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== History ==
== History ==
For the first two days of its existence, Vintage Civ ran a test server as the admins added more plugins to the server and tested their stability in-game. Happy with their modlist, the official beta was launched on January 4, 2022, which the admins planned to run for 4-6 months or longer.<ref>https://old.reddit.com/r/vintageciv/comments/rwampl/we_are_live/</ref>
For the first two days of its existence, Vintage Civ ran a test server as the admins added more plugins to the server and tested their stability in-game. Happy with their modlist, the official beta was launched on January 4, 2022, which the admins planned to run for 4-6 months or longer.<ref>https://old.reddit.com/r/vintageciv/comments/rwampl/we_are_live/</ref>

On April 17th, 2022, the trailer officially announcing Vintage Civ 2.0, including a new map, was released to the public. The formal release date is '''May 27th, 2022'''.<ref>https://www.youtube.com/watch?v=J12nGdJtZDc</ref>

=== 2.0 World History ===
To be added


=== 1.0 Beta World History ===
=== 1.0 Beta World History ===
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=== 2.0 Test Servers ===
=== 2.0 Test Servers ===
It was announced on April 9, 2022 by SouthernBloc that an early version of the 2.0 server has been launched publicly, to last for 24 hours, later said to be on for about 2 weeks. <ref name=":0">SouthernBloc (April 9 2022) [https://discord.com/channels/927062370352762941/937503678477262908/962497576593150032 so for the next 24 hours, I am going to unwhitelist the test server so I can see any potential issues performance wise from the mod list currently. Keep in mind this is a beta test, and there might be problems. IP: 147.135.65.45:27500]</ref> The servers listed in this subsection were publicy released with the intention of finding bugs and balancing issues that can be found in the early release of new content being added. These test servers contains highly anticipated features not seen before in the Vintage Civ server such as [[Bastion|bastions]], combat tag, pack animals, more enemies, new land generation, and a variety of new building blocks and other smaller mechanics <ref>SouthernBloc (March 20 2022) [https://discord.com/channels/927062370352762941/937503678477262908/955202166270857276 20MAR22 Test Server Changelog -More Animals 1.2.1 added -addeds more farmable birds that are region specific -Shackle Gear updated -added integration with combat tag -CivLock added -locking chests to groups is now a thing -Pack Animals 1.0.1 updated -Caribou, Camels, and Elephants are now tameable, and are pack animals -CivBow 1.0.0 added -All bows have an increased damage bonus. -WhyFlags and children mods added -Allows for creating of flags -Custom flags coming soon TBD -Copper Locks -Anti-Cheat Improvements ''and much more'' @here]</ref><ref>SouthernBloc (March 13 2022) [https://discord.com/channels/927062370352762941/937503678477262908/952696010172399656 Changelog for 03/13/2022 @here Main Server -Ciders and the such have a much more extended shelf life, but longer brewing time. -Resin should generate more frequently. To those who asked about make planted trees generate resin, trees are hardcoded to not produce a block other than lock. -QPTECH removed. -Xskills removed. A backup of the map was made. XSkills was saved. Test Server -Bastions added -Pack animals added -1st map iteration of oceans/continents/sea life -Changes made to Trees -Changes made to Rocks -Changes made to rebalance tools -Combat Tag added -Copper locks readded -Lock output buffed to 3 instead of 1 -20 more animals added]</ref>.
It was announced on April 9, 2022 by SouthernBloc that an early version of the 2.0 server has been launched publicly, to last for 24 hours, later said to be on for about 2 weeks. <ref name=":0">SouthernBloc (April 9 2022) [https://discord.com/channels/927062370352762941/937503678477262908/962497576593150032 so for the next 24 hours, I am going to unwhitelist the test server so I can see any potential issues performance wise from the mod list currently. Keep in mind this is a beta test, and there might be problems. IP: 147.135.65.45:27500]</ref> The servers listed in this subsection were publicy released with the intention of finding bugs and balancing issues that can be found in the early release of new content being added. These test servers contains highly anticipated features not seen before in the Vintage Civ server such as [[Bastion|bastions]], combat tag, pack animals, more enemies, new land generation, and a variety of new building blocks and other smaller mechanics.<ref>SouthernBloc (March 20 2022) [https://discord.com/channels/927062370352762941/937503678477262908/955202166270857276 20MAR22 Test Server Changelog -More Animals 1.2.1 added -addeds more farmable birds that are region specific -Shackle Gear updated -added integration with combat tag -CivLock added -locking chests to groups is now a thing -Pack Animals 1.0.1 updated -Caribou, Camels, and Elephants are now tameable, and are pack animals -CivBow 1.0.0 added -All bows have an increased damage bonus. -WhyFlags and children mods added -Allows for creating of flags -Custom flags coming soon TBD -Copper Locks -Anti-Cheat Improvements ''and much more'' @here]</ref><ref>SouthernBloc (March 13 2022) [https://discord.com/channels/927062370352762941/937503678477262908/952696010172399656 Changelog for 03/13/2022 @here Main Server -Ciders and the such have a much more extended shelf life, but longer brewing time. -Resin should generate more frequently. To those who asked about make planted trees generate resin, trees are hardcoded to not produce a block other than lock. -QPTECH removed. -Xskills removed. A backup of the map was made. XSkills was saved. Test Server -Bastions added -Pack animals added -1st map iteration of oceans/continents/sea life -Changes made to Trees -Changes made to Rocks -Changes made to rebalance tools -Combat Tag added -Copper locks readded -Lock output buffed to 3 instead of 1 -20 more animals added]</ref>


On April 17 2022 SouthernBloc held a Discord call discussing the details surrounding 2.0 of Vintage Civ and the future of the server(s) with a handful of other important members such as developers and contributors. In the same call he showcased the trailer for 2.0, planning for release on May 27 2022 <ref>SouthernBloc (April 17 2022)[https://discord.com/channels/927062370352762941/937503678477262908/965364653121224715 @everyone https://www.youtube.com/watch?v=J12nGdJtZDc]
On April 17 2022, SouthernBloc held a Discord call discussing the details surrounding 2.0 of Vintage Civ and the future of the server(s) with a handful of other important members such as developers and contributors. In the same call he showcased the trailer for 2.0, planning for release on May 27 2022.<ref>SouthernBloc (April 17 2022)[https://discord.com/channels/927062370352762941/937503678477262908/965364653121224715 @everyone https://www.youtube.com/watch?v=J12nGdJtZDc]


[https://discord.com/channels/927062370352762941/937503678477262908/965364653121224715 Happy Easter Everyone. Thank you for all the support over the past few months. Its been rough. But it couldn't have been done without everyone. Thank you. -VintageCiv Dev Team]</ref>(Reference contains Youtube link for trailer). In the call SouthernBloc stated that moving towns or structures from the 1.0 map to the 2.0 map will not be done, as he says it gives an unfair starting advantage to some players <ref>SouthernBloc (April 17 2022) [https://discord.com/channels/927062370352762941/931291079939096596/965145521188667443 Copy pasting the towns is unheard of, not to mention can be seen as unfair treatment by new players.]</ref> and that in the release of 2.0 the blocks and materials used in the old 1.0 structures would be deleted as they are from mods that wont be in 2.0 <ref>SouthernBloc (April 17 2022) [https://discord.com/channels/927062370352762941/931291079939096596/965144942206943292 Issue with moving towns is because we aren’t going to run with 30 out of house mods, so a lot of the stuff used to build those towns will be deleted]</ref>.
[https://discord.com/channels/927062370352762941/937503678477262908/965364653121224715 Happy Easter Everyone. Thank you for all the support over the past few months. Its been rough. But it couldn't have been done without everyone. Thank you. -VintageCiv Dev Team]</ref> In the call SouthernBloc stated that moving towns or structures from the 1.0 map to the 2.0 map will not be done, as he says it gives an unfair starting advantage to some players <ref>SouthernBloc (April 17 2022) [https://discord.com/channels/927062370352762941/931291079939096596/965145521188667443 Copy pasting the towns is unheard of, not to mention can be seen as unfair treatment by new players.]</ref> and that in the release of 2.0 the blocks and materials used in the old 1.0 structures would be deleted as they are from mods that wont be in 2.0.<ref>SouthernBloc (April 17 2022) [https://discord.com/channels/927062370352762941/931291079939096596/965144942206943292 Issue with moving towns is because we aren’t going to run with 30 out of house mods, so a lot of the stuff used to build those towns will be deleted]</ref>


====== 2.0 Server Details ======
====== 2.0 Server Details ======
The day before launch on May the 26th of 2022 SouthernBloc posted on the #announcements of the VCiv Discord channel featuring a large message featuring and listing most of the main server details aswell as new changes for 2.0. The message can be read below
The day before launch on May the 26th of 2022 SouthernBloc posted on the #announcements of the VCiv Discord channel featuring a large message featuring and listing most of the main server details aswell as new changes for 2.0. The message states: <blockquote>''To @everyone As we get closer to release, roughly 24 hours out, we are doing the final scrubs and polishing on some mods and concepts. The next phase is to roll the dice, and see what kind of world the new generation is going to give us. So far, the snippets I have taken look promising. I've been asked to provide a server info sheet, which I am happy to give. This really only contains the information you should know at the start, as we have always encouraged the players to reach out and discover the new world and its changes. Its been a bumpy road, but everyone's positive energy has kept a lot of this project alive. Thanks guys.''

''To @everyone As we get closer to release, roughly 24 hours out, we are doing the final scrubs and polishing on some mods and concepts. The next phase is to roll the dice, and see what kind of world the new generation is going to give us. So far, the snippets I have taken look promising. I've been asked to provide a server info sheet, which I am happy to give. This really only contains the information you should know at the start, as we have always encouraged the players to reach out and discover the new world and its changes. Its been a bumpy road, but everyone's positive energy has kept a lot of this project alive. Thanks guys.''


''Server Info''
''Server Info''
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''Death Changes: Upon death, you will drop everything with the exception of clothes. Dropped armor will take durability damage, which can be repaired.''
''Death Changes: Upon death, you will drop everything with the exception of clothes. Dropped armor will take durability damage, which can be repaired.''


''There is a lot of game mechanics that were changed for the sake of the genre, that I wont go into full detail about now. As a town, city, community, as you learn things, I encourage you to share what you find. -Vintage Civ Team''
''There is a lot of game mechanics that were changed for the sake of the genre, that I wont go into full detail about now. As a town, city, community, as you learn things, I encourage you to share what you find. -Vintage Civ Team''<ref>SouthernBloc (May 26 2022)https://discord.com/channels/927062370352762941/937503678477262908/979445284205633607</ref></blockquote>

<ref>SouthernBloc (May 26 2022)https://discord.com/channels/927062370352762941/937503678477262908/979445284205633607</ref>


====== Beta ======
====== Beta ======
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Compared to the other 2.0 test servers like the beta and alpha, the current 2.0 test server had seen relatively large active player activity for being just a test server and at one point having 9 online players on April 27 2022. The addition of new and different features to Vciv as well as the constant speak and promotion about it in Discord attracted some old Vintage Civ players such as Makometer, Forks, Fey and Enna1. As of May 2 2022 the server has seen almost a year ingame aswell as reaching a high of 9 concurrent players late in April shows the popularity that is to come in the release of 2.0 at May 27 2022.
Compared to the other 2.0 test servers like the beta and alpha, the current 2.0 test server had seen relatively large active player activity for being just a test server and at one point having 9 online players on April 27 2022. The addition of new and different features to Vciv as well as the constant speak and promotion about it in Discord attracted some old Vintage Civ players such as Makometer, Forks, Fey and Enna1. As of May 2 2022 the server has seen almost a year ingame aswell as reaching a high of 9 concurrent players late in April shows the popularity that is to come in the release of 2.0 at May 27 2022.

=== 2.0 World History ===
The formal release date is '''May 27th, 2022'''.


== References ==
== References ==