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→‎Reinforcing: use glossary instead of headings
(we do a little more moving)
(→‎Reinforcing: use glossary instead of headings)
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== Reinforcing ==
 
There are several reinforcement modes which have different functionality when placing blocks. By default, you are in normal mode, which will not allow you to reinforce any blocks. To reinforce blocks, you must switch to a particular reinforcement mode.
{{glossary}}
 
<h3> {{term|Fortify mode </h3>}}
{{Hatnote|Command: /ctf [group]}}
{{defn|The command must be run while holding a [[#Material|reinforcement material]] or it will fail. While in fortify mode blocks placed are automatically reinforced to the selected <code>group</code> or your default group with the selected material. Fortify mode exits when a reinforcement is failed. Allows reinforcing both sides of a double chest}}
 
<h3>{{term| Reinforce mode </h3>}}
{{Hatnote|Command: /ctr [group]}}
{{defn|On reinforcement mode you can reinforce blocks to the selected <code>group</code> or your default group by punching or right clicking them with a reinforcement material, note that this mode will prevent you from breaking or interacting with blocks normally}}
 
<h3> {{term|Easy mode </h3>}}
{{Hatnote| Command: /cte}}
{{defn|Unlike other modes this only allows reinforcing to your default group. On easy reinforce you can hold a reinforcement material on your off-hand and automatically reinforce blocks you place with it, or hold the reinforcement material on your main-hand and punch blocks to reinforce them. Unlike Reinforce mode this won't generate warnings when attempting to interact with blocks without a reinforcement material, letting you leave it on. However, doing so may lead to accidental reinforcement}}
 
<h3> {{term|Advanced mode </h3>}}
{{Hatnote| Command: /cta [group]}}
{{defn|The command must be run while holding the type of block you intend to reinforce in your mainhand and a reinforcement material in your offhand, you may do so again to add more targeted block types. Advanced mode behaves like fortify mode while allowing you to choose individual groups and different reinforcement types (or, by default, none) for each type block there is.}}
 
<h3> {{term|Patch mode </h3>}}
{{Hatnote| Command: /ctp}}
{{defn|Repairs damaged reinforced blocks interacted (left or right click) with if you have the reinforcement material in your inventory. The chance of consuming the material is proportional to how damaged the block is. }}
 
<h3> {{term|Normal mode </h3>}}
{{Hatnote| Command: /cto}}
{{defn|Exits any reinforcement mode. By default also disables information mode if enabled but this can be changed in /config}}
{{glossary end}}
 
=== Materials ===
 
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|DEAD_BUSH
|}
 
== Toggle Modes ==
 
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