Comprehensive Guide: Difference between revisions
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(Citadel: added part about reinforcement decay) |
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* Blocks can not be attached to a reinforced redstone component (e.g dropper, dispenser, hopper?) if not on the reinforcement groups. |
* Blocks can not be attached to a reinforced redstone component (e.g dropper, dispenser, hopper?) if not on the reinforcement groups. |
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* Reinforced doors, trapdoors and fences gate will only respond to a redstone signal if someone on the reinforcement group is less than 7 blocks away from it <ref>https://www.reddit.com/r/civeconomics/comments/9qwas2/on_citadel_redstone/</ref> |
* Reinforced doors, trapdoors and fences gate will only respond to a redstone signal if someone on the reinforcement group is less than 7 blocks away from it <ref>https://www.reddit.com/r/civeconomics/comments/9qwas2/on_citadel_redstone/</ref> |
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====== Decay ====== |
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Reinforcements placed under a group will decay if the group becomes inactive (no player in the groups logs in). |
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Currently, reinforcements will start decaying after 1 year of inactivity and the damage multiplier doubles every year. |
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The damage multiplier is applied to every block break. This means that with a damage of multiplier of 2, reinforced blocks can be broken twice as fast. |
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Since a single player logging in is enough to reinitialize the decay clock and since the decay rate is rather slow, decayed buildings aren't common. |
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{|class="wikitable" |
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|+Decay steps |
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! Decay state |
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! Inactivity |
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! Damage multiplier |
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|- |
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| Not decayed |
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| < 1 year |
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| x1 (normal) |
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|- |
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| Partially decayed |
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| > 1 year but < 4 years |
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| 2-8 |
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|- |
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| Highly decayed |
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| > 4 years but < 8 years |
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| 16-128 |
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|- |
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| Heavily decayed |
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| > 8 years but < 11 years |
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| 256-1024 |
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|- |
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| Completely decayed |
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| > 11 years |
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| >= 2048 |
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|} |
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====== Known bugs ====== |
====== Known bugs ====== |