Comprehensive Guide:World: Difference between revisions

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== Terrain ==
{{See also|Geographical Regions}}
[[File:CCmap.png|thumb|300px|The player-made interactive map, [https://ccmap.github.io/ CCMap] shows the terrain as well as marked settlements]]
=== World generation ===
* The world is 13000 blocks in radius. Traveling beyond this radius is blocked by an invisible and circular [https://github.com/CivClassic/WorldBorder world border]. Any attempt to travel beyond will result in being teleported back into the radius at a seemingly unpredictable y-level. If a player tries to cross the world border in a vehicle they will automatically exit the vehicle. Blocks may be placed outside of the world border yet any [[Comprehensive_Guide:Combat#Exile_Pearl|pearls]] stored outside the world border will be freed upon server restart.
* Several non-vanilla biomes have been added{{Specify}}. Many of these biomes have altitudes above y128 and sheer cliff faces. Biomes can also contain custom trees which are larger then vanilla. Blaze spawners can be found scattered around many biomes.
** Large caverns with flat dirt floors generate under many snow biomes.
* It is not possible to reach the Nether. However Nether biomes containing Nether materials and creatures can be found in oceans throughout the map. Though Nether fortresses will spawn in nether biomes, wither spawning is not restricted to nether fortresses. Water placement allowed in nether biomes.
 
==== TheHumbug Endtweaks dimension ====
* There are only three End portals{{Specify}}. A public End portal can be found at {{coord|2300|450|50}}
* The End world generation is also custom. Cobwebs and Lava can randomly spawn at the lower levels of the End {{Specify}}.
 
=== Humbug tweaks ===
[https://github.com/CivClassic/Humbug Humbug] changes vanilla functionality in many areas.
 
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* Water and lava above y 180 has limited propagation
* Death and join announcements disabled
 
== RandomSpawn ==
 
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