Vintage Civ: Difference between revisions

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some general mechanics similiar to mc civ or different to vanilla VS
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(some general mechanics similiar to mc civ or different to vanilla VS)
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Another notable difference to vanilla VS is the lack of other player icons in the map, including your own. This makes the addition of the client-side mod [https://mods.vintagestory.at/vshud VSHUD] a necessity to many Vciv players for waypointing and navigation purposes. A certain feature coming from Vanilla VS allows players to be able to see other ingame player nametags within a certain distance, making underground or secluded living difficult. While people have been a bit resenting of the feature ever since VCiv launched<ref>MarcAfk (February 14 2022) [https://discord.com/channels/927062370352762941/931291079939096596/942938429392584746 Still probably shouldnt see a nametag at all considering there was a mountain in the way.]</ref><ref>Pineapple (March 10 2022) [https://discord.com/channels/927062370352762941/931291079939096596/951519781184503898 why not remove nametags all together, people have to share there name and you can only get it 100% for sure from the snitches if they fuck around with your shit]</ref><ref>Fiammata (February 04) [https://discord.com/channels/927062370352762941/936800619522555924/939333453944586271 can visibility of nametags through walls/floors/distance be minimized?]</ref>, the devs have been thinking away at a rework of the ingame nametag system <ref>KenigVovan (May 1 2022) [https://discord.com/channels/927062370352762941/967787649551200367/970244586809229332 I made small mod which just change value for "nametag" behavior and player(horse, cat, dogs) names act like trader's. I think it easier to include to civmods, if it's not yet]</ref>. Another VS counterpart to Minecraft Civ is the inclusion of the Snitches mod, which comes from, well, [[Snitches]]<ref>https://drive.google.com/file/d/1Zm6EUunXyym0NpvCV7uTeNPSBCBoQGL2/view</ref>.
 
More info pertaining to the unique features in Vintage Story compared to Minecraft can be found at the [https://wiki.vintagestory.at/index.php?title=Main_Page official Vintage Story wiki] For other miscellaneous details and the mods included can be found at the [https://www.vintageciv.com/ Vintage Civ website]
 
== Mechanics of Vintage Civ ==
Vintage Civ throughout its entire history has based many of its features and mechanics off past Civ-like servers, most notably CivCraft and CivClassics. These are some notable differences to vanilla VS and/or similarities/differences to MC Civ.
 
* The base game of Vintage Story includes reinforcement, its MC Civ counterpart being citadel. Similiar to Minecraft, different materials, different powers of protection. Steel is the highest and common rocks are the lowest in reinforcement power.
* Unlike vanilla Vintage Story you cannot see others on the world map, a side effect of this is not being able to see your own map icon as well. Despite this you can see other players nametag at a certain unspecified distance
* A far different way of terrain generation,
* Combat Tag, forcing a player to either wait 30 seconds to log out of the server after getting hit by another player, or exit before the time limit runs out and leave a "dummy player" that can be killed.
* [[Snitches]]
* [[Bastion|Bastions]]
* Shackle Gear. Highest prison time per item being Anthracite. [Someone add more details and how to fuel a ShackleGear]
* Acid Blocks [More details when 2.0 releases on May 27]
* 25k by 25k size, with a diameter of 50k blocks.
* [More to be added]
 
== History ==
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Nevertheless, the admin team continues to work on a new website and a new in-house version of xSkills.
 
=== 2.0 Test Servers World History ===
It was announced on April 9, 2022 by SouthernBloc that an early version of the 2.0 server has been launched publicly, to last for 24 hours, later said to be on for about 2 weeks. <ref name=":0">SouthernBloc (April 9 2022) [https://discord.com/channels/927062370352762941/937503678477262908/962497576593150032 so for the next 24 hours, I am going to unwhitelist the test server so I can see any potential issues performance wise from the mod list currently. Keep in mind this is a beta test, and there might be problems. IP: 147.135.65.45:27500]</ref> The servers listed in this subsection were publicy released with the intention of finding bugs and balancing issues that can be found in the early release of new content being added. These test servers contains highly anticipated features not seen before in the Vintage Civ server such as [[Bastion|bastions]], combat tag, pack animals, more enemies, new land generation, and a variety of new building blocks and other smaller mechanics <ref>SouthernBloc (March 20 2022) [https://discord.com/channels/927062370352762941/937503678477262908/955202166270857276 20MAR22 Test Server Changelog -More Animals 1.2.1 added -addeds more farmable birds that are region specific -Shackle Gear updated -added integration with combat tag -CivLock added -locking chests to groups is now a thing -Pack Animals 1.0.1 updated -Caribou, Camels, and Elephants are now tameable, and are pack animals -CivBow 1.0.0 added -All bows have an increased damage bonus. -WhyFlags and children mods added -Allows for creating of flags -Custom flags coming soon TBD -Copper Locks -Anti-Cheat Improvements ''and much more'' @here]</ref><ref>SouthernBloc (March 13 2022) [https://discord.com/channels/927062370352762941/937503678477262908/952696010172399656 Changelog for 03/13/2022 @here Main Server -Ciders and the such have a much more extended shelf life, but longer brewing time. -Resin should generate more frequently. To those who asked about make planted trees generate resin, trees are hardcoded to not produce a block other than lock. -QPTECH removed. -Xskills removed. A backup of the map was made. XSkills was saved. Test Server -Bastions added -Pack animals added -1st map iteration of oceans/continents/sea life -Changes made to Trees -Changes made to Rocks -Changes made to rebalance tools -Combat Tag added -Copper locks readded -Lock output buffed to 3 instead of 1 -20 more animals added]</ref>.
 
On April 17 2022 SouthernBloc held a Discord call discussing the details surrounding 2.0 of Vintage Civ and the future of the server(s) with a handful of other important members such as developers and contributors. In the same call he showcased the trailer for 2.0, planning for release on May 27 2022 <ref>SouthernBloc (April 17 2022)[https://discord.com/channels/927062370352762941/937503678477262908/965364653121224715 @everyone https://www.youtube.com/watch?v=J12nGdJtZDc]
 
[https://discord.com/channels/927062370352762941/937503678477262908/965364653121224715 Happy Easter Everyone. Thank you for all the support over the past few months. Its been rough. But it couldn't have been done without everyone. Thank you. -VintageCiv Dev Team]</ref>(Reference contains Youtube link for trailer). In the call SouthernBloc stated that moving towns or structures from the 1.0 map to the 2.0 map will not be done, as he says it gives an unfair starting advantage to some players <ref>SouthernBloc (April 17 2022) [https://discord.com/channels/927062370352762941/931291079939096596/965145521188667443 Copy pasting the towns is unheard of, not to mention can be seen as unfair treatment by new players.]</ref> and that in the release of 2.0 the blocks and materials used in the old 1.0 structures would be deleted as they are from mods that wont be in 2.0 <ref>SouthernBloc (April 17 2022) [https://discord.com/channels/927062370352762941/931291079939096596/965144942206943292 Issue with moving towns is because we aren’t going to run with 30 out of house mods, so a lot of the stuff used to build those towns will be deleted]</ref>.
 
====== Thursday May 26 2022 ======
The day before launch on May the 26th of 2022 SouthernBloc posted on the #announcements of the VCiv Discord channel featuring a large message featuring and listing most of the main server details aswell as new changes for 2.0. The message can be read below
 
''To @everyone As we get closer to release, roughly 24 hours out, we are doing the final scrubs and polishing on some mods and concepts. The next phase is to roll the dice, and see what kind of world the new generation is going to give us. So far, the snippets I have taken look promising. I've been asked to provide a server info sheet, which I am happy to give. This really only contains the information you should know at the start, as we have always encouraged the players to reach out and discover the new world and its changes. Its been a bumpy road, but everyone's positive energy has kept a lot of this project alive. Thanks guys.''
 
''Server Info''
 
''Version:1.16.5 IP: play.vintageciv.com''
 
''World Info: The world will be 25K by 25k, with climates being realistic, dirt gravity enabled. Fire Spread is also on.''
 
''Spawning: Spawning will be random spawn anywhere on the map, if a bed is not set. This has been tested pretty thoroughly. Make sure you lay in the bed for a good amount of time, rather than just right clicking and praying.''
 
''Class Changes:''
 
''Tailor: Class Exclusive Linen, as well as other tailor required products.''
 
''Malefactor: Can make the Raft Hunter: Class Exclusive with Survival mod traps and the such''
 
''Clockmaker: Class exclusive to mechanical stuff with the exception of basic windmills. Also required to make Bastions.''
 
''Auction House: Disabled''
 
''PVP: PVP is enabled. There is also a combat tag of approx. 30 secs, and if you log before it is up you run the risk of your player entity being left in game.''
 
''Death Changes: Upon death, you will drop everything with the exception of clothes. Dropped armor will take durability damage, which can be repaired.''
 
''There is a lot of game mechanics that were changed for the sake of the genre, that I wont go into full detail about now. As a town, city, community, as you learn things, I encourage you to share what you find. -Vintage Civ Team''
 
<ref>SouthernBloc (May 26 2022)https://discord.com/channels/927062370352762941/937503678477262908/979445284205633607</ref>
 
====== Beta ======
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Compared to the other 2.0 test servers like the beta and alpha, the current 2.0 test server had seen relatively large active player activity for being just a test server and at one point having 9 online players on April 27 2022. The addition of new and different features to Vciv as well as the constant speak and promotion about it in Discord attracted some old Vintage Civ players such as Makometer, Forks, Fey and Enna1. As of May 2 2022 the server has seen almost a year ingame aswell as reaching a high of 9 concurrent players late in April shows the popularity that is to come in the release of 2.0 at May 27 2022.
 
=== 2.0 World History ===
 
== References ==
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