CivCubed: Difference between revisions

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|discord=https://discord.civcubed.net
|owner=[[OnceDoceTrece]]
|startdate=NovemberDecember 301, 2023 (projected)
|admins=TBD
|subreddit=https://reddit.com/r/CivCubed
|version=1.20.1
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}}
 
'''CivCubed''' is an upcoming Civ server whoseset developmentto wasrelease started inon December 20221, 2023. The goal of CivCubed iswill tonot rethinkuse Civany fromexisting scratch,[[Mechanics featuring zero existingand plugins|plugins]] from [[mainline]] Civ servers. After nearly 8 months in development, [[OnceDoceTrece]]but announcedrather thatwill CivCubedfeature woulda benew releasedset onof Novemberplugins 30,written 2023 alongside with its own URL as a newfor CivCubed's. Discord link.
 
CivCubed's stated design philosophy is to "rethink Civ from scratch".
 
Civcubed's development started in December 2022.
 
== Philosophy ==
 
CivCubed's aimsstated tophilosophy build Civ "from first principles,"is identifiyingidentify a set of core principles underlying principlesCiv and building mechanics to suit those, instead of using [[Mechanics and Plugins|existing mechanics]] verbatim.
 
TheCivCubed's three main stated principles that CivCubed builds on are:
 
* Tangibility: as many things as possible should be tangible instead of abstract
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=== Adaptation ===
 
CivCubed featureswill feature an adaptation mechanic that causes players to slowly adapt to the environments they spend time in, providing buffs such as increased resource yields from the environment and more effective reinforcements.
 
=== Chat ===
 
CivCubed containswill contain a new chat system, similar to what is found in [[mainline]] Civ servers, but simplified and graduating several ad-hoc conventions (e.g. global chat) into first-class mechanics.
 
=== Crafting Stations ===
 
CivCubed featureswill feature enhanced crafting stations to serve a similar role to factories on mainline Civ servers. The most notable difference between CivCubed crafting stations and mainline Civ factories iswill be the use of manual labour rather than fuel and maintenance to power crafting stations, as well as many duties being offloaded to wholly unique items such as Woodcutters and enhanced furnaces that can process scraps produced by lower tiers.
 
=== DatekeepingCalendar ===
 
CivCubed comeswill come with a datekeepingcalendar system, whose epoch is defined to be the Steam release date of Pizza Tower. Among other things, this means that the day/night cycle in CivCubed is approximately an hour instead of being 20 minutes as in standard Minecraft.
 
The day/night cycle in CivCubed will be approximately an hour instead of 20 minutes in vanilla Minecraft.
 
=== Gear ===
 
CivCubed featureswill feature unique gear created out of regional materials, as well as stronger gear being created by combinations of materials from across regions.
 
=== Groups ===
 
CivCubed featureswill feature a wholly new groups system, simplifiying group management considerably from mainline Civ. Notable differences from mainline Civ include custom roles with a new permissions system, the ability to split groups across multiple owners with no complications, and the (upcoming) ability to assign reinforcements to subgroups which can be assigned to different roles within the group without requiring players to create multiple groups to manage different trust levels of reinforcements (e.g. city, bunker, vault).
 
=== Hearts & Civilization Beacons ===
 
Civilization beacons and their constituent Hearts are CivCubed's solution to the problems that bastions and reinforcements solve on mainline Civ. Each player haswill have a single Civilization Heart, which can be placed to create a Civilization Beacon. Multiple players can contribute to the same Civilization Beacon to increase the strength and range of its effects. Effects include allowing domestic reinforcements to function at full efficacy, penalising foreign reinforcements, and faster adaptation. Civilization Beacons also serve to define the area of exile that exiled players will be unable to enter.
 
=== Sigils & Sigil Slimes ===
 
Sigils will fill the role of [[ExilePearl]] on CivCubed by providing a mechanism for player-enforced punishment.
Sigils fill the role of player-on-player punishment in CivCubed, similarly to [[ExilePearl]]s. When a player with a sigil in their inventory kills another player, a sigil is bound to the “killed player.” These bound sigils do not achieve any effect on their own, but rather, they can be fed to a Sigil Slime in order to cause the slime to start banishing the sealed player from its civilization beacon.
 
Sigils fill the role of player-on-player punishment in CivCubed, similarly to [[ExilePearl]]s. When a player with a sigil in their inventory kills another player, a sigil is bound to the “killed player.” These bound sigils do not achieve any effect on their own, but rather, they can be fed to a Sigil Slime in order to cause the slime to start banishing the sealed player from its civilization beacon.
 
=== Reinforcements ===
 
Reinforcements, like everything else in CivCubed, arewill rebuiltchange from[[reinforcement]] themechanics: ground up. Ana tool called a plumb-and-square iswill be used to manage reinforcements and carry reinforcing materials instead of commands. Additionally, entities such as chest boats, minecarts, and prized animals arewill be reinforceable.
 
=== Pylon Sovereignty (Civilization Beacons 2.0) ===
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