Praxis

Revision as of 16:48, 28 January 2020 by Gjum (talk | contribs) (update development start date from new reference, fix quotation marks)

Praxis is the idea of "a large-scale online multiplayer society-building experience, being developed by a small team of contributors from the Civcraft community and beyond. Praxis is what has been referred to in the past as the ‘Civcraft Successor’, ‘Standalone Civcraft’, [...]. Imagine if you stripped down Civcraft to the core ideas that drive all these awesome socially-emergent experiences, and then designed an entire engine and game around them. That’s Praxis. It’s an open world in which we provide you the tools to build the society you want."[1]

The letter R composed of black bars mimicking a censored document, centered in a white filled circle enclosed in a filled orange square.
Logo of [REDACTED] Games LLC.

Work on the project officially started 2012[2] under ttk2 through [REDACTED] Games LLC, and ended some time before the shutdown of Civcraft[3].

Goals

"It is designed to provide a toolset that allows players to construct and simulate societies, creating cultures, running businesses or governments or a multitude of other assorted personal objectives. We describe this type of gameplay as ‘social emergence’; there is no built in ‘story’, no mission structure, no levelling etc. Praxis is about real humans interacting within simulated environments, and the stories and histories they create simply by coexisting within a shared space. [...] In Praxis, your actions have real consequences, and part of the agreement you enter into by playing Praxis is that you may end up being subject to these consequences."[2]

Successors

Since the end of Civcraft it became obvious the original Praxis was no longer being developed[3]. But the idea of a standalone open world game with a focus on social and political interaction lived on, and several attempts were made by different groups of members from the Civ community to work on such a game.

References