Comprehensive Guide:Production: Difference between revisions

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[[File:FactoryMod infographic.png|thumb|350px| Factorymod single image summary]]
[[File:FactoryMod infographic.png|thumb|350px| Factorymod single image summary]]


''Efficient item production {[https://github.com/CivClassic/FactoryMod source], [https://github.com/CivClassic/AnsibleSetup/tree/master/templates/public/plugins/FactoryMod config]}''
''Efficient production of items {[https://github.com/CivClassic/FactoryMod source], [https://github.com/CivClassic/AnsibleSetup/tree/master/templates/public/plugins/FactoryMod config]}''


Factories produce items with a higher yield then vanilla crafting. Some items may only be produced with factories. There are many factory types, each containing distinct recipes.
Factories produce items with a higher yield then vanilla crafting. Some items may only be produced with factories. There are many factory types, each containing distinct recipes.
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== OldEnchanting ==
== OldEnchanting ==
''Enchantment requires extensive infrastructure {[https://github.com/CivClassic/OldEnchanting source], [https://github.com/CivClassic/AnsibleSetup/tree/master/templates/public/plugins/OldEnchanting config]}''

Enchanting is modified to require extensive infrastructure.


=== Acquiring Experience ===
=== Acquiring Experience ===
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* The only way to get XP is by crafting bottle o' enchanting by placing an emerald in a crafting grid.
* The only way to get XP is by crafting bottle o' enchanting by placing an emerald in a crafting grid.
* Enchanting does not consume any Lapis Lazuli and works in a similar manner than the pre 1.8 enchanting system. will take the full amount of experience.
* Enchanting does not consume any Lapis Lazuli and works in a similar manner than the pre 1.8 enchanting system, taking the full amount of experience.
* One bottle o' enchanting will always give 10 XP points. This means that a level 30 enchant will require 140 bottles.
* One bottle o' enchanting will always give 10 XP points. This means that a level 30 enchant will require 140 bottles.
* Items can be infinitely repaired and the repair cost is capped at level 35. (Items will be repairable forever but will be expensive to repair in the long run, capping out at 35 levels with no reset.)
* Items can be infinitely repaired and the repair cost is capped at level 35. (Items will be repairable forever but will be expensive to repair in the long run, capping out at 35 levels with no reset.)