Comprehensive Guide:Production: Difference between revisions

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== Realistic Biomes ==
== RealisticBiomes ==
''Alters the growth rate for plants and animals {[https://github.com/CivClassic/RealisticBiomes source], [https://github.com/CivClassic/AnsibleSetup/blob/master/templates/public/plugins/RealisticBiomes/config.yml.j2 config]}''

[https://github.com/CivClassic/RealisticBiomes Realistic Biomes] alters the growth rate for plants and animals.


==== Growth rate ====
==== Growth rate ====
Growth rates drastically vary across biome type. In some biomes certain plants will not grow at all. There are two types of growth rate:

* Fixed (Persistent plants such as wheat, potato and beetroot) : growth rate given in hours
Growth rates drastically vary across biome type. In some biomes certain plants will not grow at all.
* Percentage based (Non-persistent plants such as cactus, melon, mushroom) : growth rate given as percent of vanilla growth chance.

There are two types of growth rate:
* Fixed (wheat, potato, beetroot etc) : growth rate given in hours
* Percentage based (cactus, melon, mushroom etc.) : growth rate given as percent of vanilla growth chance.
A biomes growth rate can be checked in multiple ways:
A biomes growth rate can be checked in multiple ways:
* Left clicking the ground with plant item in hand
* Left clicking the ground with plant item in hand
** Returns the growth time of the item in hand at the free block above the block you're hitting, or the block on the side relative to where you're hitting if it is not the top side. For cocoa for example, you will want to hit a jungle tree on it's side to get meaningful growth time. This growth time includes all factors such as biome, light, and surrounding blocks. You can also do this with fishable items, but in this case the fishing probability will only be reported if it is not zero to spare you from chat spam.
* Right clicking a plant block with a stick
* Right clicking a plant block with a stick
** Returns how long it will take until fully grown for fixed growth time crops.
** Returns how long it will take until fully grown for fixed growth time crops.
* The player created [https://docs.google.com/spreadsheets/d/1isYlMQkJnYE065UAkZN7drongeYg73CwdjMrIXcf_Ns/edit?usp=sharing growth rate spreadsheet]
* The player created [https://docs.google.com/spreadsheets/d/1isYlMQkJnYE065UAkZN7drongeYg73CwdjMrIXcf_Ns/edit?usp=sharing growth rate spreadsheet]
In an optimal setting growth takes around 3 hours for small crops like wheat and potatoes, and for trees between 3 to 8 hours. Growth rates are generally lowest in realistic or reasonable corresponding biomes. For example, the biome of deep ocean has one of the worst growth rates. ReaslisticBiome's also changes fishing probabilities and one can hit the ground with a fishable item to see its fishing probability (if it is not zero). Fishing is restricted to water biomes{{Citation needed}}.


==== Soil Bonus ====
In an optimal setting growth takes around 3 hours for small crops like wheat and potatoes, and for trees between 3 to 8 hours. Water biomes (such as ocean) generally correspond to worse growth rates.
The growth rate of a tile can be improved by placing clay blocks directly beneath. Placing more than 4 clay block below will not improve the rate further. Two exceptions exist.

- Netherwart growth rates are not improved by clay, but by soulsand {{Citation needed}}. The soulsand block the warts are planted on is not counted for boost.
==== Speeding up growth ====
- Cocoa growth rates are improved by up to 25 blocks of vine placed immediately below the cocoa bean {{Citation needed}}.

The growth rate of a tile can be improved by placing clay blocks directly beneath. Placing more than 4 clay block below will not improve the rate further.


[[File:Realisticbiome clay setup.png|thumb|4 blocks of clay directly below a crop will significantly speed up the growth]]
[[File:Realisticbiome clay setup.png|thumb|4 blocks of clay directly below a crop will significantly speed up the growth]]
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==== Growing in inhospitable conditions ====
==== Persistence ====
Crop growth is persistent, meaning crops will continue to grow chunks are unloaded

==== Sunlight ====
Most plants need sunlight, either directly above, or through transparent blocks such as glass. This is not the case for netherwarts and mushrooms, which recieve a boost from lacking sunlight {{Citation needed}}.


==== Greenhouse ====
Placing glowstone above or adjacent to a crop lets the crop grow in situations it normally would not. This includes crops which are underground or in inhospitable biomes.
Placing a glowstone (or redstone-lamp{{Citation needed}}) block above or adjacent to a crop lets the crop grow (albeit slower) in situations it normally would not. This includes crops which are underground or in inhospitable biomes. To grow pumpkins and melons with greenhouse, place the glowstone block adjacent to the free block where the fruit block will grow, and block all other free spots so that the fruit can only grow next to glowstone.


== HiddenOre ==
== HiddenOre ==