Mechanics and Plugins: Difference between revisions

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{{Mechanics series}}
Civ servers have many unique mechanics and plugins, which encourage nation building, cooperation, trading, player-enforced rules, and conflict.
[[Civ]] servers include many mechanics and plugins which are designed to encourage emergent behavior between players, including nation building, trade and economy, and player-enforced justice. For instance, a tech tree in the form of [[Factory|factories]] encourages pooling resources, items can be traded at [[Item Exchange|item exchanges]], and a nation's laws (or whims) can be enforced by [[Exile Pearl|killing and exiling]] a player.
 
Though not every Civ server uses the same set of mechanics, those used by [[mainline]] servers have stayed relatively consistent throughout the years.
 
== Core Mechanics ==
 
These arefive mechanics whichhave arebeen foundpresent in every civ[[mainline]] Civ server, inand oneare fashioncore orto anotherthe identity of Civ as a genre. WithoutAdditionally, thesealmost all non-mainline Civ servers have included mechanics similar to these, athough civsome serverservers ismay notrework, atweak, civor serverrename them.
 
* [[Citadel]] - reinforce blocks to make them harder for others to break
* [[NameLayer]] - create groups of players to manage permissions and infrastructure access to structures
* [[Bastion]] - protect areasa large area from having blocks being placedbroken or reinforcedplaced
* [[Snitch]] - receive messages when somebody walks near a snitch block
* [[Exile Pearl]] - kill someone to exile them, heavily restricting their gameplay
 
== Often IncludedCommon Mechanics ==
 
These mechanics are commonly included in almostboth allmainline civand non-mainline Civ servers,. butSome amay serveraddress coulda omitproblem somethat ofis theseimportant, andbut stillhas keepother thevalid spiritapproaches ofas a civ serversolution. TheyOthers arehave important,become buta notstaple crucial,of Civ more by coincidence tothan theany civunderlying experiencejustification.
 
* [[Orebfuscation]] - hidden blocks are rendered as junk, to prevent x-raying
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== Minor Mechanics ==
 
These mechanics are sometimeseither only occasionally included in civCiv servers., Aor serverare couldso omitinconsequential someto orgameplay allthat ofthey thesecould andbe stilleasily beremoved consideredwithout aimpacting civthe serverexperience.
 
* [[Vanilla Tweaks]] - balances vanilla gameplay around civ mechanics by removing or tweaking some vanilla mechanics
* [[Spawning]] - players spawn randomly in the world, potentially at predetermined "new player friendly" locations
* [[NameColors]] - donators can change their name color
* [[Chunk Limits]] - redstone related blocks can only be placed a limited number of times per chunk
* [[RailSwitch]] - allows automated rail switching
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* [[Combat Tag]] - players cannot log out during combat without a penalty
* [[Elevator]] - allows for vertical travel between elevator blocks
* [[CastleGate]] - allows for redstone-activated retractable vertical gates
* [[Miscellaneous Commands]] - miscellaneous commands that have a small to zero impact on gameplay
* [[One Time Teleport]] - new players can teleport to a player of their choice once within the first 24 hours
* [[Miscellaneous Commands]] - miscellaneous commands that havedo anot smallfit tointo a zerospecific impactplugin onor gameplaymechanic
 
== See Also ==
 
* [[The Civ Breakdown]] - an opinionated essay on the design decisions of these mechanics
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