Mechanics and Plugins (CivMC): Difference between revisions

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#REDIRECT [[Mechanics and Plugins]]
TODO: like almost everything

== Namelayer ==
{{Main|Namelayer}}

=== Chat ===

== Citadel ==
{{Main|Citadel}}
=== Reinforcing mode ===

== JukeAlert ==
{{Main|JukeAlert}}
=== Snitch ===

=== Jukesnitch ===

== FactoryMod ==
{{Main|FactoryMod}}

== ItemExchange ==
{{Main|ItemExchange}}
== Brewery ==
{{Main|Brewery}}
== Bastion ==
{{Main|Bastion}}
=== City Bastion ===

=== Vault Bastion ===

== Exile Pearl ==
{{Main|Exile Pearl}}
=== Essence ===

== Combat ==
{{Main|Finale}}
{{:Finale}}.

In CivMC the following changes are applied:
*Sweeping attacks are disabled
*Attack cooldown is removed
*The cooldown of ender pearls and golden apples is set to 16 seconds
*Clicks per second are limited to 9
*Custom food health regeneration and knockback values are set
*All non-sword damage is reduced by 20%
*Instant health regenerates 12 points of hp (♥♥♥♥♥♥)
<ref>https://github.com/CivMC/CivDocker/blob/master/paper/config/plugins/Finale/config.yml</ref>

===Logging out and Combat tag===
When disconnecting from the server you leave behind a CombatLogger for at least 60 seconds<ref>https://github.com/CivMC/CivDocker/blob/master/paper/config/plugins/CombatTagPlus/config.yml#L106</ref>, commonly referred to as logger, a CombatLogger is a player entity that can not move (or be moved) but can be killed, and it's death is treated as you dying meaning you can be pearled or lose your inventory. To avoid leaving this entity behind you can issue the /logout command, starting a 10 second process that, if not interrupted by PvP or movement, will disconnect you at the end without leaving a logger, this however is disabled while you're combat tagged

Besides entering PvP throwing an ender pearl also combat tags you

==Misc==
{{Main|SimpleAdminHacks}}
=== Old enchanting ===
=== Arthropod egg ===
=== Bound armor ===
=== Nether portals ===

=== Fixes and exploit prevention ===
==== AntiFastBreak ====
==== AntiStasisChamber ====
==== AttrHider ====
==== AutoRespawn =====
==== BeeKeeping ====
==== BuffSpanker ====
==== GoldBlockElevators ====
actually lodestones
==== disableIronFarms ====
==== disableEnderCrystalDamage =====
==== canEquipBanners ====
==== preventPearlGlitching ====
==== disableGapples ====
what does this hack do
==== PortalSpawnModifier ====
they're outright disabled
==== ShipOutOfLuck ====
no ice boat
enderChestUse: false
grindstoneUse: false
chorusFruitTeleportation: false
stopBedBombingInHellBiomes: true
stopAnchorBombing: true

chunkLimits:
enabled: true
exceededMessage: '&9Limit (%Limit%) reached for this chunk, you cannot place more of this type of block (%Material%).'
tileEntities:
HOPPER: 16
# PISTON: 50 Limiting pistons doesn't actually work, because all the blocks being moved are counted as the piston entities
# STICKY_PISTON: 50 So this just makes it so you can't have flying machines, etc
# MOVING_PISTON: 50 Without actually stopping placement of pistons
# PISTON_HEAD: 50 Adding any of these to this list disallows pistons from pushing them for some reason.
# OBSERVER: 50 Totally killing flying machines, they won't even start. https://github.com/CivClassic/AnsibleSetup/issues/237
DISPENSER: 16
DROPPER: 16
COMPARATOR: 12
FURNACE: 40
BLAST_FURNACE: 40
BREWING_STAND: 40
SMOKER: 40
CAMPFIRE: 40
SOUL_CAMPFIRE: 40

daytimeBed:
enabled: true
spawnSetMessage: '&bYour spawn has been set.'

oneToOneNether: true
stopTrapHorses: true
killTrapHorses: true
allowVillagerTrading: false

allowEnchantedApples: false

HorseStats:
enabled: true
wand: COMPASS

SaplingHack:
enabled: true
#Should we still roll the dice for people when using a fortune enchanted tool?
allow_fortune: true
blocks:
JUNGLE_LEAVES: 0.025
DARK_OAK_LEAVES: 0.05

todo format all this stuff under fixes and exploit prevention currently only copy pasting the info from github

Latest revision as of 21:32, 4 December 2023