Comprehensive Guide: Difference between revisions

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This page isaims ato workprovide in progress,documentation for all Civclassic plugins. For a short overview guide refer to [[Getting Started Guide]]. For details on editing this page refer to [[Talk:Comprehensive Guide]].
 
==Editing Philosophy==
 
'''See [[Talk:Comprehensive Guide]] for a To-Do list.'''
 
Civ needs different guides for different purposes, audiences and mediums. This guide is not an introductory guide but one that aims to be as detailed as possible. Many civ features are barely documented at all, and almost all documentation is outdated. The detailed base of this guide is useful alone but it also serves to form a scaffolding for other mediums of guide. For example, it is easier to make a 5 minute video explaining a specific plugin if you have all the information on said plugin clearly stated and in one place. If you'd rather condense a guide to be new player friendly see the [[getting Started Guide]], which also needs substantial work. If you'd rather translate a guide into a new medium such as video or infographic link to it on this page or use [[Talk:Comprehensive Guide]]; in this manner all guide topics can be made accessible.
 
== Humbug ==
Humbug is mostly small on/off tweaks :
 
* Buff bows by 20%
* Enchanted golden apples turn to normal golden apples when eat attempted.
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* tripled added damage from strength potion levels
* 30% chance projectile causes slow debuff for 100 ticks
 
* Disable villager trades
* Disable ender chest usage
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* Creeper drops doubled
* Death and join announcements disabled
 
* Lava water cobble stone generation disabled (cobble_from_lava: false)<sup>citation needed</sup>
 
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Factories have health which degrades over several months<sup>citation needed</sup>. When the health reaches zero only the repair factory recipe can be ran. This recipe is found in every factories 'Select a recipe' GUI and is symbolized by the furnace item. The cost to repair a factory ranges from 5 to 15% of setup cost<sup>citation needed</sup>. After around 2 years of not being repaired the factory will break permanently. If a component (furnace, crafting table and chest) or all components of the factory are broken not by time but physically they can be replaced in the same location and the factory can be recreated for only half of the initial factory recipe creation cost.
 
==== ''Details'' ====
* If the chest becomes full during a factory run, output has no free slots to be deposited to and will be wasted.
 
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* It is possible to create a factory without making a dirt factory first by placing materials needed in the chest instead of the single dirt block<sup>citation needed</sup>.
 
=== Special factories ===
==== ''Printing press'' ====
 
==== ''Printing press''====
 
* A signed book can be turned into a printing plate. The printing plate can then be used in the following recipes : 'Print Book' which makes multiple book copies (without appending 'copy of'); 'Print Note' which makes a readable pamphlet from the first page of a book; 'Print Secure Note' which prints a note and appends the printing plates unique serial number.
 
==== ''Compactor'' ====
 
[[File:Compacted items.png|thumb|250px|Compacted items look no different, yet their lore text can be found on mouse over]]
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* The compactor turns a stack of items and a crate (which is made in a carpentry factory) into one lored compacted item, making it useful for carrying resources. The compacted item stacks meaning a compacted stack can hold the square of said item stack size. For example, a compacted stack of stone (which stacks to 64) fits into one inventory slot yet contains 4096 stone. A compacted stack of ender pearls (which stacks to 16) fits into one inventory slot yet contains 256 ender pearls. The exception is items which do not stack, such as swords, as 8 of any unstackable item will compact into one. All compacted items must have the same NBT data, for example, you can only compact eight swords if each has same enchantment and enchantment order<sup>citation needed</sup>.) Unlike compacted blocks, which cannot be placed, compacted tools armor, ender pearls and so on can be used as normal. Be warned this provides no advantage and waste resources (For example when you use a compacted sword and uncompact it the durability of each uncompacted sword equals the durability on the compacted input object effectively using durability 8 times faster). Selecting the 'Uncompact' recipe will return a full stack of items taking ingredient of 1 compacted item. Crates are not returned.
 
==== ''Cauldron factories'' ====
 
* XP cannot be gained through vanilla means and must be made in cauldron factories. These create emeralds from large amounts of common crops. The advanced cauldron factory takes compacted materials as ingredients.
 
==== ''Other'' ====
 
Additional factories with special outputs include the Bastion factory which creates lored bastion blocks (see : [[Comprehensive_Guide#Bastion | Bastion]] )
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