Comprehensive Guide: Difference between revisions

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m (→‎Citadel: Added nonreinforcable block list)
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====== Known bugs ======

* Placing a reinforced button/sign and breaking the block at the base will make it drop but will leave a reinforced air block behind.


====== Terminology ======
====== Terminology ======
A common abbreviation series is DRO/IRO/SRO, standing for for Diamond/Iron/Stone reinforced obsidian.
A common abbreviation series is DRO/IRO/SRO, standing for for Diamond/Iron/Stone reinforced obsidian.

=== Advanced features ===

* Note that reinforced blocks are not affected by gravity (e.g. reinforced sand will float). However if the block by default breaks when block beneath is removed, it will break even if reinforced (e.g. rails whose base is broken will also break).
* Being in reinforcement or fortify mode will prevent the use of citadel buttons. Walking over preassire plates while in this mode will reinforce them to currently selected group.
* Reinforcing farmland will give crops planted on it citadel protection.

===== Known bugs =====

* Placing a reinforced button/sign and breaking the block at the base will make it drop but will leave a reinforced air block behind. As this is an exploit its use should be avoided.


===Reinforcement values===
===Reinforcement values===
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The following tables assume a perfect TPS and 0 latency.
The following tables assume a perfect TPS and 0 latency.


{| class="wikitable"
{| class="wikitable mw-collapsible mw-collapsed"
|+Obsidian break time using a diamond pickaxe (in seconds)
|+Obsidian break time using a diamond pickaxe (in seconds)
!Efficiency and Haste level
!Efficiency and Haste level
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|}
|}


{| class="wikitable"
{| class="wikitable mw-collapsible mw-collapsed"
|+Iron Doors break time using a diamond pickaxe (in seconds)
|+Iron Doors break time using a diamond pickaxe (in seconds)
!Efficiency and Haste level
!Efficiency and Haste level
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|}
|}


{| class="wikitable"
{| class="wikitable mw-collapsible mw-collapsed"
|+Chest break time using a diamond axe (in seconds)
|+Chest break time using a diamond axe (in seconds)
!Efficiency and Haste level
!Efficiency and Haste level
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|}
|}


{| class="wikitable"
{| class="wikitable mw-collapsible mw-collapsed"
|+Chest break time using a golden axe (in seconds)
|+Chest break time using a golden axe (in seconds)
!Efficiency and Haste level
!Efficiency and Haste level
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|15.76
|15.76
|105.04
|105.04
|}

===Non reinforceable blocks===

Some blocks cannot be reinforced. This includes blocks with unique properties such as TNT, bedrock and portal blocks. Most plants cannot be reinforced. Finally liquids and entities are also unreinforcable (they are not blocks).

{| class="wikitable mw-collapsible mw-collapsed"
|+Non reinforceable blocks (excluding plants)
!Block name
|-
|BEDROCK
|-
|END_GATEWAY
|-
|END_PORTAL_FRAME
|-
|END_PORTAL
|-
|PISTON_EXTENSION
|-
|PISTON_MOVING_PIECE
|-
|TNT
|-
|FIRE
|-
|SNOW (only layers of snow, the full block can be reinforced)
|-
|ICE (only normal ice)
|-
|PORTAL
|-
|CAKE_BLOCK
|-
|WEB
|}

{| class="wikitable mw-collapsible mw-collapsed"
|+Non reinforceable plants
!Block name
|-
|CROPS
|-
|CARROT
|-
|POTATO
|-
|NETHER_WARTS
|-
|VINE
|-
|CACTUS
|-
|SUGAR_CANE_BLOCK
|-
|RED_ROSE (Includes all single block tall flowers)
|-
|YELLOW_FLOWER
|-
|BROWN_MUSHROOM
|-
|RED_MUSHROOM
|-
|SAPLING
|-
|LONG_GRASS
|-
|DEAD_BUSH
|}
|}