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Nevertheless, the admin team continues to work on a new website and a new in-house version of xSkills.
Nevertheless, the admin team continues to work on a new website and a new in-house version of xSkills.


====== 2.0 Test Server ======
=== 2.0 ===
It was announced on April 9, 2022 by SouthernBloc that an early version of the 2.0 server has been launched publicly, to last for 24 hours, later said to be on for about 2 weeks. <ref>SouthernBloc (April 9 2022) [https://discord.com/channels/927062370352762941/937503678477262908/962497576593150032 so for the next 24 hours, I am going to unwhitelist the test server so I can see any potential issues performance wise from the mod list currently. Keep in mind this is a beta test, and there might be problems. IP: 147.135.65.45:27500]</ref> The server was released in the intention of finding bugs that can be found in the early release of new content being added. The test server contains highly anticipated features such as [[Bastion|bastions]], pack animals, more enemies, new land generation, and a variety of new building blocks and smaller mechanics.
It was announced on April 9, 2022 by SouthernBloc that an early version of the 2.0 server has been launched publicly, to last for 24 hours, later said to be on for about 2 weeks. <ref>SouthernBloc (April 9 2022) [https://discord.com/channels/927062370352762941/937503678477262908/962497576593150032 so for the next 24 hours, I am going to unwhitelist the test server so I can see any potential issues performance wise from the mod list currently. Keep in mind this is a beta test, and there might be problems. IP: 147.135.65.45:27500]</ref> The server was released in the intention of finding bugs that can be found in the early release of new content being added. The test server contains highly anticipated features such as [[Bastion|bastions]], pack animals, more enemies, new land generation, and a variety of new building blocks and smaller mechanics.


The test server as of April 17th has players spawn at 0,0 in the very north-western corner of the world in the water. The closest landmass to the spawn point is a small island which contained a single homestead with a small overgrown farm to the south of it. The beta world has a small size of exactly 5000 blocks north to south and has every quadrant being absent except the +,+ quadrant, which the entire map is in. There has been a few small camps set up by players that have crossed the oceans and landmasses far from spawn though the server has not had as much popularity as the 1.0 beta three months earlier.
The test server as of April 17th has players spawn at 0,0 in the very north-western corner of the world in the water. The closest landmass to the spawn point is a small island which contained a single homestead with a small overgrown farm to the south of it. The beta world has a small size of exactly 5000 blocks north to south and has every quadrant being absent except the +,+ quadrant, which the entire map is in. There has been a few small camps set up by players that have crossed the oceans and landmasses far from spawn though the server has not had as much popularity as the 1.0 beta three months earlier.


On April 17 2022 SouthernBloc held a Discord call discussing the details surrounding 2.0 of Vintage Civ and the future of the server(s) with a handful of other important members such as developers and contributors. In the same call he showcased the trailer for 2.0, planning for release on May 27 2022 <ref>SouthernBloc (April 17 2022)[https://discord.com/channels/927062370352762941/937503678477262908/965364653121224715 @everyone https://www.youtube.com/watch?v=J12nGdJtZDc]
It is planned that the 1.0 map will be wiped after all the previously mentioned content is refined and stable enough to release. Most notably the new world generation which will most definitely need a completely new world map to exist in, unlike the other features mentioned. Once the new map in the future is bug fixed and stable as 2.0, this article will be moved into a new subcategory of this page as 2.0 World History.

[https://discord.com/channels/927062370352762941/937503678477262908/965364653121224715 Happy Easter Everyone. Thank you for all the support over the past few months. Its been rough. But it couldn't have been done without everyone. Thank you. -VintageCiv Dev Team]</ref>(Reference contains Youtube link for trailer). In the call SouthernBloc stated that moving towns or structures from the 1.0 map to the 2.0 map will not be done, as he says it gives an unfair starting advantage to some players <ref>SouthernBloc (April 17 2022) [https://discord.com/channels/927062370352762941/931291079939096596/965145521188667443 Copy pasting the towns is unheard of, not to mention can be seen as unfair treatment by new players.]</ref> and that in the release of 2.0 the blocks and materials used in the old 1.0 structures would be deleted as they are from mods that wont be in 2.0 <ref>SouthernBloc (April 17 2022) [https://discord.com/channels/927062370352762941/931291079939096596/965144942206943292 Issue with moving towns is because we aren’t going to run with 30 out of house mods, so a lot of the stuff used to build those towns will be deleted]</ref>.


== References ==
== References ==