Comprehensive Guide:Production: Difference between revisions

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m (→‎Details: factories will stop running if no space left for output)
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* The crafting tables 'Select a recipe' GUI has two settings consistent across all factories. The 'Toggle auto select' setting, symbolized by a redstone block when turned on causes the factory to automatically select any recipe it has the ingredients to run whenever it is activated. Be careful as some factories create an output in one recipe and take it as input in another recipe meaning the two products cycle until charcoal runs out. The 'Open menu' setting symbolized by a painting opens a GUI equivalent to the <code>/fm [factory name]</code> command.
* The crafting tables 'Select a recipe' GUI has two settings consistent across all factories. The 'Toggle auto select' setting, symbolized by a redstone block when turned on causes the factory to automatically select any recipe it has the ingredients to run whenever it is activated. Be careful as some factories create an output in one recipe and take it as input in another recipe meaning the two products cycle until charcoal runs out. The 'Open menu' setting symbolized by a painting opens a GUI equivalent to the <code>/fm [factory name]</code> command.


* If the chest becomes full during a factory run, output has no free slots to be deposited to and will be wasted. {{efn|group=lower-alpha|This is a bug : https://github.com/CivClassic/FactoryMod/issues/25}}
* If the chest becomes full during a factory run, the factory will stop. <ref>https://github.com/CivClassic/FactoryMod/pull/13</ref> <ref>https://github.com/CivClassic/FactoryMod/pull/27</ref> The only exception might be printing presses which will continue to run and may waste materials in the process (Bug) <ref>https://github.com/CivClassic/FactoryMod/issues/25</ref>.

* Redstone that activated the factory furnace will cause the factory to run
* Redstone that activated the factory furnace will cause the factory to run