Mechanics and Plugins: Difference between revisions

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== Core Mechanics ==
== Core Mechanics ==


These are mechanics which are found in every civ server, in one fashion or another. Without these mechanics, a civ server is not a civ server.
Nearly every Civ server have these five mechanics present in one fashion or another for grouping, player-driven justice, & grief prevention.


* [[Citadel]] - reinforce blocks to make them harder for others to break
* [[Citadel]] - reinforce blocks to make them harder for others to break
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== Often Included Mechanics ==
== Often Included Mechanics ==


These mechanics are included in almost all civ servers, but a server could omit some of these and still keep the spirit of a civ server. They are important, but not crucial, to the civ experience.
These mechanics and plugins are commonplace in Civ servers, but servers could omit one or more mechanics still keep the spirit of a civ server. They are important, but not crucial, to the civ experience.


* [[Orebfuscation]] - hidden blocks are rendered as junk, to prevent x-raying
* [[Orebfuscation]] - hidden blocks are rendered as junk, to prevent x-raying
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== Minor Mechanics ==
== Minor Mechanics ==


These mechanics are sometimes included in civ servers. A server could omit some or all of these and still be considered a civ server.
These mechanics are sometimes included as additional enhancements and features for Civ players. A server could omit some or all of these and still be considered a civ server.


* [[Vanilla Tweaks]] - balances vanilla gameplay around civ mechanics by removing or tweaking some vanilla mechanics
* [[Vanilla Tweaks]] - balances vanilla gameplay around civ mechanics by removing or tweaking some vanilla mechanics