The Basic Smelter and the Charcoal Maker are likely to be among the first factories to be included in any factory setup, this is because they allow for the fast, cheap and convenient production of stone, the most common reinforcement material, and charcoal, the fuel required to power all factories.
Basic Smelter
Creation Cost
512
Repair Cost
Cost
Health Repaired
Time
Fuel
24
10000
4
4
Upgrades From
Cost
Upgrades To
Cost
—
—
Recipe
Input
Output
Time
Fuel
Smelt Stone
64
96
4
4
Smelt Smooth Stone
64
80
4
4
Smelt Cracked Stone Bricks
64
80
4
4
Smelt Glass from Sand
64
128
4
4
Smelt Glass from Red Sand
64
128
4
4
Smelt Netherrack
64
64
4
4
Smelt Red Netherbrick
64 , 64
32
4
4
Bake Bricks
128
256
4
4
Make Hard Clay
128
256
4
4
Make Sandstone
128
128
4
4
Make Smooth Sandstone
64
64
4
4
Make Smooth Red Sandstone
64
64
4
4
Make Smooth Quartz
64
64
4
4
Charcoal Maker
Creation Cost
512
Repair Cost
Cost
Health Repaired
Time
Fuel
16
10000
4
4
Upgrades From
Cost
Upgrades To
Cost
—
—
Recipe
Input
Output
Time
Fuel
Make Charcoal from Oak Logs
64
128
4
4
Make Charcoal from Spruce Logs
64
128
4
4
Make Charcoal from Birch Logs
64
128
4
4
Make Charcoal from Jungle Logs
64
128
4
4
Make Charcoal from Acacia Logs
64
128
4
4
Make Charcoal from Dark Oak Logs
64
128
4
4
Make Charcoal from Coal
64
64
4
4
Building Blocks
CivClassic contains several factories that allow for the convenient production of large amounts of building blocks.
Aesthetics Factory
Creation Cost
256 , 32
Repair Cost
Cost
Health Repaired
Time
Fuel
16
10000
4
4
Upgrades From
Cost
Upgrades To
Cost
—
—
Recipe
Input
Output
Time
Fuel
Make Quartz
64 , 16
64
4
4
Aggregate Andesite
64 , 64
128
4
4
Aggregate Diorite
64 , 64
64
4
4
Aggregate Granite
64 , 64
64
4
4
Make Red Sand
64 , 8
64
4
4
Clean Red Sand
64 , 1
64 , 1
4
4
Make Purpur
64 , 8
64
4
4
Make Purpur from Fruit
64
64
4
4
Make Prismarine
64 , 4
64
4
4
Make Prismarine Bricks
64 , 4
64
4
4
Make Dark Prismarine
64 , 4 , 4
64
4
4
Make Sea Lantern
32 , 4
32
4
4
Make Redstone Lamp
32 , 8
32
4
4
Pack Ice
512
512
4
4
Pack Blue Ice
512
64
4
4
Make Soul Soil
32 , 32
64
4
4
Make Basalt
64 , 4 , 4
96
4
4
Make Blackstone
32 , 32
64
4
4
Make Crying Obsidian
128 , 1 , 1
128
4
4
Carpentry Factory
Creation Cost
32
Repair Cost
Cost
Health Repaired
Time
Fuel
2
10000
4
4
Upgrades From
Cost
Upgrades To
Cost
—
—
Recipe
Input
Output
Time
Fuel
Make Ladders
6
128
4
4
Make Bookshelves
64 , 8
64
4
4
Make Beehive
32 , 8
1
4
4
Make Casings
64 , 4 , 64
4
4
4
Make Crates
128 , 3
128
4
4
Reconstitute Sticks to Chests
64
4
4
4
Make Fences
8
128
4
4
Make Fence Gates
8
128
4
4
Make Signs
12
128
4
4
Make Trap Doors
16
128
4
4
Make Wood Doors
12
128
4
4
Make Fences
16
128
4
4
Make Fence Gates
16
128
4
4
Make Signs
24
128
4
4
Make Trap Doors
32
128
4
4
Make Doors
24
128
4
4
Make Fences
16
128
4
4
Make Fence Gates
16
128
4
4
Make Signs
24
128
4
4
Make Trap Doors
32
128
4
4
Make Doors
24
128
4
4
Make Fences
16
128
4
4
Make Fence Gates
16
128
4
4
Make Signs
24
128
4
4
Make Trap Doors
32
128
4
4
Make Doors
24
128
4
4
Make Fences
16
128
4
4
Make Fence Gates
16
128
4
4
Make Signs
24
128
4
4
Make Trap Doors
32
128
4
4
Make Doors
24
128
4
4
Make Fences
16
128
4
4
Make Fence Gates
16
128
4
4
Make Signs
24
128
4
4
Make Trap Doors
32
128
4
4
Make Doors
24
128
4
4
Make Fences
16
128
4
4
Make Fence Gates
16
128
4
4
Make Signs
24
128
4
4
Make Trap Doors
32
128
4
4
Make Doors
24
128
4
4
Make Fences
16
128
4
4
Make Fence Gates
16
128
4
4
Make Signs
24
128
4
4
Make Trap Doors
32
128
4
4
Make Doors
24
128
4
4
Grinding Mill
The Grinding Mill is a factory that allows for the progressive grinding of stone materials into finer forms, notably it can be used for the industrial conversion of cobblestone into sand, thus avoiding the need to gather the material from beaches, deserts and oceans, at the cost of charcoal.
Creation Cost
32 , 128 , 256
Repair Cost
Cost
Health Repaired
Time
Fuel
64 , 4
10000
4
4
Upgrades From
Cost
Upgrades To
Cost
—
—
Recipe
Input
Output
Time
Fuel
Crush Stone
32
24
16
16
Crush Cobblestone
32
24
4
4
Crush Gravel
32
24
4
4
Grind Sandstone
64
48
4
4
Grind Red Sandstone
64
48
4
4
Crush Coarse Dirt
64
64
4
4
Shave Snow from Ice
64
64
4
4
Block Dying
CivClassic includes several factories which significantly reduce the amount of dye required for the production of dyed blocks.
The compactor turns a stack of items and a crate (which is made in a carpentry factory) into one lored compacted item, making it useful for carrying resources. The compacted item stacks meaning a compacted stack can hold the square of said item stack size. For example, a compacted stack of stone (which stacks to 64) fits into one inventory slot yet contains 4096 stone. A compacted stack of ender pearls (which stacks to 16) fits into one inventory slot yet contains 256 ender pearls. The exception is items which do not stack, such as swords, as 8 of any unstackable item will compact into one. All compacted items must have the same NBT data, for example, you can only compact eight swords if each has same enchantment and enchantment order.) Unlike compacted blocks, which cannot be placed, compacted tools armor, ender pearls and so on can be used as normal. Be warned this provides no advantage and waste resources (For example when you use a compacted sword and uncompact it the durability of each uncompacted sword equals the durability on the compacted input object effectively using durability 8 times faster). Selecting the 'Uncompact' recipe will return a full stack of items taking ingredient of 1 compacted item. Crates are not returned.