Comprehensive Guide:Production: Difference between revisions

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Additional factories with special outputs include the Bastion factory which creates lored bastion blocks (see : [[Comprehensive_Guide#Bastion | Bastion]]) A small number of factory recipes are in fact less efficient than vanilla. Smelt lapis into lapis blocks in ore smelter gives less output than using fortune III on lapis ore. Recipes for concrete/diorite/andesite/granite are less efficient than vanilla crafting {{Citation needed}}
 
== OldEnchanting ==
 
Enchanting is modified to require extensive infrastructure.
 
=== Acquiring Experience ===
 
Experience is not dropped by any vanilla means (mobs, ores, smelting). Instead it must be made using a Cauldron factory. Each has four recipes taking various [[Botting|farmable]] items as input. Upgraded cauldron factories provide more efficient conversions.
 
* The only way to get XP is by crafting bottle o' enchanting by placing an emerald in a crafting grid.
* Enchanting does not consume any Lapis Lazuli and works in a similar manner than the pre 1.8 enchanting system. will take the full amount of experience.
* One bottle o' enchanting will always give 10 XP points. This means that a level 30 enchant will require 140 bottles.
* Items can be infinitely repaired and the repair cost is capped at level 35. (Items will be repairable forever but will be expensive to repair in the long run, capping out at 35 levels with no reset.)
* It is not possible to enchant books (although Enchanted books can be found in naturally generated chests (e.g: dungeons and abandoned mines)
** The Mending and Frost Walkers enchantments are disabled.
 
=== Experience Storage ===
 
Experience exists in four forms: in a player's experience bar, as experience bottles, as Emeralds, and as Emerald blocks. All these can be converted into each other: crafting 9 experience bottles created 1 Emerald, 9 Emeralds make an Emerald block, and vice versa. By clicking on an enchanting table while holding bottles you can turn all of your levels into experience bottles. One bottle o' enchanting will give exactly 10 XP points.
 
{| class="wikitable mw-collapsible mw-collapsed"
|+ class="nowrap" | Bottles needed per level
!Level
!Bottles needed
|-
|1
|0.7
|-
|2
|1.6
|-
|3
|2.7
|-
|4
|4
|-
|5
|5.5
|-
|6
|7,2
|-
|8
|11.2
|-
|9
|13.5
|-
|10
|16
|-
|11
|18.7
|-
|12
|21.6
|-
|13
|24.7
|-
|14
|28
|-
|15
|31.5
|-
|16
|35.2
|-
|17
|39.4
|-
|18
|44.1
|-
|19
|49.3
|-
|20
|55
|-
|21
|61.2
|-
|22
|67.9
|-
|23
|75.1
|-
|24
|82.8
|-
|25
|91
|-
|26
|99.7
|-
|27
|108.9
|-
|28
|118.6
|-
|29
|128.8
|-
|30
|139.5
|-
|31
|150.7
|-
|32
|162.8
|-
|33
|175.8
|-
|34
|189.7
|-
|35
|204.5
|}
 
== Realistic Biomes ==
Line 372 ⟶ 499:
|}
It is possible to get the spawn eggs of all passive mobs except for Snow and Iron Golems.
 
== OldEnchanting ==
 
Enchanting is modified to require extensive infrastructure.
 
=== Acquiring Experience ===
 
Experience is not dropped by any vanilla means (mobs, ores, smelting). Instead it must be made using a Cauldron factory. Each has four recipes taking various [[Botting|farmable]] items as input. Upgraded cauldron factories provide more efficient conversions.
 
* The only way to get XP is by crafting bottle o' enchanting by placing an emerald in a crafting grid.
* Enchanting does not consume any Lapis Lazuli and works in a similar manner than the pre 1.8 enchanting system. will take the full amount of experience.
* One bottle o' enchanting will always give 10 XP points. This means that a level 30 enchant will require 140 bottles.
* Items can be infinitely repaired and the repair cost is capped at level 35. (Items will be repairable forever but will be expensive to repair in the long run, capping out at 35 levels with no reset.)
* It is not possible to enchant books (although Enchanted books can be found in naturally generated chests (e.g: dungeons and abandoned mines)
** The Mending and Frost Walkers enchantments are disabled.
 
=== Experience Storage ===
 
Experience exists in four forms: in a player's experience bar, as experience bottles, as Emeralds, and as Emerald blocks. All these can be converted into each other: crafting 9 experience bottles created 1 Emerald, 9 Emeralds make an Emerald block, and vice versa. By clicking on an enchanting table while holding bottles you can turn all of your levels into experience bottles. One bottle o' enchanting will give exactly 10 XP points.
 
{| class="wikitable mw-collapsible mw-collapsed"
|+ class="nowrap" | Bottles needed per level
!Level
!Bottles needed
|-
|1
|0.7
|-
|2
|1.6
|-
|3
|2.7
|-
|4
|4
|-
|5
|5.5
|-
|6
|7,2
|-
|8
|11.2
|-
|9
|13.5
|-
|10
|16
|-
|11
|18.7
|-
|12
|21.6
|-
|13
|24.7
|-
|14
|28
|-
|15
|31.5
|-
|16
|35.2
|-
|17
|39.4
|-
|18
|44.1
|-
|19
|49.3
|-
|20
|55
|-
|21
|61.2
|-
|22
|67.9
|-
|23
|75.1
|-
|24
|82.8
|-
|25
|91
|-
|26
|99.7
|-
|27
|108.9
|-
|28
|118.6
|-
|29
|128.8
|-
|30
|139.5
|-
|31
|150.7
|-
|32
|162.8
|-
|33
|175.8
|-
|34
|189.7
|-
|35
|204.5
|}
 
== Botting ==
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