is symbolized by the furnace item. The cost to repair a factory ranges from 5 to 15% of setup cost<sup>citation{{Citation needed</sup>}}. After around 2 years of not being repaired the factory will break permanently. If a component (furnace, crafting table and chest) or all components of the factory are broken not by time but physically they can be replaced in the same location and the factory can be recreated for only half of the initial factory recipe creation cost.
 
==== Details ====
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* Redstone that activated the factory furnace will cause the factory to run
 
* Factories can be [[:File:Vertical Factory configuration.png|placed vertically]] with a furnace at the bottom, a crafting table in the middle and a chest or double chest at the top.
 
* It is possible to create a factory without making a dirt factory first by placing materials needed in the chest instead of the single dirt block<sup>citation{{Citation needed</sup>}}.
=== Special factories ===
==== Printing press ====
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[[File:Compacted items.png|thumb|250px|Compacted items look no different, yet their lore text can be found on mouse over]]
 
* The compactor turns a stack of items and a crate (which is made in a carpentry factory) into one lored compacted item, making it useful for carrying resources. The compacted item stacks meaning a compacted stack can hold the square of said item stack size. For example, a compacted stack of stone (which stacks to 64) fits into one inventory slot yet contains 4096 stone. A compacted stack of ender pearls (which stacks to 16) fits into one inventory slot yet contains 256 ender pearls. The exception is items which do not stack, such as swords, as 8 of any unstackable item will compact into one. All compacted items must have the same NBT data, for example, you can only compact eight swords if each has same enchantment and enchantment order<sup>citation{{Citation needed</sup>}}.) Unlike compacted blocks, which cannot be placed, compacted tools armor, ender pearls and so on can be used as normal. Be warned this provides no advantage and waste resources (For example when you use a compacted sword and uncompact it the durability of each uncompacted sword equals the durability on the compacted input object effectively using durability 8 times faster). Selecting the 'Uncompact' recipe will return a full stack of items taking ingredient of 1 compacted item. Crates are not returned.
 
==== Cauldron factories ====
 
* [[https://civclassic.miraheze.org/wiki/Comprehensive_Guide:Production#OldEnchanting|XP]] cannot be gained through vanilla means and must be made in cauldron factories. These create emeralds from large amounts of common crops. The advanced cauldron factory takes compacted materials as ingredients.
 
==== Other ====
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