Comprehensive Guide:Production: Difference between revisions

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(added a mention to the plugin that converts string to obsidian)
(added realistic biomes config template)
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''Alters the growth rate for plants and animals {[https://github.com/CivClassic/RealisticBiomes source], [https://github.com/CivClassic/AnsibleSetup/blob/master/templates/public/plugins/RealisticBiomes/config.yml.j2 config]}''
''Alters the growth rate for plants and animals {[https://github.com/CivClassic/RealisticBiomes source], [https://github.com/CivClassic/AnsibleSetup/blob/master/templates/public/plugins/RealisticBiomes/config.yml.j2 config]}''


==== Growth rate ====
=== Growth rate ===
Growth rates drastically vary across biome type. In some biomes certain plants will not grow at all. There are two types of growth rate:
Growth rates drastically vary across biome type. In some biomes certain plants will not grow at all. There are two types of growth rate:
* Fixed (Persistent plants such as wheat, potato and beetroot) : growth rate given in hours
* Fixed (Persistent plants such as wheat, potato and beetroot) : growth rate given in hours
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In an optimal setting growth takes around 3 hours for small crops like wheat and potatoes, and for trees between 3 to 8 hours. Growth rates are generally lowest in realistic or reasonable corresponding biomes. For example, the biome of deep ocean has one of the worst growth rates. ReaslisticBiome's also changes fishing probabilities and one can hit the ground with a fishable item to see its fishing probability (if it is not zero). Fishing is restricted to water biomes{{Citation needed}}.
In an optimal setting growth takes around 3 hours for small crops like wheat and potatoes, and for trees between 3 to 8 hours. Growth rates are generally lowest in realistic or reasonable corresponding biomes. For example, the biome of deep ocean has one of the worst growth rates. ReaslisticBiome's also changes fishing probabilities and one can hit the ground with a fishable item to see its fishing probability (if it is not zero). Fishing is restricted to water biomes{{Citation needed}}.


{{Template:RealisticBiomesConfig (CivClassic 2.0)}}
==== Soil Bonus ====

=== Soil Bonus ===
The growth rate of a tile can be improved by placing clay blocks directly beneath. Placing more than 4 clay block below will not improve the rate further. Two exceptions exist.
The growth rate of a tile can be improved by placing clay blocks directly beneath. Placing more than 4 clay block below will not improve the rate further. Two exceptions exist.


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==== Persistence ====
=== Persistence ===
Crop growth is persistent, meaning crops will continue to grow when chunks are unloaded
Crop growth is persistent, meaning crops will continue to grow when chunks are unloaded


==== Sunlight ====
=== Sunlight ===
Most plants need sunlight, either directly above, or through transparent blocks such as glass. This is not the case for netherwarts and mushrooms.
Most plants need sunlight, either directly above, or through transparent blocks such as glass. This is not the case for netherwarts and mushrooms.


==== Greenhouse ====
=== Greenhouse ===
Placing a glowstone (or redstone-lamp{{Citation needed}}) block above or adjacent to a crop lets the crop grow (albeit slower) in situations it normally would not. This includes crops which are underground or in inhospitable biomes. To grow pumpkins and melons with greenhouse, place the glowstone block adjacent to the free block where the fruit block will grow, and block all other free spots so that the fruit can only grow next to glowstone.
Placing a glowstone (or redstone-lamp{{Citation needed}}) block above or adjacent to a crop lets the crop grow (albeit slower) in situations it normally would not. This includes crops which are underground or in inhospitable biomes. To grow pumpkins and melons with greenhouse, place the glowstone block adjacent to the free block where the fruit block will grow, and block all other free spots so that the fruit can only grow next to glowstone.