Civcraft

Revision as of 23:16, 28 January 2020 by Gjum (talk | contribs) (intro video, civtemp shard map, fix category)

Civcraft was the Civ Server at the core of the Civ genre, introducing the now well-known Civ plugins such as Citadel, FactoryMod, Bastions, PrisonPearl, JukeAlert, RealisticBiomes, and NameLayer.[1] The server address was mc.civcraft.vg and later mc.civcraft.co.

Introduction video
Advertising poster

Its first iteration launched on 24 March 2012[2], making it the second typical Civ server after Ancap Minecraft.

Its goal was to be "an experiment for communities, political ideologies, debate and discussion. The backstory [was] based on history, not fiction. Civcraft [was] forming a new direction for game-play, not just about surviving the elements, but about surviving each other, where players can work together to create and shape civilization or to watch it crumble. A world open to any idea, manifesto or philosophy, created by the players."[3] Civcraft hoped "to push Minecraft to its fullest potential in order to foster discussion, experimentation and community building."[3]

"This is the great pastime and challenge of mankind: Civilization." - Civcraft description[3]

Server Rules

Civcraft had the goal of minimizing admin intervention wherever possible, letting the players moderate themselves about any conflicts arising in-game. Admins only intervened when players took a conflict outside the game and into real life, resulting in this minimal rule set.

  1. Remember, its just a game, strictly speaking.
  2. No cheating.
  3. No doxxing or harassment.
  4. No knowingly helping banned players.[4]

Iterations

Even though Civcraft tried to never reset its world save to allow long-term civilization development,[5] a few events were so far reaching that they forced the admins to do a map reset and start a new iteration.

Civcraft 1.0

The first iteration of Civcraft. It launched on 2012-03-24 and ran for 398 days until 2013-04-26.[2]

WIP

A DDOS around March 26 2013 caused the admin team to struggle to set up a new, appropriate backup server.[6] A redditor offered a server that was well suited, and the admin team took to this opportunity. On April 26, ttk2 announced that the backup server owner, who turned out to be the player Hamster238, had abused his access to the server backups, which contained everything from the map saves down to uncensored server logs, including the locations of all hidden wealth, player activities and associations, and so on.[7] As a result, the admins made the difficult decision to reset the map.

Civcraft 2.0

The most famous iteration of Civcraft. It launched on 2013-05-19 and ran for 982 days until 2016-01-26.[2]

WIP and there is so much that needs to go here
TODO map reset

CivTemp

 
CivTemp shards

Intended to be a testing ground for new mechanics such as shards. It launched on 2016-02-27 and ran for 106 days until 2016-06-12.

WIP

Civcraft: Worlds

 
Map of Civcraft 3.0 shards (dimensions)

It launched on 2016-07-30 and ran for just 63 days until 2016-10-01.[2]

The third iteration of Civcraft, often called Civcraft 3.0 or just 3.0. It ran on Minecraft 1.10. There were 13 "shards", small worlds varying in size and biome/resource distribution, connected together via wide portals at each world border.

WIP
TODO shutdown

References