Mechanics and Plugins (CivMC): Difference between revisions

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#REDIRECT [[Mechanics and Plugins]]
Even though the server can be connected to with vanilla, through server-side changes with plugins, the mechanics on CivMC vastly differ from vanilla 1.18.2 in order in order enable and promote the formation and of [[:Category:Civilizations_(CivMC)|civilizations]]

TODO: like still a lot

== Namelayer ==
{{Intro|Namelayer}}
=== Chat ===
In CivMC by default you chat in local chat with a range of 1000 blocks, and local chat messages from further than 800 blocks appear grey, however you can also chat globally in NameLayer groups and private messages with every player by default being a member of the <code>!</code> chat group
<div class="mw-collapsible">
<b>Chat commands</b>
<div class="mw-collapsible-content">{{#lst:Chat|command_table}}
</div>
</div>

== Citadel ==
{{Intro|Citadel}}
<h3> Reinforcing </h3>
{{#lsth:Citadel|Reinforcing|Materials}}

== JukeAlert ==
{{Intro|JukeAlert}}
=== Snitch ===

=== Jukesnitch ===

== FactoryMod ==
{{Intro|FactoryMod}}

== ItemExchange ==
{{Intro|ItemExchange}}
== Brewery ==
{{Intro|Brewery}}
== Bastion ==
{{Intro|Bastion}}
=== City Bastion ===

=== Vault Bastion ===

== Exile Pearl ==
{{Intro|Exile Pearl}}
=== Essence ===

== Combat ==
{{Intro|Finale}}.

In CivMC the following changes are applied:<ref>https://github.com/CivMC/CivDocker/blob/master/paper/config/plugins/Finale/config.yml</ref>
*Sweeping attacks are disabled
*Attack cooldown is removed
*The cooldown of ender pearls and golden apples is set to 16 seconds
*Clicks per second are limited to 9
*Custom food health regeneration and knockback values are set
*All non-sword damage is reduced by 20%
*Instant health regenerates 12 points of hp (6 x ♥)
===Logging out and Combat tag===
When disconnecting normally from the server players leave behind a CombatLogger for at least 60 seconds<ref>https://github.com/CivMC/CivDocker/blob/master/paper/config/plugins/CombatTagPlus/config.yml#L106</ref>, commonly referred to as logger, a CombatLogger is a player entity that can not move (or be moved) but can be killed, it's death is treated as the player dying meaning they can be pearled or lose inventory. To avoid leaving this entity behind you can issue the <code>/logout</code> command, starting a 10 second countdown that, if not interrupted by PvP or movement, will disconnect the player at the end without leaving a logger, this however is disabled while you're combat tagged

Besides entering PvP throwing an ender pearl also combat tags you

==Misc==

=== Fixes, exploit prevention, disabled features, etc ===
*AntiStasisChamber - disables ender pearl stasis chamber by limiting ender pearl duration
*AttrHider - hides item attributes from other players so CIT texture packs only work on your own
*AutoRespawn - respawns the player after a set period of not pressing the respawn button so they can't continue to observe after dying
*BeeKeeping - replaces some mob spawns with bees
*BuffSpanker - disables certain buffs and debuffs
*disableIronFarms - disables iron golem farms
*disableEnderCrystalDamage - makes end crystals do no damage
*canEquipBanners - allow players to equip a banners on their heads by punching the ground with a banner
*preventPearlGlitching - prevent going through blocks with ender pearls, also prevents ender pearls from landing at times
==== disableGapples ====
what does this hack even do
===== PortalSpawnModifier ====
- noooot sure if false here means it disable spawns or is vanilla
*ShipOutOfLuck - no ice boat
*enderChestUse - disables accessing enderchests
*grindstoneUse - disables accessing grindstones
*chorusFruitTeleportation - disables teleporting with chorus fruits
*stopBedBombingInHellBiomes - stops exploding beds in the nether
*stopAnchorBombing - disables exploding respawn anchors in the overworld

*chunkLimits - limits these blocks to certain numbers per chunk (should probably be a table but idk how to make one yet)

HOPPER: 16
DISPENSER: 16
DROPPER: 16
COMPARATOR: 12
FURNACE: 40
BLAST_FURNACE: 40
BREWING_STAND: 40
SMOKER: 40
CAMPFIRE: 40
SOUL_CAMPFIRE: 40

*daytimeBed - allows setting spawn in daytime (although it's now a vanilla feature)
*oneToOneNether: true
stopTrapHorses: true
killTrapHorses: true
allowVillagerTrading: false

allowEnchantedApples: false

HorseStats:
enabled: true
wand: COMPASS

SaplingHack:
enabled: true
#Should we still roll the dice for people when using a fortune enchanted tool?
allow_fortune: true
blocks:
JUNGLE_LEAVES: 0.025
DARK_OAK_LEAVES: 0.05

todo format all this stuff under fixes and exploit prevention currently only copy pasting the info from github

Latest revision as of 21:32, 4 December 2023