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(Citadel: added part about reinforcement decay)
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* Blocks can not be attached to a reinforced redstone component (e.g dropper, dispenser, hopper?) if not on the reinforcement groups.
* Blocks can not be attached to a reinforced redstone component (e.g dropper, dispenser, hopper?) if not on the reinforcement groups.
* Reinforced doors, trapdoors and fences gate will only respond to a redstone signal if someone on the reinforcement group is less than 7 blocks away from it <ref>https://www.reddit.com/r/civeconomics/comments/9qwas2/on_citadel_redstone/</ref>
* Reinforced doors, trapdoors and fences gate will only respond to a redstone signal if someone on the reinforcement group is less than 7 blocks away from it <ref>https://www.reddit.com/r/civeconomics/comments/9qwas2/on_citadel_redstone/</ref>

====== Decay ======

Reinforcements placed under a group will decay if the group becomes inactive (no player in the groups logs in).

Currently, reinforcements will start decaying after 1 year of inactivity and the damage multiplier doubles every year.
The damage multiplier is applied to every block break. This means that with a damage of multiplier of 2, reinforced blocks can be broken twice as fast.

Since a single player logging in is enough to reinitialize the decay clock and since the decay rate is rather slow, decayed buildings aren't common.

{|class="wikitable"
|+Decay steps
! Decay state
! Inactivity
! Damage multiplier
|-
| Not decayed
| < 1 year
| x1 (normal)
|-
| Partially decayed
| > 1 year but < 4 years
| 2-8
|-
| Highly decayed
| > 4 years but < 8 years
| 16-128
|-
| Heavily decayed
| > 8 years but < 11 years
| 256-1024
|-
| Completely decayed
| > 11 years
| >= 2048
|}


====== Known bugs ======
====== Known bugs ======