CivcraftImport:Economics2: Difference between revisions

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Supply in 2.0 is defined in 2 periods. Before rail (BR) and After rail (AR). The BR period was in the first few weeks of 2.0, when most people were getting adjusted to the map. Prices were mostly defined on old 1.0 prices, which were not as applicable, due to not only the change in map, but the inability to travel by nether.
 
That period is defined by the fact that, at that time, the CIC and other rail networks were not established. Due to this difficulty of travel, it allowed the major regional centres (at the time The Commonwealth, Orion and Auroura), to basically set their own prices. Very few travelled between cities, unless they absolutely had to, and little to none carried the valuable currencies of the time (d & i), especailly on such long and perrilousperilous journiesjourneys throuh the many ice mountains and cliffs that were still unmapped. A few weeks in, CIC construction started, but it was between Carson, and it's co-ops. So, instead, the cities built roads. These were massive things, stretching KM after KM long, taking hundreds of hours to build. At one point, you could go from Orion, to Kappi (now defunct), to Agora (now Auroura), all by road. It took several hours, and was terribly dangerous, due to bands of highwaymen who robbed people, and were the starts of the first griefer bands. Very few traveled, and even less traded outside of their quadrant's major city, if they even made the effort to go there.
 
During all of this, the CIC was expanded. The first stops were cities near Carson. Over time, as demand grew, the line was expanded into multiple lines, going to multiple cities. This proved important for supply/demand server wide. As the CIC expanded to multiple cities, people felt it was safer to travel between cities, no longer having to go on roads, or over land. Once connected to CIC, citizen's average travel distance, and thus trade radius, increased. The rails allowed any given trader, and any given tradee, to travel to the major (and minor) cities on the map, and thus trade (or get traded) items that they either did not have access to, or were trading for a higher/lower price then back in their quadrant. This still took a few months to develop however. But, the rail was, and continues to be, the driving force behind supply/demand between persons and cities in multiple quadrants.
 
Today, with the multiplicity of multiple rail networks, canals, tunnels, and other uschsuch infulstructureinfrastructure developments (all of which helped as much as the rails), supply continues to go up. But, the general population of the server has stabalized, mostly due to not advertising, and it not being holidays. So, while supply has continued to increase, what with the transport options, the giant farms, and general advances in harvesting, demand is down extremely. Imagine the two ends of an absolute value equation, and that is the ratio of supply/demand currently on the server.
 
= Macroeconomics =
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== Output and Income ==
 
Generally, output is up, but income is down. Poeple are working harder, and longer, then usual, but are not being paid much for their labors. Mostly this is due to most peolepeople collecting their needed things on their own, and not willing to pay people to do it for them. This negatively effects the ability of cities to trade. But, it also increases a general person's output, as they're getting things for themselves.
 
== Employment ==
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== Currencies and Monetary Policy ==
 
There is really only 1 currency, d & i. Other currencies, like the lenning, are used in small areas, but have yet to catch on server-wide. Mostly due to the fact that many cities would perfer to use d/i to trade with other cities/persons, due to it's ubictityubiquity. Several cities have tried to make a paper currency that is popular, like Orion, only to basically crash and burn due to unuse, or bad monitarymonetary policy. Orion's crashed mostly due to the govermentgovernment not forcing people to use it, nor giving benifitsbenefits, such as better exchange rates, or lower prices for goods, for those who used it. They are now basically worthless. Pre-war lennings are worth at least 64 d. But, there are several currencies popping up that are actually being used. Such as a certain private -+ city who has it's currency as it's only legal currecncycurrency, banning d/i from being used. It seems to be the model of how to get a currency to be used, although how exactly the govermentgovernment of the city got it to be used as it's primary currency is still not understood widely.
 
=== List of Currencies ===
1,014

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