Comprehensive Guide:World: Difference between revisions

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#REDIRECT [[Mechanics and Plugins]]
{{See also|Comprehensive Guide}}
Mechanics that change terrain and how players can interact with terrain.
== Terrain ==
{{See also|Geographical Regions}}

[[File:CCmap.png|thumb|300px|The player-made interactive map, [https://ccmap.github.io/ CCMap] shows the terrain as well as marked settlements]]

The world generation on CivClassic is different from vanilla.
* The world is 13000 blocks in radius.
* The Nether is disabled. Instead, it is possible to find nether islands in the oceans
* Biome with very high altitude (y > 128) are common.
* There are only 3 end portals. A public one can be found at x=2300 z=450
* Blaze spawners can randomly be found in any biome.
* Nether fortresses can be found around nether islands and red deserts.
* Giant trees can be found.
* Several non-vanilla biomes have been added.
* The End generation is also custom. Cobweb and Lava can randomly spawn at the lower levels of the End.
* Custom biomes

=== Nether Islands ===
Nether islands are a new biome that randomly generate in oceans. These are replacements for the Nether as Nether blocks and mobs can be found there.

=== Humbug tweaks ===
==== Mobs ====
* Disable villager trades
* Disable endermen stealing blocks
* Disable wither explosions destroying blocks and wither insta-break ability
* Wither skulls have .4 % drop rate {{Citation needed}}
* Set base movement speed of mounted horses to 0.3 (from .17 default)
* Removes iron ingots from being dropped by mobs
* Creeper drops doubled

==== Blocks ====
* End portal tiles are indestructible
* Disable ender chest usage
* Enchanted books cannot be made (Placing book in enchantment table)
* Disables teleportation with chorus fruit
* Disables mounting or dismounting elytra
* Disable all vanilla XP sources but XP bottles
* prevent inventory minecarts from being opened
* prevent players in vehicles from opening inventories
* Boats placed on land will break upon being entered
* Prevents ender pearls being saved when unloaded
* allows equipping a banner as a hat
* sanitize sign length to 100 text row length
* Water and lava above y 180 has limited propagation
* Death and join announcements disabled
* Lava water cobble stone generation disabled (cobble_from_lava: false) {{Citation needed}}

For all humbug options, including those not configured on CivClassic, see [https://github.com/CivClassic/Humbug/blob/master/README.md the ReadMe]

== RandomSpawn ==
Players who haven't up a bed will respawn in a random location in a 6500 blocks radius around 0,0.

== OreObfuscator ==
https://github.com/CivClassic/Orebfuscator
OreObfuscator will hide certain type of blocks to stone in order to prevent xray.
* An obfuscated block will be rendered as a stone block if no player is within 8 blocks of it.
* The blocks that are obfuscated are: Dispenser, Chest, Mob Spawner, Crafting Table, Furnace, Enchantment table, Anvil, Trapped Chest, Jukebox, Noteblock, Sponge, < ... ?>
* Because of the range of the OreObfuscator, it is advisable to drop chests at least 8 blocks below the ground.

== BlockLimits ==
Some blocks are limited per chunk. Exceeding the limit will print <code>"Limit reached for this chunk, you cannot place more of this type of block."</code>
{| class="wikitable"
|+Limit per chunk<ref>https://www.reddit.com/r/civclassics/comments/7nmb7j/changelog_for_122018/</ref>
!Block
!Limit per chunk
|-
|Comparator
|12
|-
|Dropper
|16
|-
|Hopper
|16
|-
|Furnace
|40
|-
|Dispenser
|16
|-
|Observer
|4
|-
|Slime block
|8
|-
|Piston base
|10
|-
|Sticky piston base
|10
|}

Notes:
* It is possible to make a system that exceeds the limit as long as it is spread on several chunks.
== References ==
<references/>

Latest revision as of 23:45, 9 July 2022