Comprehensive Guide:Combat

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Revision as of 21:42, 12 May 2020 by Falvyu (talk | contribs) (→‎MemeMana: Updated to 1.14)
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Mechanics that change player versus player fighting.

Exile Pearl

Exile Pearl allows players in game to deliver their own player managed justice upon their own accord.

Killing a player while having an Ender Pearl in your hotbar will imprison the killed player and bind it to the item. The pearled player cannot be within 1000 blocks of their pearl if the pearl is inside a chest (or other block container).[1] [2]

Exiled players cannot

  • Enter bastion fields. An exiled players who enters a bastion field will be teleported outside of it.
  • Attack another player
  • Break reinforcements
  • Place TNT
  • Light fires
  • Damage bastions
  • Place snitches
  • Equip diamond armor

MemeMana

In return for pearling a player, the Pearl must be fuelled every now and then. Players can claim essence (or often referred as mana) daily. [3]

  • Essence is automatically claimed after playing for 30 minutes. Logging out does not reset the timer.
  • Players have to wait 18 hours before being able to claim again. After that, they have a 24 hours window to claim again.
  • The amount of essence that is received is equal to the number of times the player has claimed essence during the last 8 days. . This amount is capped at 8. The streak can be checked using the /streak command.
  • Alts share the same pool of mana. It is not possible to claim essence several time on the same day but on different alts.
  • In order to withdraw mana from a group, the MEMEMANA_WITHDRAW permission must be enabled on the group for the specified role. (disabled by default)

Placing the pearl in a chest with the required amount of mana will allow the player to continue to be bound to the pearl.[4] Not remembering will have the pearl decay, by 8 health per hour.

A player can not be pearled twice. Trying to pearl an exiled player will show the coordinates of its pearl.

Prison Pearl

Players whose pearl has been upgraded to a prison pearl are sent to the end and therefore are not able to be sent back into the overworld. They will be permanently in the end. There are several end portals throughout the map that allow people to visit the end, however, and non-pearled players can return to the overworld.

It costs 64 mana to upgrade to a prison pearl.[5]

Pearl decay

  • Exile Pearls decay at a rate of 16 mana a week. (incorrectly labelled as costing 8 mana a week)
  • Prison Pearls decay at a rate of 64 mana a week.

Commands

Permission Name Function
/ep locate Locates your exile pearl
/ep free Free an exile pearl
/ep broadcast <group/player> Broadcasts your pearl location to a group or another player
/ep accept Accepts a pearl broadcast request
/ep silence <player> Stops pearl broadcasting from a player
/ep summon Summon a prisoner
/ep return Returns a summoned player
/ep confirm Confirms a summon request
/ep refill [amount] Refill a pearl using mana
/ep upgrade Upgrade a pearl using mana. Cost 64 mana.
/suicide Kills yourself. Use when a pearled player gets stuck.
/manaclaim or /mnc Claims your mana for logging in.
/manafuellog See who has been keeping you pearled.
/manamaterialize Makes mana into physical object. Warning: Currently does not have a purpose. Materialized mana cannot be used for fuel.
/manashow [group] Show mana amount
/manatransfer <reciever> <amount> Transfers mana to a group
/manawithdraw <group> [amount] Withdraw mana from group (10 mana by default).

For more information, please refer to https://github.com/CivClassic/MemeMana, and https://github.com/CivClassic/Configs/ExilePearl.

Decay rate? Health decay rate? When player is inactive?

Combat Changes

CivClassic uses a different combat mechanics than in vanilla 1.12 that is based the pre-1.8 combat mechanics.

  • Dual wielding is enabled.
  • Clicking at rate higher than 8.5 (?) CPS will decrease the overall damages dealt.
  • Ender Pearls have a cooldown of 15 seconds (vs. 1s in vanilla).
  • Ender Crystals do not inflict damage on the player but will still destroy surrounding blocks.
  • Snowballs and eggs do no inflict damage nor knock players back but will slightly damage armor.

Humbug plugin changes many combat mechanics :

  • Buff bows by 20%
  • Enchanted golden apples turn to normal golden apples when eat attempted.
  • Increases damage reduction granted by the Protection enchantment
  • Nerfs the strength potion back to pre-1.5 mechanics
  • tripled added damage from strength potion levels
  • 30% chance projectile causes slow debuff for 100 ticks

CombatTag

CombatTag is a server plugin which is used to balance PvP (Player vs Player combat).

When you are "combat tagged" you are unable to log out of the server safely by using /logout. Instead, you are stuck in the server for a short period of time, and if you simply disconnect from the server you will leave behind a "combat logger". Your body is left behind for 30 seconds, and you can still be killed and pearled after you disconnect.

When you first join the server you are combat tagged for 10 seconds, When somebody hits you, you are combat tagged for 30 seconds. This is to prevent you getting into a PvP fight and deciding to just logout to avoid being killed.

Make sure to always find a safe spot and /logout to leave the server safely. You will have to stand still for 10 seconds in order to log out safely, but this will avoid leaving your body behind for 30 seconds.

  • /ct or /combattagplus - Check combat tag timer
  • /logout - Logs out without spawning combat tagger (10 seconds w/o movement or pvp)

References