Comprehensive Guide:World: Difference between revisions

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Mechanics that change terrain and how players can interact with terrain.
Mechanics that change terrain and how players can interact with terrain.
== Terrain ==
== Terrain ==
{{See also|Geographical Regions}}

[[File:CCmap.png|thumb|300px|The player-made interactive map, [https://ccmap.github.io/ CCMap] shows the terrain as well as marked settlements]]

The world generation on CivClassic is different from vanilla.
The world generation on CivClassic is different from vanilla.
* The world is 13'000 blocks in radius.
* The world is 13000 blocks in radius.
* The Nether is disabled. Instead, it is possible to find nether islands in the oceans
* The Nether is disabled. Instead, it is possible to find nether islands in the oceans
* Biome with very high altitude (y > 128) are common.
* Biome with very high altitude (y > 128) are common.
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=== Humbug tweaks ===
=== Humbug tweaks ===
==== Mobs ====

* Disable villager trades
* Disable villager trades
* Disable ender chest usage
* Disable endermen stealing blocks
* Disable endermen stealing blocks
* Disable wither explosions destroying blocks and wither insta-break ability
* Disable wither explosions destroying blocks and wither insta-break ability
* Wither skulls have .4 % drop rate {{Citation needed}}
* Wither skulls have .4 % drop rate {{Citation needed}}
* Set base movement speed of mounted horses to 0.3 (from .17 default)
* Enchanted books cannot be made (Placing book in enchantment table)
* Removes iron ingots from being dropped by mobs
* Creeper drops doubled

==== Blocks ====
* End portal tiles are indestructible
* End portal tiles are indestructible
* Disable ender chest usage
* Enchanted books cannot be made (Placing book in enchantment table)
* Disables teleportation with chorus fruit
* Disables teleportation with chorus fruit
* Disables mounting or dismounting elytra
* Disables mounting or dismounting elytra
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* prevent inventory minecarts from being opened
* prevent inventory minecarts from being opened
* prevent players in vehicles from opening inventories
* prevent players in vehicles from opening inventories
* Set base movement speed of mounted horses to 0.3 (from .17 default)
* Boats placed on land will break upon being entered
* Boats placed on land will break upon being entered
* Prevents ender pearls being saved when unloaded
* Prevents ender pearls being saved when unloaded
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* sanitize sign length to 100 text row length
* sanitize sign length to 100 text row length
* Water and lava above y 180 has limited propagation
* Water and lava above y 180 has limited propagation
* Removes iron ingots from being dropped by mobs
* Creeper drops doubled
* Death and join announcements disabled
* Death and join announcements disabled
* Lava water cobble stone generation disabled (cobble_from_lava: false)<sup>citation needed</sup>
* Lava water cobble stone generation disabled (cobble_from_lava: false) {{Citation needed}}


For all humbug options, including those not configured on CivClassic, see [https://github.com/CivClassic/Humbug/blob/master/README.md the ReadMe]
For all humbug options, including those not configured on CivClassic, see [https://github.com/CivClassic/Humbug/blob/master/README.md the ReadMe]

Revision as of 04:58, 24 February 2020

Mechanics that change terrain and how players can interact with terrain.

Terrain

The player-made interactive map, CCMap shows the terrain as well as marked settlements

The world generation on CivClassic is different from vanilla.

  • The world is 13000 blocks in radius.
  • The Nether is disabled. Instead, it is possible to find nether islands in the oceans
  • Biome with very high altitude (y > 128) are common.
  • There are only 3 end portals. A public one can be found at x=2300 z=450
  • Blaze spawners can randomly be found in any biome.
  • Nether fortresses can be found around nether islands and red deserts.
  • Giant trees can be found.
  • Several non-vanilla biomes have been added.
  • The End generation is also custom. Cobweb and Lava can randomly spawn at the lower levels of the End.
  • Custom biomes

Nether Islands

Nether islands are a new biome that randomly generate in oceans. These are replacements for the Nether as Nether blocks and mobs can be found there.

Humbug tweaks

Mobs

  • Disable villager trades
  • Disable endermen stealing blocks
  • Disable wither explosions destroying blocks and wither insta-break ability
  • Wither skulls have .4 % drop rate[citation needed]
  • Set base movement speed of mounted horses to 0.3 (from .17 default)
  • Removes iron ingots from being dropped by mobs
  • Creeper drops doubled

Blocks

  • End portal tiles are indestructible
  • Disable ender chest usage
  • Enchanted books cannot be made (Placing book in enchantment table)
  • Disables teleportation with chorus fruit
  • Disables mounting or dismounting elytra
  • Disable all vanilla XP sources but XP bottles
  • prevent inventory minecarts from being opened
  • prevent players in vehicles from opening inventories
  • Boats placed on land will break upon being entered
  • Prevents ender pearls being saved when unloaded
  • allows equipping a banner as a hat
  • sanitize sign length to 100 text row length
  • Water and lava above y 180 has limited propagation
  • Death and join announcements disabled
  • Lava water cobble stone generation disabled (cobble_from_lava: false)[citation needed]

For all humbug options, including those not configured on CivClassic, see the ReadMe

RandomSpawn

Players who haven't up a bed will respawn in a random location in a 6500 blocks radius around 0,0.

OreObfuscator

https://github.com/CivClassic/Orebfuscator OreObfuscator will hide certain type of blocks to stone in order to prevent xray.

  • An obfuscated block will be rendered as a stone block if no player is within 8 blocks of it.
  • The blocks that are obfuscated are: Dispenser, Chest, Mob Spawner, Crafting Table, Furnace, Enchantment table, Anvil, Trapped Chest, Jukebox, Noteblock, Sponge, < ... ?>
  • Because of the range of the OreObfuscator, it is advisable to drop chests at least 8 blocks below the ground.

BlockLimits

Some blocks are limited per chunk. Exceeding the limit will print "Limit reached for this chunk, you cannot place more of this type of block."

Limit per chunk[1]
Block Limit per chunk
Comparator 12
Dropper 16
Hopper 16
Furnace 40
Dispenser 16
Observer 4
Slime block 8
Piston base 10
Sticky piston base 10

Notes:

  • It is possible to make a system that exceeds the limit as long as it is spread on several chunks.

References