Factory: Difference between revisions

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rewrite command reference
(references section)
(rewrite command reference)
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Factories have health which degrades over several months{{Clarify}}. When the health reaches zero only the repair factory recipe can be ran. This recipe is found in every factories 'Select a recipe' GUI and is symbolized by the furnace item. The cost to repair a factory ranges from 5 to 15% of setup cost{{Citation needed}}. After 1000 days in a broken state the factory will break permanently and irreparably. If a component (furnace, crafting table and chest) or all components of the factory are physically broken they can be replaced in the same location and the factory can be recreated for half of the initial factory setup creation cost.
 
== FactoryModFactory commandsLists ==
 
The recipes and factories available differ between Civ servers. Lists of factories can be found below.
 
[[Factories (CivClassic 2.0)|List of factories on CivClassic 2.0]]
 
[[Factories (CivMC)|List of factories on CivMC]]
 
== Command Reference ==
{| class="wikitable"
|+
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|-
|<code>/fm</code>
|Brings up the in-game Factory interface.
|Displays the 'Factories' GUI
|-
|<code>/fm [factory_name]</code>
|DisplaysBrings up the 'Factories'in-game Factory GUIinterface for the given factory. Provides details on the construction cost and recipes.
|-
|<code>/item [item]</code>
|Displays the factory receiptsrecipes that use this item as input, or provide it as output.
|}
 
== Factory Lists ==
 
The recipes and factories available differ between Civ servers. Lists of factories can be found below.
 
[[Factories (CivClassic 2.0)|List of factories on CivClassic 2.0]]
 
[[Factories (CivMC)|List of factories on CivMC]]
 
==References==
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