CivcraftImport:Vault

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====== Vault ======

'A typical DRO vault with a 1:1 ratio'

Introduction

A Vault is a means of safekeeping valuables in Civcraft by encasing them in some structure that impedes raiders. The typical vault design in Civcraft is that of a pyramid of diamond-reinforced obsidian blocks (DRO) located at bedrock, such that raiders must spend considerable time breaking through them in order to reach the treasures within.

Each "layer" of a DRO vault fully covers the old one, requiring a raider to break an additional DRO block or blocks before moving closer to the treasure at the heart. DRO vaults are often characterized by their width-height ratiom, or slope, with 1:1 being the most basic, and 6:5 being preferred to counter certain advanced vault-breaking tactics.

Building Vaults

DRO vaults are often characterized by their width-height ratiom, or slope, with 1:1 being the most basic, and 6:5 being preferred to counter certain advanced vault-breaking tactics. The following quick-reference table shows the number of additional DRO blocks for each layer, and the total DRO count for the entire vault as each layer is added. The numbers assume 1:1 slope with a single chest at the core, which is counted as a DRO block itself in the "Vault Total" column.

Layer Number Additional Blocks Vault Total
1 5 6
2 13 19
3 25 44
4 41 85
5 61 146
6 85 231
7 113 344
8 145 489
9 181 670
10 221 891
11 265 1156
12 313 1469
13 365 1834
14 421 2255
15 481 2736
16 545 3281
17 613 3894
18 685 4579
19 761 5340
20 841 6181
21 925 7106
22 1013 8119
23 1105 9224
24 1201 10425
25 1301 11726
26 1405 13131
27 1513 14644
28 1625 16269
29 1741 18010
30 1861 19871
31 1985 21856
32 2113 23969
33 2245 26214
34 2381 28595
35 2521 31116
36 2665 33781
37 2813 36594
38 2965 39559
39 3121 42680
40 3281 45961
41 3445 49406
42 3613 53019
43 3785 56804
44 3961 60765
45 4141 64906
46 4325 69231
47 4513 73744
48 4705 78449
49 4901 83350
50 5101 88451

Bedrock Layering

While most of the Civcraft map has entirely flat bedrock, certain random chunks still have a "vanilla" distribution of bedrock, which is uneven and peppered with nooks and crannies. By placing a chest in one of these nooks, one can reduce the effective number of "layers" of the vault by one or more. For especially large vaults, this can result in thousands of DRO saved given the number of layers.

World Edge Vaults

Placing a vault at the edge of the map, beyond which players are teleported back, can allow a vault using as little as half the number of DRO blocks for a given layer number. The edge of the world acts as an impossible-to-cross barrier that the builder can straddle a vault over, only having the build the side within the map border. Any player who tries to go around behind the vault will be teleported to the outside of it.

Breaking Vaults

Breaking vaults is often a time-consuming affair, executed over multiple hours with as many allies as possible, as each layer of DRO must be broken through, a slow process even with Efficiency V pickaxes. During the operation, the vaultbreakers may be subject to attack by the owners

DRO Spike

A "DRO Spike" is a method of breaking vaults over the course of multiple sessions. When a session is over, the vaultbreakers will back out of their partial hole and fill it with their own reinforced DRO. When they log in again, they can thus bypass the reinforcements on their own blocks and resume where they left off. The vault owner must either break the spike and replace it with their own DRO again, or move bypass and move the entire vault away from the spike.